debian-mirror-gitlab/doc/development/fe_guide/performance.md
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Performance

Performance is an essential part and one of the main areas of concern for any modern application.

User Timing API

User Timing API is a web API available in all modern browsers. It allows measuring custom times and durations in your applications by placing special marks in your code. You can use the User Timing API in GitLab to measure any timing, regardless of the framework, including Rails, Vue, or vanilla JavaScript environments. For consistency and convenience of adoption, GitLab offers several ways to enable custom user timing metrics in your code.

User Timing API introduces two important paradigms: mark and measure.

Mark is the timestamp on the performance timeline. For example, performance.mark('my-component-start'); makes a browser note the time this code is met. Then, you can obtain information about this mark by querying the global performance object again. For example, in your DevTools console:

performance.getEntriesByName('my-component-start')

Measure is the duration between either:

  • Two marks
  • The start of navigation and a mark
  • The start of navigation and the moment the measurement is taken

It takes several arguments of which the measurements name is the only one required. Examples:

  • Duration between the start and end marks:

    performance.measure('My component', 'my-component-start', 'my-component-end')
    
  • Duration between a mark and the moment the measurement is taken. The end mark is omitted in this case.

    performance.measure('My component', 'my-component-start')
    
  • Duration between the navigation start and the moment the actual measurement is taken.

    performance.measure('My component')
    
  • Duration between the navigation start and a mark. You cannot omit the start mark in this case but you can set it to undefined.

    performance.measure('My component', undefined, 'my-component-end')
    

To query a particular measure, You can use the same API, as for mark:

performance.getEntriesByName('My component')

You can also query for all captured marks and measurements:

performance.getEntriesByType('mark');
performance.getEntriesByType('measure');

Using getEntriesByName() or getEntriesByType() returns an Array of the PerformanceMeasure objects which contain information about the measurement's start time and duration.

User Timing API utility

You can use the performanceMarkAndMeasure utility anywhere in GitLab, as it's not tied to any particular environment.

performanceMarkAndMeasure takes an object as an argument, where:

Attribute Type Required Description
mark String no The name for the mark to set. Used for retrieving the mark later. If not specified, the mark is not set.
measures Array no The list of the measurements to take at this point.

In return, the entries in the measures array are objects with the following API:

Attribute Type Required Description
name String yes The name for the measurement. Used for retrieving the mark later. Must be specified for every measure object, otherwise JavaScript fails.
start String no The name of a mark from which the measurement should be taken.
end String no The name of a mark to which the measurement should be taken.

Example:

import { performanceMarkAndMeasure } from '~/performance/utils';
...
performanceMarkAndMeasure({
  mark: MR_DIFFS_MARK_DIFF_FILES_END,
  measures: [
    {
      name: MR_DIFFS_MEASURE_DIFF_FILES_DONE,
      start: MR_DIFFS_MARK_DIFF_FILES_START,
      end: MR_DIFFS_MARK_DIFF_FILES_END,
    },
  ],
});

Vue performance plugin

The plugin captures and measures the performance of the specified Vue components automatically leveraging the Vue lifecycle and the User Timing API.

To use the Vue performance plugin:

  1. Import the plugin:

    import PerformancePlugin from '~/performance/vue_performance_plugin';
    
  2. Use it before initializing your Vue application:

    Vue.use(PerformancePlugin, {
      components: [
        'IdeTreeList',
        'FileTree',
        'RepoEditor',
      ]
    });
    

The plugin accepts the list of components, performance of which should be measured. The components should be specified by their name option.

You might need to explicitly set this option on the needed components, as most components in the codebase don't have this option set:

export default {
  name: 'IdeTreeList',
  components: {
    ...
  ...
}

The plugin captures and stores the following:

  • The start mark for when the component has been initialized (in beforeCreate() hook)
  • The end mark of the component when it has been rendered (next animation frame after nextTick in mounted() hook). In most cases, this event does not wait for all sub-components to be bootstrapped. To measure the sub-components, you should include those into the plugin options.
  • Measure duration between the two marks above.

Access stored measurements

To access stored measurements, you can use either:

  • Performance bar. If you have it enabled (P + B key-combo), you can see the metrics output in your DevTools console.

  • "Performance" tab of the DevTools. You can get the measurements (not the marks, though) in this tab when profiling performance.

  • DevTools console. As mentioned above, you can query for the entries:

    performance.getEntriesByType('mark');
    performance.getEntriesByType('measure');
    

Naming convention

All the marks and measures should be instantiated with the constants from app/assets/javascripts/performance/constants.js. When youre ready to add a new marks or measurements label, you can follow the pattern.

NOTE: This pattern is a recommendation and not a hard rule.

app-*-start // for a start mark
app-*-end   // for an end mark
app-*       // for measure

For example, 'webide-init-editor-start, mr-diffs-mark-file-tree-end, and so on. We do it to help identify marks and measures coming from the different apps on the same page.

Best Practices

Real-time Components

When writing code for real-time features we have to keep a couple of things in mind:

  1. Do not overload the server with requests.
  2. It should feel real-time.

Thus, we must strike a balance between sending requests and the feeling of real-time. Use the following rules when creating real-time solutions.

  1. The server tells you how much to poll by sending Poll-Interval in the header. Use that as your polling interval. This enables system administrators to change the polling rate. A Poll-Interval: -1 means you should disable polling, and this must be implemented.
  2. A response with HTTP status different from 2XX should disable polling as well.
  3. Use a common library for polling.
  4. Poll on active tabs only. Please use Visibility.
  5. Use regular polling intervals, do not use backoff polling or jitter, as the interval is controlled by the server.
  6. The backend code is likely to be using ETags. You do not and should not check for status 304 Not Modified. The browser transforms it for you.

Lazy Loading Images

To improve the time to first render we are using lazy loading for images. This works by setting the actual image source on the data-src attribute. After the HTML is rendered and JavaScript is loaded, the value of data-src is moved to src automatically if the image is in the current viewport.

  • Prepare images in HTML for lazy loading by renaming the src attribute to data-src and adding the class lazy.
  • If you are using the Rails image_tag helper, all images are lazy-loaded by default unless lazy: false is provided.

When asynchronously adding content which contains lazy images, call the function gl.lazyLoader.searchLazyImages() which searches for lazy images and loads them if needed. In general, it should be handled automatically through a MutationObserver in the lazy loading function.

Animations

Only animate opacity & transform properties. Other properties (such as top, left, margin, and padding) all cause Layout to be recalculated, which is much more expensive. For details on this, see "Styles that Affect Layout" in High Performance Animations.

If you do need to change layout (for example, a sidebar that pushes main content over), prefer FLIP. FLIP allows you to change expensive properties once, and handle the actual animation with transforms.

Reducing Asset Footprint

Universal code

Code that is contained in main.js and commons/index.js is loaded and run on all pages. Do not add anything to these files unless it is truly needed everywhere. These bundles include ubiquitous libraries like vue, axios, and jQuery, as well as code for the main navigation and sidebar. Where possible we should aim to remove modules from these bundles to reduce our code footprint.

Page-specific JavaScript

Webpack has been configured to automatically generate entry point bundles based on the file structure in app/assets/javascripts/pages/*. The directories in the pages directory correspond to Rails controllers and actions. These auto-generated bundles are automatically included on the corresponding pages.

For example, if you were to visit https://gitlab.com/gitlab-org/gitlab/-/issues, you would be accessing the app/controllers/projects/issues_controller.rb controller with the index action. If a corresponding file exists at pages/projects/issues/index/index.js, it is compiled into a webpack bundle and included on the page.

Previously, GitLab encouraged the use of content_for :page_specific_javascripts in HAML files, along with manually generated webpack bundles. However under this new system you should not ever need to manually add an entry point to the webpack.config.js file.

NOTE: When unsure what controller and action corresponds to a page, inspect document.body.dataset.page in your browser's developer console from any page in GitLab.

Important Considerations

  • Keep Entry Points Lite: Page-specific JavaScript entry points should be as lite as possible. These files are exempt from unit tests, and should be used primarily for instantiation and dependency injection of classes and methods that live in modules outside of the entry point script. Just import, read the DOM, instantiate, and nothing else.

  • DOMContentLoaded should not be used: All GitLab JavaScript files are added with the defer attribute. According to the Mozilla documentation, this implies that "the script is meant to be executed after the document has been parsed, but before firing DOMContentLoaded". Because the document is already parsed, DOMContentLoaded is not needed to bootstrap applications because all the DOM nodes are already at our disposal.

  • JavaScript that relies on CSS for calculations should use waitForCSSLoaded(): GitLab uses Startup.css to improve page performance. This can cause issues if JavaScript relies on CSS for calculations. To fix this the JavaScript can be wrapped in the waitForCSSLoaded() helper function.

    import initMyWidget from './my_widget';
    import { waitForCSSLoaded } from '~/helpers/startup_css_helper';
    
    waitForCSSLoaded(initMyWidget);
    

    Note that waitForCSSLoaded() methods supports receiving the action in different ways:

    • With a callback:

        waitForCSSLoaded(action)
      
    • With then():

        waitForCSSLoaded().then(action);
      
    • With await followed by action:

        await waitForCSSLoaded;
        action();
      

    For example, see how we use this in app/assets/javascripts/pages/projects/graphs/charts/index.js:

    waitForCSSLoaded(() => {
      const languagesContainer = document.getElementById('js-languages-chart');
      //...
    });
    
  • Supporting Module Placement:

    • If a class or a module is specific to a particular route, try to locate it close to the entry point in which it is used. For instance, if my_widget.js is only imported in pages/widget/show/index.js, you should place the module at pages/widget/show/my_widget.js and import it with a relative path (for example, import initMyWidget from './my_widget';).
    • If a class or module is used by multiple routes, place it in a shared directory at the closest common parent directory for the entry points that import it. For example, if my_widget.js is imported in both pages/widget/show/index.js and pages/widget/run/index.js, then place the module at pages/widget/shared/my_widget.js and import it with a relative path if possible (for example, ../shared/my_widget).
  • Enterprise Edition Caveats: For GitLab Enterprise Edition, page-specific entry points override their Community Edition counterparts with the same name, so if ee/app/assets/javascripts/pages/foo/bar/index.js exists, it takes precedence over app/assets/javascripts/pages/foo/bar/index.js. If you want to minimize duplicate code, you can import one entry point from the other. This is not done automatically to allow for flexibility in overriding functionality.

Code Splitting

Code that does not need to be run immediately upon page load (for example, modals, dropdowns, and other behaviors that can be lazy-loaded) should be split into asynchronous chunks with dynamic import statements. These imports return a Promise which is resolved after the script has loaded:

import(/* webpackChunkName: 'emoji' */ '~/emoji')
  .then(/* do something */)
  .catch(/* report error */)

Use webpackChunkName when generating dynamic imports as it provides a deterministic filename for the chunk which can then be cached in the browser across GitLab versions.

More information is available in webpack's code splitting documentation.

Minimizing page size

A smaller page size means the page loads faster, especially on mobile and poor connections. The page is parsed more quickly by the browser, and less data is used for users with capped data plans.

General tips:

  • Don't add new fonts.
  • Prefer font formats with better compression, for example, WOFF2 is better than WOFF, which is better than TTF.
  • Compress and minify assets wherever possible (For CSS/JS, Sprockets and webpack do this for us).
  • If some functionality can reasonably be achieved without adding extra libraries, avoid them.
  • Use page-specific JavaScript as described above to load libraries that are only needed on certain pages.
  • Use code-splitting dynamic imports wherever possible to lazy-load code that is not needed initially.
  • High Performance Animations

Additional Resources