369 lines
14 KiB
Markdown
369 lines
14 KiB
Markdown
---
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stage: Growth
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group: Acquisition
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info: To determine the technical writer assigned to the Stage/Group associated with this page, see https://about.gitlab.com/handbook/product/ux/technical-writing/#assignments
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---
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# Implementing an A/B/n experiment
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## Implementing an experiment
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[Examples](https://gitlab.com/gitlab-org/growth/growth/-/wikis/GLEX-Framework-code-examples)
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Start by generating a feature flag using the `bin/feature-flag` command as you
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normally would for a development feature flag, making sure to use `experiment` for
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the type. For the sake of documentation let's name our feature flag (and experiment)
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`pill_color`.
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```shell
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bin/feature-flag pill_color -t experiment
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```
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After you generate the desired feature flag, you can immediately implement an
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experiment in code. A basic experiment implementation can be:
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```ruby
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experiment(:pill_color, actor: current_user) do |e|
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e.control { 'control' }
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e.variant(:red) { 'red' }
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e.variant(:blue) { 'blue' }
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end
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```
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When this code executes, the experiment is run, a variant is assigned, and (if in a
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controller or view) a `window.gl.experiments.pill_color` object is available in the
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client layer, with details like:
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- The assigned variant.
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- The context key for client tracking events.
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In addition, when an experiment runs, an event is tracked for
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the experiment `:assignment`. We cover more about events, tracking, and
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the client layer later.
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In local development, you can make the experiment active by using the feature flag
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interface. You can also target specific cases by providing the relevant experiment
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to the call to enable the feature flag:
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```ruby
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# Enable for everyone
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Feature.enable(:pill_color)
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# Get the `experiment` method -- already available in controllers, views, and mailers.
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include Gitlab::Experiment::Dsl
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# Enable for only the first user
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Feature.enable(:pill_color, experiment(:pill_color, actor: User.first))
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```
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To roll out your experiment feature flag on an environment, run
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the following command using ChatOps (which is covered in more depth in the
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[Feature flags in development of GitLab](../feature_flags/index.md) documentation).
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This command creates a scenario where half of everyone who encounters
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the experiment would be assigned the _control_, 25% would be assigned the _red_
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variant, and 25% would be assigned the _blue_ variant:
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```slack
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/chatops run feature set pill_color 50 --actors
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```
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For an even distribution in this example, change the command to set it to 66% instead
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of 50.
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NOTE:
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To immediately stop running an experiment, use the
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`/chatops run feature set pill_color false` command.
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WARNING:
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We strongly recommend using the `--actors` flag when using the ChatOps commands,
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as anything else may give odd behaviors due to how the caching of variant assignment is
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handled.
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We can also implement this experiment in a HAML file with HTML wrappings:
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```haml
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#cta-interface
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- experiment(:pill_color, actor: current_user) do |e|
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- e.control do
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.pill-button control
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- e.variant(:red) do
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.pill-button.red red
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- e.variant(:blue) do
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.pill-button.blue blue
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```
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### The importance of context
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In our previous example experiment, our context (this is an important term) is a hash
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that's set to `{ actor: current_user }`. Context must be unique based on how you
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want to run your experiment, and should be understood at a lower level.
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It's expected, and recommended, that you use some of these
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contexts to simplify reporting:
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- `{ actor: current_user }`: Assigns a variant and is "sticky" to each user
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(or "client" if `current_user` is nil) who enters the experiment.
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- `{ project: project }`: Assigns a variant and is "sticky" to the project
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being viewed. If running your experiment is more useful when viewing a project,
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rather than when a specific user is viewing any project, consider this approach.
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- `{ group: group }`: Similar to the project example, but applies to a wider
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scope of projects and users.
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- `{ actor: current_user, project: project }`: Assigns a variant and is "sticky"
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to the user who is viewing the given project. This creates a different variant
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assignment possibility for every project that `current_user` views. Understand this
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can create a large cache size if an experiment like this in a highly trafficked part
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of the application.
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- `{ wday: Time.current.wday }`: Assigns a variant based on the current day of the
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week. In this example, it would consistently assign one variant on Friday, and a
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potentially different variant on Saturday.
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Context is critical to how you define and report on your experiment. It's usually
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the most important aspect of how you choose to implement your experiment, so consider
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it carefully, and discuss it with the wider team if needed. Also, take into account
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that the context you choose affects our cache size.
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After the above examples, we can state the general case: *given a specific
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and consistent context, we can provide a consistent experience and track events for
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that experience.* To dive a bit deeper into the implementation details: a context key
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is generated from the context that's provided. Use this context key to:
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- Determine the assigned variant.
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- Identify events tracked against that context key.
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We can think about this as the experience that we've rendered, which is both dictated
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and tracked by the context key. The context key is used to track the interaction and
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results of the experience we've rendered to that context key. These concepts are
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somewhat abstract and hard to understand initially, but this approach enables us to
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communicate about experiments as something that's wider than just user behavior.
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NOTE:
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Using `actor:` uses cookies if the `current_user` is nil. If you don't need
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cookies though - meaning that the exposed functionality would only be visible to
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authenticated users - `{ user: current_user }` would be just as effective.
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WARNING:
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The caching of variant assignment is done by using this context, and so consider
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your impact on the cache size when defining your experiment. If you use
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`{ time: Time.current }` you would be inflating the cache size every time the
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experiment is run. Not only that, your experiment would not be "sticky" and events
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wouldn't be resolvable.
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### Advanced experimentation
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There are two ways to implement an experiment:
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1. The basic experiment style described previously.
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1. A more advanced style where an experiment class is provided.
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The advanced style is handled by naming convention, and works similar to what you
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would expect in Rails.
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To generate a custom experiment class that can override the defaults in
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`ApplicationExperiment` use the Rails generator:
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```shell
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rails generate gitlab:experiment pill_color control red blue
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```
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This generates an experiment class in `app/experiments/pill_color_experiment.rb`
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with the _behaviors_ we've provided to the generator. Here's an example
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of how that class would look after migrating our previous example into it:
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```ruby
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class PillColorExperiment < ApplicationExperiment
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control { 'control' }
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variant(:red) { 'red' }
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variant(:blue) { 'blue' }
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end
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```
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We can now simplify where we run our experiment to the following call, instead of
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providing the block we were initially providing, by explicitly calling `run`:
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```ruby
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experiment(:pill_color, actor: current_user).run
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```
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The _behaviors_ we defined in our experiment class represent the default
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implementation. You can still use the block syntax to override these _behaviors_
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however, so the following would also be valid:
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```ruby
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experiment(:pill_color, actor: current_user) do |e|
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e.control { '<strong>control</strong>' }
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end
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```
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NOTE:
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When passing a block to the `experiment` method, it is implicitly invoked as
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if `run` has been called.
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#### Segmentation rules
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You can use runtime segmentation rules to, for instance, segment contexts into a specific
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variant. The `segment` method is a callback (like `before_action`) and so allows providing
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a block or method name.
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In this example, any user named `'Richard'` would always be assigned the _red_
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variant, and any account older than 2 weeks old would be assigned the _blue_ variant:
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```ruby
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class PillColorExperiment < ApplicationExperiment
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# ...registered behaviors
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segment(variant: :red) { context.actor.first_name == 'Richard' }
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segment :old_account?, variant: :blue
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private
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def old_account?
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context.actor.created_at < 2.weeks.ago
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end
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end
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```
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When an experiment runs, the segmentation rules are executed in the order they're
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defined. The first segmentation rule to produce a truthy result assigns the variant.
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In our example, any user named `'Richard'`, regardless of account age, is always
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assigned the _red_ variant. If you want the opposite logic, flip the order.
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NOTE:
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Keep in mind when defining segmentation rules: after a truthy result, the remaining
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segmentation rules are skipped to achieve optimal performance.
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#### Exclusion rules
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Exclusion rules are similar to segmentation rules, but are intended to determine
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if a context should even be considered as something we should include in the experiment
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and track events toward. Exclusion means we don't care about the events in relation
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to the given context.
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These examples exclude all users named `'Richard'`, *and* any account
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older than 2 weeks old. Not only are they given the control behavior - which could
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be nothing - but no events are tracked in these cases as well.
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```ruby
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class PillColorExperiment < ApplicationExperiment
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# ...registered behaviors
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exclude :old_account?, ->{ context.actor.first_name == 'Richard' }
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private
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def old_account?
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context.actor.created_at < 2.weeks.ago
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end
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end
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```
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You may also need to check exclusion in custom tracking logic by calling `should_track?`:
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```ruby
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class PillColorExperiment < ApplicationExperiment
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# ...registered behaviors
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def expensive_tracking_logic
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return unless should_track?
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track(:my_event, value: expensive_method_call)
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end
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end
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```
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### Tracking events
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One of the most important aspects of experiments is gathering data and reporting on
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it. You can use the `track` method to track events across an experimental implementation.
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You can track events consistently to an experiment if you provide the same context between
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calls to your experiment. If you do not understand context, you should read
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about contexts now.
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We can assume we run the experiment in one or a few places, but
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track events potentially in many places. The tracking call remains the same, with
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the arguments you would normally use when
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[tracking events using snowplow](../snowplow/index.md). The easiest example
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of tracking an event in Ruby would be:
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```ruby
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experiment(:pill_color, actor: current_user).track(:clicked)
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```
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When you run an experiment with any of the examples so far, an `:assignment` event
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is tracked automatically by default. All events that are tracked from an
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experiment have a special
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[experiment context](https://gitlab.com/gitlab-org/iglu/-/blob/master/public/schemas/com.gitlab/gitlab_experiment/jsonschema/1-0-3)
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added to the event. This can be used - typically by the data team - to create a connection
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between the events on a given experiment.
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If our user hasn't encountered the experiment (meaning where the experiment
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is run), and we track an event for them, they are assigned a variant and see
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that variant if they ever encountered the experiment later, when an `:assignment`
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event would be tracked at that time for them.
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NOTE:
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GitLab tries to be sensitive and respectful of our customers regarding tracking,
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so our experimentation library allows us to implement an experiment without ever tracking identifying
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IDs. It's not always possible, though, based on experiment reporting requirements.
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You may be asked from time to time to track a specific record ID in experiments.
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The approach is largely up to the PM and engineer creating the implementation.
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No recommendations are provided here at this time.
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## Experiments in the client layer
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Any experiment that's been run in the request lifecycle surfaces in `window.gl.experiments`,
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and matches [this schema](https://gitlab.com/gitlab-org/iglu/-/blob/master/public/schemas/com.gitlab/gitlab_experiment/jsonschema/1-0-3)
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so it can be used when resolving experimentation in the client layer.
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Given that we've defined a class for our experiment, and have defined the variants for it, we can publish that experiment in a couple ways.
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The first way is by running the experiment. Assuming the experiment has been run, it surfaces in the client layer without having to do anything special.
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The second way doesn't run the experiment and is intended to be used if the experiment must only surface in the client layer. To accomplish this we can `.publish` the experiment. This does not run any logic, but does surface the experiment details in the client layer so they can be used there.
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An example might be to publish an experiment in a `before_action` in a controller. Assuming we've defined the `PillColorExperiment` class, like we have above, we can surface it to the client by publishing it instead of running it:
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```ruby
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before_action -> { experiment(:pill_color).publish }, only: [:show]
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```
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You can then see this surface in the JavaScript console:
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```javascript
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window.gl.experiments // => { pill_color: { excluded: false, experiment: "pill_color", key: "ca63ac02", variant: "candidate" } }
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```
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### Using experiments in Vue
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With the `gitlab-experiment` component, you can define slots that match the name of the
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variants pushed to `window.gl.experiments`.
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We can make use of the named slots in the Vue component, that match the behaviors defined in :
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```vue
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<script>
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import GitlabExperiment from '~/experimentation/components/gitlab_experiment.vue';
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export default {
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components: { GitlabExperiment }
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}
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</script>
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<template>
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<gitlab-experiment name="pill_color">
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<template #control>
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<button class="bg-default">Click default button</button>
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</template>
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<template #red>
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<button class="bg-red">Click red button</button>
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</template>
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<template #blue>
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<button class="bg-blue">Click blue button</button>
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</template>
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</gitlab-experiment>
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</template>
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```
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NOTE:
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When there is no experiment data in the `window.gl.experiments` object for the given experiment name, the `control` slot is used, if it exists.
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