readme, CI and rewrote levels

This commit is contained in:
Aravinth Manivannan 2021-02-28 15:05:39 +05:30
parent 8dc57dc65e
commit 890fe56a16
Signed by: realaravinth
GPG Key ID: AD9F0F08E855ED88
11 changed files with 970 additions and 4 deletions

80
.github/workflows/linux.yml vendored Normal file
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@ -0,0 +1,80 @@
name: CI (Linux)
on:
pull_request:
types: [opened, synchronize, reopened]
push:
branches:
- master
jobs:
build_and_test:
strategy:
fail-fast: false
matrix:
version:
- stable
- nightly
name: ${{ matrix.version }} - x86_64-unknown-linux-gnu
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: ⚡ Cache
uses: actions/cache@v2
with:
path: |
~/.cargo/registry
~/.cargo/git
target
key: ${{ runner.os }}-cargo-${{ hashFiles('**/Cargo.lock') }}
- name: Install ${{ matrix.version }}
uses: actions-rs/toolchain@v1
with:
toolchain: ${{ matrix.version }}-x86_64-unknown-linux-gnu
profile: minimal
override: true
- name: check build
uses: actions-rs/cargo@v1
with:
command: check
args: --all --bins --examples --tests
- name: tests
uses: actions-rs/cargo@v1
timeout-minutes: 40
with:
command: test
args: --all --all-features --no-fail-fast
- name: Generate coverage file
if: matrix.version == 'stable' && (github.ref == 'refs/heads/master' || github.event_name == 'pull_request')
uses: actions-rs/tarpaulin@v0.1
with:
version: '0.15.0'
args: '-t 1200'
- name: Upload to Codecov
if: matrix.version == 'stable' && (github.ref == 'refs/heads/master' || github.event_name == 'pull_request')
uses: codecov/codecov-action@v1
with:
file: cobertura.xml
- name: generate documentation
if: matrix.version == 'stable' && (github.repository == 'realaravinth/mCaptcha')
uses: actions-rs/cargo@v1
with:
command: doc
args: --no-deps --workspace --all-features
- name: Deploy to GitHub Pages
if: matrix.version == 'stable' && (github.repository == 'realaravinth/mCaptcha')
uses: JamesIves/github-pages-deploy-action@3.7.1
with:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
BRANCH: gh-pages
FOLDER: target/doc

1
.gitignore vendored
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@ -1 +1,2 @@
/target
tarpaulin-report.html

75
Cargo.lock generated
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@ -205,6 +205,66 @@ dependencies = [
"lazy_static",
]
[[package]]
name = "darling"
version = "0.10.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0d706e75d87e35569db781a9b5e2416cff1236a47ed380831f959382ccd5f858"
dependencies = [
"darling_core",
"darling_macro",
]
[[package]]
name = "darling_core"
version = "0.10.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f0c960ae2da4de88a91b2d920c2a7233b400bc33cb28453a2987822d8392519b"
dependencies = [
"fnv",
"ident_case",
"proc-macro2",
"quote",
"strsim",
"syn",
]
[[package]]
name = "darling_macro"
version = "0.10.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d9b5a2f4ac4969822c62224815d069952656cadc7084fdca9751e6d959189b72"
dependencies = [
"darling_core",
"quote",
"syn",
]
[[package]]
name = "derive_builder"
version = "0.9.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a2658621297f2cf68762a6f7dc0bb7e1ff2cfd6583daef8ee0fed6f7ec468ec0"
dependencies = [
"darling",
"derive_builder_core",
"proc-macro2",
"quote",
"syn",
]
[[package]]
name = "derive_builder_core"
version = "0.9.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2791ea3e372c8495c0bc2033991d76b512cd799d07491fbd6890124db9458bef"
dependencies = [
"darling",
"proc-macro2",
"quote",
"syn",
]
[[package]]
name = "derive_more"
version = "0.99.11"
@ -371,6 +431,12 @@ dependencies = [
"winapi 0.3.9",
]
[[package]]
name = "ident_case"
version = "1.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b9e0384b61958566e926dc50660321d12159025e767c18e043daf26b70104c39"
[[package]]
name = "idna"
version = "0.2.2"
@ -487,7 +553,10 @@ name = "m_captcha"
version = "0.1.0"
dependencies = [
"actix",
"actix-rt",
"derive_builder",
"derive_more",
"lazy_static",
"serde",
"serde_json",
]
@ -839,6 +908,12 @@ dependencies = [
"winapi 0.3.9",
]
[[package]]
name = "strsim"
version = "0.9.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6446ced80d6c486436db5c078dde11a9f73d42b57fb273121e160b84f63d894c"
[[package]]
name = "syn"
version = "1.0.60"

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@ -16,6 +16,9 @@ members = [ ".", "browser", "cli" ]
[dependencies]
actix = "0.10"
derive_more = "0.99"
serde = "1.0.114"
serde_json = "1"
derive_builder = "0.9"
derive_more = "0.99"
lazy_static = "1.4"
actix-rt = "1"

28
README.md Normal file
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@ -0,0 +1,28 @@
<div align="center">
<h1>mCaptcha</h1>
<p>
<strong>mCaptcha - PoW based DoS protection</strong>
</p>
[![Documentation](https://img.shields.io/badge/docs-master-blue)](https://realaravinth.github.io/mCaptcha/m_captcha/index.html)
![CI (Linux)](<https://github.com/realaravinth/mCaptcha/workflows/CI%20(Linux)/badge.svg>)
[![dependency status](https://deps.rs/repo/github/realaravinth/mCaptcha/status.svg)](https://deps.rs/repo/github/realaravinth/mCaptcha)
<br />
[![codecov](https://codecov.io/gh/realaravinth/mCaptcha/branch/master/graph/badge.svg)](https://codecov.io/gh/realaravinth/mCaptcha)
</div>
## Features
TODO
## Usage:
Add this to your `Cargo.toml`:
```toml
mCaptcha = { version = "0.1", git = "https://github.com/realaravinth/mCaptcha" }
```
## Examples:
TODO

158
src/counter.rs Normal file
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use std::time::Duration;
use actix::prelude::*;
use derive_builder::Builder;
//use lazy_static::*;
use crate::levels::Levels;
// TODO move this into config parameter
// lazy_static! {
// pub static ref DURATION: Duration = Duration::new(POW_SESSION_DURATION, 0);
// }
/// Add visitor message
#[derive(Message)]
#[rtype(result = "u32")]
pub struct Visitor;
#[derive(Message)]
#[rtype(result = "()")]
struct DeleteVisitor;
#[derive(Builder)]
pub struct Counter {
visitor_count: usize,
levels: Levels,
duration: u64,
}
impl Default for Counter {
fn default() -> Self {
Counter {
visitor_count: 0,
levels: Levels::default(),
duration: 30,
}
}
}
impl Actor for Counter {
type Context = Context<Self>;
// fn started(&mut self, ctx: &mut Self::Context) {
// ctx.set_mailbox_capacity(usize::MAX / 2);
// }
}
impl Handler<Visitor> for Counter {
type Result = u32;
fn handle(&mut self, _: Visitor, ctx: &mut Self::Context) -> Self::Result {
use actix::clock::delay_for;
self.visitor_count += 1;
let addr = ctx.address();
let duration: Duration = Duration::new(self.duration.clone(), 0);
let wait_for = async move {
delay_for(duration).await;
addr.send(DeleteVisitor).await.unwrap();
}
.into_actor(self);
ctx.spawn(wait_for);
if self.visitor_count > self.levels.threshold() {
self.levels.focus();
} else {
self.levels.relax();
}
self.levels.get_difficulty()
}
}
impl Handler<DeleteVisitor> for Counter {
type Result = ();
fn handle(&mut self, _msg: DeleteVisitor, _ctx: &mut Self::Context) -> Self::Result {
if self.visitor_count > 0 {
self.visitor_count -= 1;
}
}
}
#[cfg(test)]
mod tests {
use super::*;
async fn race(addr: Addr<Counter>, count: Levels) {
for _ in 0..count as usize - 1 {
let _ = addr.send(Visitor).await.unwrap();
}
}
#[actix_rt::test]
async fn counter_focus_works() {
let four = Levels::Four.get_difficulty();
let three = Levels::Three.get_difficulty();
let two = Levels::Two.get_difficulty();
let one = Levels::One.get_difficulty();
let addr = Counter::default().start();
let mut difficulty_factor = addr.send(Visitor).await.unwrap();
assert_eq!(difficulty_factor, one);
let addr = Counter::default().start();
race(addr.clone(), Levels::One).await;
difficulty_factor = addr.send(Visitor).await.unwrap();
assert_eq!(difficulty_factor, one);
let addr = Counter::default().start();
race(addr.clone(), Levels::Two).await;
addr.send(Visitor).await.unwrap();
difficulty_factor = addr.send(Visitor).await.unwrap();
assert_eq!(difficulty_factor, two);
let addr = Counter::default().start();
race(addr.clone(), Levels::Three).await;
difficulty_factor = addr.send(Visitor).await.unwrap();
assert_eq!(difficulty_factor, three);
let addr = Counter::default().start();
race(addr.clone(), Levels::Four).await;
addr.send(Visitor).await.unwrap();
difficulty_factor = addr.send(Visitor).await.unwrap();
assert_eq!(difficulty_factor, four);
}
#[actix_rt::test]
async fn counter_relax_works() {
use actix::clock::delay_for;
let four = Levels::Four.get_difficulty();
let three = Levels::Three.get_difficulty();
let two = Levels::Two.get_difficulty();
let one = Levels::One.get_difficulty();
let addr = Counter::default().start();
let mut difficulty_factor = addr.send(Visitor).await.unwrap();
let addr = Counter::default().start();
race(addr.clone(), Levels::Four).await;
addr.send(Visitor).await.unwrap();
difficulty_factor = addr.send(Visitor).await.unwrap();
assert_eq!(difficulty_factor, four);
// could break when default duration for counter actor changes
let duration = Duration::new(30, 0);
delay_for(duration).await;
difficulty_factor = addr.send(Visitor).await.unwrap();
assert_eq!(difficulty_factor, three);
difficulty_factor = addr.send(Visitor).await.unwrap();
assert_eq!(difficulty_factor, two);
difficulty_factor = addr.send(Visitor).await.unwrap();
assert_eq!(difficulty_factor, one);
}
}

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src/errors.rs Normal file
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@ -0,0 +1,34 @@
//! Error datatypes
use derive_more::{Display, Error};
/// Errors that can occur when interacting with the blockchain
#[derive(Debug, PartialEq, Display, Clone, Error)]
#[cfg(not(tarpaulin_include))]
pub enum CaptchaError {
/// when configuring m_captcha, `DefenseBuilder` must be passed atleast
/// one `LevelConfig` if not this error will arise
#[display(fmt = "LevelBuilder should have atleaset one level configured")]
LevelEmpty,
/// Visitor count must be an integer
/// when configuring m_captcha, `LevelBuilder` difficulty_factor
/// must be set to greater than zero.
#[display(fmt = "difficulty factor must be greater than zero")]
DifficultyFactorZero,
/// Difficulty factor must be set
#[display(fmt = "Set difficulty factor")]
SetDifficultyFactor,
/// Visitor count must be set
#[display(fmt = "Set visitor count")]
SetVisitorCount,
/// Visitor count must be Unique
#[display(fmt = "Duplicate visitor count")]
DuplicateVisitorCount,
/// Difficulty factor should increase with level
#[display(fmt = "Difficulty factor should increase with level")]
DecreaseingDifficultyFactor,
}
/// [Result] datatype for m_captcha
pub type CaptchaResult<V> = std::result::Result<V, CaptchaError>;

162
src/levels.rs Normal file
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@ -0,0 +1,162 @@
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum Levels {
One = 500,
Two = 1000,
Three = 2000,
Four = 4000,
}
impl Default for Levels {
fn default() -> Self {
Levels::One
}
}
impl Levels {
pub fn relax(&mut self) -> u32 {
self.rev().next();
*self as u32
}
///! Difficulty is calculated as
///! ```rust
///! let difficulty = u128::max_value() - u128::max_value() / difficulty_factor;
///! ```
///! the higher the `difficulty_factor`, the higher the difficulty.
pub fn get_difficulty(&self) -> u32 {
match self {
Levels::Three => 100_000,
Levels::Four => 1_000_000,
_ => *self as u32,
}
}
pub fn threshold(&self) -> usize {
*self as usize
}
pub fn focus(&mut self) -> u32 {
self.next();
*self as u32
}
}
impl DoubleEndedIterator for Levels {
fn next_back(&mut self) -> Option<Self::Item> {
match self {
Levels::One => {
*self = Levels::One;
}
Levels::Two => {
*self = Levels::One;
}
Levels::Three => {
*self = Levels::Two;
}
Levels::Four => {
*self = Levels::Three;
}
};
Some(())
}
}
impl Iterator for Levels {
type Item = ();
fn next(&mut self) -> Option<()> {
match self {
Levels::One => {
*self = Levels::Two;
}
Levels::Two => {
*self = Levels::Three;
}
Levels::Three => {
*self = Levels::Four;
}
Levels::Four => {
*self = Levels::Four;
}
};
Some(())
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn levels_enum_works() {
let mut level = Levels::default();
assert_eq!(level, Levels::One);
level.next();
assert_eq!(level, Levels::Two);
level.next();
assert_eq!(level, Levels::Three);
level.next();
assert_eq!(level, Levels::Four);
level.next();
assert_eq!(level, Levels::Four);
}
#[test]
fn focus_works() {
let mut level = Levels::default();
assert_eq!(level, Levels::One);
assert_eq!(level.focus(), Levels::Two as u32);
assert_eq!(level.focus(), Levels::Three as u32);
assert_eq!(level.focus(), Levels::Four as u32);
assert_eq!(level.focus(), Levels::Four as u32);
}
#[test]
fn relax_works() {
let mut level = Levels::default();
assert_eq!(level, Levels::One);
assert_eq!(level.focus(), Levels::Two as u32);
assert_eq!(level.focus(), Levels::Three as u32);
assert_eq!(level.focus(), Levels::Four as u32);
assert_eq!(level.relax(), Levels::Three as u32);
assert_eq!(level.relax(), Levels::Two as u32);
assert_eq!(level.relax(), Levels::One as u32);
assert_eq!(level.relax(), Levels::One as u32);
}
#[test]
fn threshold_works() {
let mut level = Levels::default();
assert_eq!(level.threshold(), Levels::One as usize);
level.next();
assert_eq!(level.threshold(), Levels::Two as usize);
level.next();
assert_eq!(level.threshold(), Levels::Three as usize);
}
#[test]
fn difficulty_works() {
let mut level = Levels::default();
assert_eq!(level.get_difficulty(), Levels::One as u32);
level.next();
assert_eq!(level.get_difficulty(), Levels::Two as u32);
level.next();
assert_eq!(level.get_difficulty(), 100_000);
level.next();
assert_eq!(level.get_difficulty(), 1_000_000);
}
}

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src/lib.rs Normal file
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@ -0,0 +1,4 @@
pub mod counter;
pub mod errors;
mod levels;
mod new_levels;

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@ -1,3 +0,0 @@
fn main() {
println!("Hello, world!");
}

424
src/new_levels.rs Normal file
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@ -0,0 +1,424 @@
// //! ```rust
// //! DefenseBuilder::default()
// //! .add_level(
// //! LevelBuilder::default()
// //! .visitor_count(50)
// //! .difficulty_factor(50)
// //! .unwrap()
// //! .build()
// //! .unwrap(),
// //! )
// //! .unwrap()
// //! .add_level(
// //! LevelBuilder::default()
// //! .visitor_count(500)
// //! .difficulty_factor(500)
// //! .unwrap()
// //! .build()
// //! .unwrap(),
// //! )
// //! .unwrap()
// //! .build()
// //! .unwrap();
// //! ```
use crate::errors::*;
/// Level struct
#[derive(Debug, Copy, Clone, PartialEq)]
pub struct Level {
visitor_count: u32,
difficulty_factor: u32,
}
impl Default for Level {
fn default() -> Self {
Level {
visitor_count: 0,
difficulty_factor: 0,
}
}
}
/// set difficulty configuration
#[derive(Debug, Copy, Clone, PartialEq)]
pub struct LevelBuilder {
visitor_count: Option<u32>,
difficulty_factor: Option<u32>,
}
impl Default for LevelBuilder {
fn default() -> Self {
LevelBuilder {
visitor_count: None,
difficulty_factor: None,
}
}
}
impl LevelBuilder {
/// set visitor count for level
pub fn visitor_count(&mut self, visitor_count: u32) -> &mut Self {
self.visitor_count = Some(visitor_count);
self
}
/// set difficulty factor for level
/// difficulty_factor can't be zero because
/// Difficulty is calculated as
/// ```no_run
/// let difficulty_factor = 500;
/// let difficulty = u128::max_value() - u128::max_value() / difficulty_factor;
/// ```
/// the higher the `difficulty_factor`, the higher the difficulty.
pub fn difficulty_factor(&mut self, difficulty_factor: u32) -> CaptchaResult<&mut Self> {
if difficulty_factor > 0 {
self.difficulty_factor = Some(difficulty_factor);
Ok(self)
} else {
Err(CaptchaError::DifficultyFactorZero)
}
}
/// build Level
pub fn build(&mut self) -> CaptchaResult<Level> {
if self.visitor_count.is_none() {
Err(CaptchaError::SetVisitorCount)
} else if self.difficulty_factor.is_none() {
Err(CaptchaError::SetDifficultyFactor)
} else {
Ok(Level {
difficulty_factor: self.difficulty_factor.unwrap(),
visitor_count: self.visitor_count.unwrap(),
})
}
}
}
#[derive(Debug, Clone, PartialEq)]
pub struct Defense {
levels: Vec<Level>,
// index of current visitor threshold
current_visitor_threshold: usize,
}
#[derive(Debug, Clone, PartialEq)]
pub struct DefenseBuilder {
levels: Vec<Level>,
}
impl Default for DefenseBuilder {
fn default() -> Self {
DefenseBuilder { levels: vec![] }
}
}
impl DefenseBuilder {
pub fn add_level(&mut self, level: Level) -> CaptchaResult<&mut Self> {
for i in self.levels.iter() {
if i.visitor_count == level.visitor_count {
return Err(CaptchaError::DuplicateVisitorCount);
}
}
self.levels.push(level);
Ok(self)
}
pub fn build(&mut self) -> CaptchaResult<Defense> {
if !self.levels.is_empty() {
// sort levels to arrange in ascending order
self.levels.sort_by_key(|a| a.visitor_count);
// as visitor count increases, difficulty_factor too should increse
for level in self.levels.iter() {
if level.difficulty_factor == 0 {
return Err(CaptchaError::DifficultyFactorZero);
}
}
for i in 0..self.levels.len() - 1 {
if self.levels[i].difficulty_factor > self.levels[i + 1].difficulty_factor {
return Err(CaptchaError::DecreaseingDifficultyFactor);
}
}
Ok(Defense {
levels: self.levels.to_owned(),
current_visitor_threshold: 0,
})
} else {
Err(CaptchaError::LevelEmpty)
}
}
}
impl Default for Defense {
fn default() -> Self {
Defense {
levels: vec![Level::default()],
current_visitor_threshold: 0,
}
}
}
impl Defense {
///! Difficulty is calculated as
///! ```rust
///! let difficulty = u128::max_value() - u128::max_value() / difficulty_factor;
///! ```
///! the higher the `difficulty_factor`, the higher the difficulty.
/// get difficulty factor of current level of defense
pub fn get_difficulty(&self) -> u32 {
self.levels[self.current_visitor_threshold].difficulty_factor
}
/// tighten up defense. Increases defense level by a factor of one
/// when defense is at max level, calling this method will have no effect
pub fn tighten_up(&mut self) {
println!("{}", self.current_visitor_threshold);
if self.current_visitor_threshold != self.levels.len() - 1 {
self.current_visitor_threshold += 1;
println!("{}", self.current_visitor_threshold);
}
}
/// loosen up defense. Decreases defense level by a factor of one
/// when defense is at the lowest level, calling this method will have no effect
pub fn loosen_up(&mut self) {
if self.current_visitor_threshold != 0 {
self.current_visitor_threshold -= 1;
}
}
/// set defense to maximum level
pub fn max_defense(&mut self) {
self.current_visitor_threshold = self.levels.len() - 1;
}
/// set defense to minimum level
pub fn min_defense(&mut self) {
self.current_visitor_threshold = 0;
}
pub fn visitor_threshold(&self) -> u32 {
self.levels[self.current_visitor_threshold].visitor_count
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn level_builder_works() {
let level = LevelBuilder::default()
.difficulty_factor(1)
.unwrap()
.visitor_count(0)
.build()
.unwrap();
assert_eq!(level.visitor_count, 0);
assert_eq!(level.difficulty_factor, 1);
assert_eq!(
LevelBuilder::default().difficulty_factor(0),
Err(CaptchaError::DifficultyFactorZero)
);
}
#[test]
fn defense_builder_duplicate_visitor_count() {
let mut defense_builder = DefenseBuilder::default();
let err = defense_builder
.add_level(
LevelBuilder::default()
.visitor_count(50)
.difficulty_factor(50)
.unwrap()
.build()
.unwrap(),
)
.unwrap()
.add_level(
LevelBuilder::default()
.visitor_count(50)
.difficulty_factor(50)
.unwrap()
.build()
.unwrap(),
);
assert_eq!(err, Err(CaptchaError::DuplicateVisitorCount));
}
#[test]
fn defense_builder_decreasing_difficulty_factor() {
let mut defense_builder = DefenseBuilder::default();
let err = defense_builder
.add_level(
LevelBuilder::default()
.visitor_count(50)
.difficulty_factor(50)
.unwrap()
.build()
.unwrap(),
)
.unwrap()
.add_level(
LevelBuilder::default()
.visitor_count(500)
.difficulty_factor(10)
.unwrap()
.build()
.unwrap(),
)
.unwrap()
.build();
assert_eq!(err, Err(CaptchaError::DecreaseingDifficultyFactor));
}
fn get_defense() -> Defense {
DefenseBuilder::default()
.add_level(
LevelBuilder::default()
.visitor_count(50)
.difficulty_factor(50)
.unwrap()
.build()
.unwrap(),
)
.unwrap()
.add_level(
LevelBuilder::default()
.visitor_count(500)
.difficulty_factor(5000)
.unwrap()
.build()
.unwrap(),
)
.unwrap()
.add_level(
LevelBuilder::default()
.visitor_count(5000)
.difficulty_factor(50000)
.unwrap()
.build()
.unwrap(),
)
.unwrap()
.add_level(
LevelBuilder::default()
.visitor_count(50000)
.difficulty_factor(500000)
.unwrap()
.build()
.unwrap(),
)
.unwrap()
.add_level(
LevelBuilder::default()
.visitor_count(500000)
.difficulty_factor(5000000)
.unwrap()
.build()
.unwrap(),
)
.unwrap()
.build()
.unwrap()
}
#[test]
fn defense_builder_works() {
let defense = get_defense();
assert_eq!(defense.levels[0].difficulty_factor, 50);
assert_eq!(defense.levels[1].difficulty_factor, 5000);
assert_eq!(defense.levels[2].difficulty_factor, 50_000);
assert_eq!(defense.levels[3].difficulty_factor, 500_000);
assert_eq!(defense.levels[4].difficulty_factor, 5_000_000);
}
#[test]
fn tighten_up_works() {
let mut defense = get_defense();
assert_eq!(defense.get_difficulty(), 50);
defense.tighten_up();
assert_eq!(defense.get_difficulty(), 5_000);
defense.tighten_up();
assert_eq!(defense.get_difficulty(), 50_000);
defense.tighten_up();
assert_eq!(defense.get_difficulty(), 500_000);
defense.tighten_up();
assert_eq!(defense.get_difficulty(), 5_000_000);
defense.tighten_up();
assert_eq!(defense.get_difficulty(), 5_000_000);
}
#[test]
fn max_defense_works() {
let mut defense = get_defense();
defense.max_defense();
assert_eq!(defense.get_difficulty(), 5_000_000);
}
#[test]
fn minimum_defense_works() {
let mut defense = get_defense();
defense.min_defense();
assert_eq!(defense.get_difficulty(), 50);
}
#[test]
fn loosen_up_works() {
let mut defense = get_defense();
defense.max_defense();
assert_eq!(defense.get_difficulty(), 5_000_000);
defense.loosen_up();
assert_eq!(defense.get_difficulty(), 500_000);
defense.loosen_up();
assert_eq!(defense.get_difficulty(), 50_000);
defense.loosen_up();
assert_eq!(defense.get_difficulty(), 5_000);
defense.loosen_up();
assert_eq!(defense.get_difficulty(), 50);
defense.loosen_up();
assert_eq!(defense.get_difficulty(), 50);
}
// #[test]
// fn threshold_works() {
// let mut level = Levels::default();
//
// assert_eq!(level.threshold(), Levels::One as usize);
// level.next();
// assert_eq!(level.threshold(), Levels::Two as usize);
// level.next();
// assert_eq!(level.threshold(), Levels::Three as usize);
// }
//
// #[test]
// fn difficulty_works() {
// let mut level = Levels::default();
//
// assert_eq!(level.get_difficulty(), Levels::One as u32);
// level.next();
// assert_eq!(level.get_difficulty(), Levels::Two as u32);
// level.next();
// assert_eq!(level.get_difficulty(), 100_000);
// level.next();
// assert_eq!(level.get_difficulty(), 1_000_000);
// }
}