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Guidelines for implementing Enterprise Edition features
- Write the code and the tests.: As with any code, EE features should have good test coverage to prevent regressions.
- Write documentation.: Add documentation to the
doc/
directory. Describe the feature and include screenshots, if applicable. Indicate what editions the feature applies to. - Submit a MR to the
www-gitlab-com
project.: Add the new feature to the EE features list.
Act as CE when unlicensed
Since the implementation of
GitLab CE features to work with unlicensed EE instance
GitLab Enterprise Edition should work like GitLab Community Edition
when no license is active. So EE features always should be guarded by
project.feature_available?
or group.licensed_feature_available?
(or
License.feature_available?
if it is a system-wide feature).
Frontend features should be guarded by pushing a flag from the backend by using push_licensed_feature
, and checked using this.glFeatures.someFeature
in the frontend.
CE specs should remain untouched as much as possible and extra specs
should be added for EE. Licensed features can be stubbed using the
spec helper stub_licensed_features
in EE::LicenseHelpers
.
You can force GitLab to act as CE by either deleting the ee/
directory or by
setting the FOSS_ONLY
environment variable
to something that evaluates as true
. The same works for running tests
(for example FOSS_ONLY=1 yarn jest
).
CI pipelines in a FOSS context
By default, merge request pipelines for development run in an EE-context only. If you are developing features that differ between FOSS and EE, you may wish to run pipelines in a FOSS context as well.
To run pipelines in both contexts, include RUN AS-IF-FOSS
in the merge request title.
See the As-if-FOSS jobs pipelines documentation for more information.
Separation of EE code
All EE code should be put inside the ee/
top-level directory. The
rest of the code should be as close to the CE files as possible.
EE-only features
If the feature being developed is not present in any form in CE, we don't
need to put the code under the EE
namespace. For example, an EE model could
go into: ee/app/models/awesome.rb
using Awesome
as the class name. This
is applied not only to models. Here's a list of other examples:
ee/app/controllers/foos_controller.rb
ee/app/finders/foos_finder.rb
ee/app/helpers/foos_helper.rb
ee/app/mailers/foos_mailer.rb
ee/app/models/foo.rb
ee/app/policies/foo_policy.rb
ee/app/serializers/foo_entity.rb
ee/app/serializers/foo_serializer.rb
ee/app/services/foo/create_service.rb
ee/app/validators/foo_attr_validator.rb
ee/app/workers/foo_worker.rb
ee/app/views/foo.html.haml
ee/app/views/foo/_bar.html.haml
This works because for every path that is present in CE's eager-load/auto-load
paths, we add the same ee/
-prepended path in config/application.rb
.
This also applies to views.
Testing EE-only features
To test an EE class that doesn't exist in CE, create the spec file as you normally
would in the ee/spec
directory, but without the second ee/
subdirectory.
For example, a class ee/app/models/vulnerability.rb
would have its tests in ee/spec/models/vulnerability_spec.rb
.
EE features based on CE features
For features that build on existing CE features, write a module in the EE
namespace and inject it in the CE class, on the last line of the file that the
class resides in. This makes conflicts less likely to happen during CE to EE
merges because only one line is added to the CE class - the line that injects
the module. For example, to prepend a module into the User
class you would use
the following approach:
class User < ActiveRecord::Base
# ... lots of code here ...
end
User.prepend_mod
Do not use methods such as prepend
, extend
, and include
. Instead, use
prepend_mod
, extend_mod
, or include_mod
. These methods will try to
find the relevant EE module by the name of the receiver module, for example;
module Vulnerabilities
class Finding
#...
end
end
Vulnerabilities::Finding.prepend_mod
will prepend the module named ::EE::Vulnerabilities::Finding
.
If the extending module does not follow this naming convention, you can also provide the module name
by using prepend_mod_with
, extend_mod_with
, or include_mod_with
. These methods take a
String containing the full module name as the argument, not the module itself, like so;
class User
#...
end
User.prepend_mod_with('UserExtension')
Since the module would require an EE
namespace, the file should also be
put in an ee/
sub-directory. For example, we want to extend the user model
in EE, so we have a module called ::EE::User
put inside
ee/app/models/ee/user.rb
.
This is also not just applied to models. Here's a list of other examples:
ee/app/controllers/ee/foos_controller.rb
ee/app/finders/ee/foos_finder.rb
ee/app/helpers/ee/foos_helper.rb
ee/app/mailers/ee/foos_mailer.rb
ee/app/models/ee/foo.rb
ee/app/policies/ee/foo_policy.rb
ee/app/serializers/ee/foo_entity.rb
ee/app/serializers/ee/foo_serializer.rb
ee/app/services/ee/foo/create_service.rb
ee/app/validators/ee/foo_attr_validator.rb
ee/app/workers/ee/foo_worker.rb
Testing EE features based on CE features
To test an EE
namespaced module that extends a CE class with EE features,
create the spec file as you normally would in the ee/spec
directory, including the second ee/
subdirectory.
For example, an extension ee/app/models/ee/user.rb
would have its tests in ee/spec/models/ee/user_spec.rb
.
In the RSpec.describe
call, use the CE class name where the EE module would be used.
For example, in ee/spec/models/ee/user_spec.rb
, the test would start with:
RSpec.describe User do
describe 'ee feature added through extension'
end
Overriding CE methods
To override a method present in the CE codebase, use prepend
. It
lets you override a method in a class with a method from a module, while
still having access the class's implementation with super
.
There are a few gotchas with it:
-
you should always
extend ::Gitlab::Utils::Override
and useoverride
to guard theoverrider
method to ensure that if the method gets renamed in CE, the EE override isn't silently forgotten. -
when the
overrider
would add a line in the middle of the CE implementation, you should refactor the CE method and split it in smaller methods. Or create a "hook" method that is empty in CE, and with the EE-specific implementation in EE. -
when the original implementation contains a guard clause (e.g.
return unless condition
), we cannot easily extend the behavior by overriding the method, because we can't know when the overridden method (i.e. callingsuper
in the overriding method) would want to stop early. In this case, we shouldn't just override it, but update the original method to make it call the other method we want to extend, like a template method pattern. For example, given this base:class Base def execute return unless enabled? # ... # ... end end
Instead of just overriding
Base#execute
, we should update it and extract the behavior into another method:class Base def execute return unless enabled? do_something end private def do_something # ... # ... end end
Then we're free to override that
do_something
without worrying about the guards:module EE::Base extend ::Gitlab::Utils::Override override :do_something def do_something # Follow the above pattern to call super and extend it end end
When prepending, place them in the ee/
specific sub-directory, and
wrap class or module in module EE
to avoid naming conflicts.
For example to override the CE implementation of
ApplicationController#after_sign_out_path_for
:
def after_sign_out_path_for(resource)
current_application_settings.after_sign_out_path.presence || new_user_session_path
end
Instead of modifying the method in place, you should add prepend
to
the existing file:
class ApplicationController < ActionController::Base
# ...
def after_sign_out_path_for(resource)
current_application_settings.after_sign_out_path.presence || new_user_session_path
end
# ...
end
ApplicationController.prepend_mod_with('ApplicationController')
And create a new file in the ee/
sub-directory with the altered
implementation:
module EE
module ApplicationController
extend ::Gitlab::Utils::Override
override :after_sign_out_path_for
def after_sign_out_path_for(resource)
if Gitlab::Geo.secondary?
Gitlab::Geo.primary_node.oauth_logout_url(@geo_logout_state)
else
super
end
end
end
end
Overriding CE class methods
The same applies to class methods, except we want to use
ActiveSupport::Concern
and put extend ::Gitlab::Utils::Override
within the block of class_methods
. Here's an example:
module EE
module Groups
module GroupMembersController
extend ActiveSupport::Concern
class_methods do
extend ::Gitlab::Utils::Override
override :admin_not_required_endpoints
def admin_not_required_endpoints
super.concat(%i[update override])
end
end
end
end
end
Use self-descriptive wrapper methods
When it's not possible/logical to modify the implementation of a method, then wrap it in a self-descriptive method and use that method.
For example, in GitLab-FOSS, the only user created by the system is User.ghost
but in EE there are several types of bot-users that aren't really users. It would
be incorrect to override the implementation of User#ghost?
, so instead we add
a method #internal?
to app/models/user.rb
. The implementation:
def internal?
ghost?
end
In EE, the implementation ee/app/models/ee/users.rb
would be:
override :internal?
def internal?
super || bot?
end
Code in config/routes
When we add draw :admin
in config/routes.rb
, the application tries to
load the file located in config/routes/admin.rb
, and also try to load the
file located in ee/config/routes/admin.rb
.
In EE, it should at least load one file, at most two files. If it cannot find any files, an error is raised. In CE, since we don't know if an an EE route exists, it doesn't raise any errors even if it cannot find anything.
This means if we want to extend a particular CE route file, just add the same
file located in ee/config/routes
. If we want to add an EE only route, we
could still put draw :ee_only
in both CE and EE, and add
ee/config/routes/ee_only.rb
in EE, similar to render_if_exists
.
Code in app/controllers/
In controllers, the most common type of conflict is with before_action
that
has a list of actions in CE but EE adds some actions to that list.
The same problem often occurs for params.require
/ params.permit
calls.
Mitigations
Separate CE and EE actions/keywords. For instance for params.require
in
ProjectsController
:
def project_params
params.require(:project).permit(project_params_attributes)
end
# Always returns an array of symbols, created however best fits the use case.
# It _should_ be sorted alphabetically.
def project_params_attributes
%i[
description
name
path
]
end
In the EE::ProjectsController
module:
def project_params_attributes
super + project_params_attributes_ee
end
def project_params_attributes_ee
%i[
approvals_before_merge
approver_group_ids
approver_ids
...
]
end
Code in app/models/
EE-specific models should extend EE::Model
.
For example, if EE has a specific Tanuki
model, you would
place it in ee/app/models/ee/tanuki.rb
.
Code in app/views/
It's a very frequent problem that EE is adding some specific view code in a CE view. For instance the approval code in the project's settings page.
Mitigations
Blocks of code that are EE-specific should be moved to partials. This avoids conflicts with big chunks of HAML code that are not fun to resolve when you add the indentation to the equation.
EE-specific views should be placed in ee/app/views/
, using extra
sub-directories if appropriate.
Code in lib/gitlab/background_migration/
When you create EE-only background migrations, you have to plan for users that downgrade GitLab EE to CE. In other words, every EE-only migration has to be present in CE code but with no implementation, instead you need to extend it on EE side.
GitLab CE:
# lib/gitlab/background_migration/prune_orphaned_geo_events.rb
module Gitlab
module BackgroundMigration
class PruneOrphanedGeoEvents
def perform(table_name)
end
end
end
end
Gitlab::BackgroundMigration::PruneOrphanedGeoEvents.prepend_mod_with('Gitlab::BackgroundMigration::PruneOrphanedGeoEvents')
GitLab EE:
# ee/lib/ee/gitlab/background_migration/prune_orphaned_geo_events.rb
module EE
module Gitlab
module BackgroundMigration
module PruneOrphanedGeoEvents
extend ::Gitlab::Utils::Override
override :perform
def perform(table_name = EVENT_TABLES.first)
return if ::Gitlab::Database.read_only?
deleted_rows = prune_orphaned_rows(table_name)
table_name = next_table(table_name) if deleted_rows.zero?
::BackgroundMigrationWorker.perform_in(RESCHEDULE_DELAY, self.class.name.demodulize, table_name) if table_name
end
end
end
end
end
Code in app/graphql/
EE-specific mutations, resolvers, and types should be added to
ee/app/graphql/{mutations,resolvers,types}
.
To override a CE mutation, resolver, or type, create the file in
ee/app/graphql/ee/{mutations,resolvers,types}
and add new code to a
prepended
block.
For example, if CE has a mutation called Mutations::Tanukis::Create
and you
wanted to add a new argument, place the EE override in
ee/app/graphql/ee/mutations/tanukis/create.rb
:
module EE
module Mutations
module Tanukis
module Create
extend ActiveSupport::Concern
prepended do
argument :name,
GraphQL::STRING_TYPE,
required: false,
description: 'Tanuki name'
end
end
end
end
end
Using render_if_exists
Instead of using regular render
, we should use render_if_exists
, which
doesn't render anything if it cannot find the specific partial. We use this
so that we could put render_if_exists
in CE, keeping code the same between
CE and EE.
The advantages of this:
- Very clear hints about where we're extending EE views while reading CE code.
The disadvantage of this:
- If we have typos in the partial name, it would be silently ignored.
Caveats
The render_if_exists
view path argument must be relative to app/views/
and ee/app/views
.
Resolving an EE template path that is relative to the CE view path doesn't work.
- # app/views/projects/index.html.haml
= render_if_exists 'button' # Will not render `ee/app/views/projects/_button` and will quietly fail
= render_if_exists 'projects/button' # Will render `ee/app/views/projects/_button`
Using render_ce
For render
and render_if_exists
, they search for the EE partial first,
and then CE partial. They would only render a particular partial, not all
partials with the same name. We could take the advantage of this, so that
the same partial path (e.g. shared/issuable/form/default_templates
) could
be referring to the CE partial in CE (i.e.
app/views/shared/issuable/form/_default_templates.html.haml
), while EE
partial in EE (i.e.
ee/app/views/shared/issuable/form/_default_templates.html.haml
). This way,
we could show different things between CE and EE.
However sometimes we would also want to reuse the CE partial in EE partial because we might just want to add something to the existing CE partial. We could workaround this by adding another partial with a different name, but it would be tedious to do so.
In this case, we could as well just use render_ce
which would ignore any EE
partials. One example would be
ee/app/views/shared/issuable/form/_default_templates.html.haml
:
- if @project.feature_available?(:issuable_default_templates)
= render_ce 'shared/issuable/form/default_templates'
- elsif show_promotions?
= render 'shared/promotions/promote_issue_templates'
In the above example, we can't use
render 'shared/issuable/form/default_templates'
because it would find the
same EE partial, causing infinite recursion. Instead, we could use render_ce
so it ignores any partials in ee/
and then it would render the CE partial
(i.e. app/views/shared/issuable/form/_default_templates.html.haml
)
for the same path (i.e. shared/issuable/form/default_templates
). This way
we could easily wrap around the CE partial.
Code in lib/
Place EE-specific logic in the top-level EE
module namespace. Namespace the
class beneath the EE
module just as you would normally.
For example, if CE has LDAP classes in lib/gitlab/ldap/
then you would place
EE-specific LDAP classes in ee/lib/ee/gitlab/ldap
.
Code in lib/api/
It can be very tricky to extend EE features by a single line of prepend_mod_with
,
and for each different Grape feature, we
might need different strategies to extend it. To apply different strategies
easily, we would use extend ActiveSupport::Concern
in the EE module.
Put the EE module files following EE features based on CE features.
EE API routes
For EE API routes, we put them in a prepended
block:
module EE
module API
module MergeRequests
extend ActiveSupport::Concern
prepended do
params do
requires :id, type: String, desc: 'The ID of a project'
end
resource :projects, requirements: ::API::API::NAMESPACE_OR_PROJECT_REQUIREMENTS do
# ...
end
end
end
end
end
Note that due to namespace differences, we need to use the full qualifier for some constants.
EE parameters
We can define params
and use use
in another params
definition to
include parameters defined in EE. However, we need to define the "interface" first
in CE in order for EE to override it. We don't have to do this in other places
due to prepend_mod_with
, but Grape is complex internally and we couldn't easily
do that, so we follow regular object-oriented practices that we define the
interface first here.
For example, suppose we have a few more optional parameters for EE. We can move the
parameters out of the Grape::API::Instance
class to a helper module, so we can inject it
before it would be used in the class.
module API
class Projects < Grape::API::Instance
helpers Helpers::ProjectsHelpers
end
end
Given this CE API params
:
module API
module Helpers
module ProjectsHelpers
extend ActiveSupport::Concern
extend Grape::API::Helpers
params :optional_project_params_ce do
# CE specific params go here...
end
params :optional_project_params_ee do
end
params :optional_project_params do
use :optional_project_params_ce
use :optional_project_params_ee
end
end
end
end
API::Helpers::ProjectsHelpers.prepend_mod_with('API::Helpers::ProjectsHelpers')
We could override it in EE module:
module EE
module API
module Helpers
module ProjectsHelpers
extend ActiveSupport::Concern
prepended do
params :optional_project_params_ee do
# EE specific params go here...
end
end
end
end
end
end
EE helpers
To make it easy for an EE module to override the CE helpers, we need to define those helpers we want to extend first. Try to do that immediately after the class definition to make it easy and clear:
module API
class JobArtifacts < Grape::API::Instance
# EE::API::JobArtifacts would override the following helpers
helpers do
def authorize_download_artifacts!
authorize_read_builds!
end
end
end
end
API::JobArtifacts.prepend_mod_with('API::JobArtifacts')
And then we can follow regular object-oriented practices to override it:
module EE
module API
module JobArtifacts
extend ActiveSupport::Concern
prepended do
helpers do
def authorize_download_artifacts!
super
check_cross_project_pipelines_feature!
end
end
end
end
end
end
EE-specific behavior
Sometimes we need EE-specific behavior in some of the APIs. Normally we could use EE methods to override CE methods, however API routes are not methods and therefore can't be simply overridden. We need to extract them into a standalone method, or introduce some "hooks" where we could inject behavior in the CE route. Something like this:
module API
class MergeRequests < Grape::API::Instance
helpers do
# EE::API::MergeRequests would override the following helpers
def update_merge_request_ee(merge_request)
end
end
put ':id/merge_requests/:merge_request_iid/merge' do
merge_request = find_project_merge_request(params[:merge_request_iid])
# ...
update_merge_request_ee(merge_request)
# ...
end
end
end
API::MergeRequests.prepend_mod_with('API::MergeRequests')
Note that update_merge_request_ee
doesn't do anything in CE, but
then we could override it in EE:
module EE
module API
module MergeRequests
extend ActiveSupport::Concern
prepended do
helpers do
def update_merge_request_ee(merge_request)
# ...
end
end
end
end
end
end
EE route_setting
It's very hard to extend this in an EE module, and this is simply storing
some meta-data for a particular route. Given that, we could simply leave the
EE route_setting
in CE as it doesn't hurt and we don't use
those meta-data in CE.
We could revisit this policy when we're using route_setting
more and whether
or not we really need to extend it from EE. For now we're not using it much.
Utilizing class methods for setting up EE-specific data
Sometimes we need to use different arguments for a particular API route, and we
can't easily extend it with an EE module because Grape has different context in
different blocks. In order to overcome this, we need to move the data to a class
method that resides in a separate module or class. This allows us to extend that
module or class before its data is used, without having to place a
prepend_mod_with
in the middle of CE code.
For example, in one place we need to pass an extra argument to
at_least_one_of
so that the API could consider an EE-only argument as the
least argument. We would approach this as follows:
# api/merge_requests/parameters.rb
module API
class MergeRequests < Grape::API::Instance
module Parameters
def self.update_params_at_least_one_of
%i[
assignee_id
description
]
end
end
end
end
API::MergeRequests::Parameters.prepend_mod_with('API::MergeRequests::Parameters')
# api/merge_requests.rb
module API
class MergeRequests < Grape::API::Instance
params do
at_least_one_of(*Parameters.update_params_at_least_one_of)
end
end
end
And then we could easily extend that argument in the EE class method:
module EE
module API
module MergeRequests
module Parameters
extend ActiveSupport::Concern
class_methods do
extend ::Gitlab::Utils::Override
override :update_params_at_least_one_of
def update_params_at_least_one_of
super.push(*%i[
squash
])
end
end
end
end
end
end
It could be annoying if we need this for a lot of routes, but it might be the simplest solution right now.
This approach can also be used when models define validations that depend on class methods. For example:
# app/models/identity.rb
class Identity < ActiveRecord::Base
def self.uniqueness_scope
[:provider]
end
prepend_mod_with('Identity')
validates :extern_uid,
allow_blank: true,
uniqueness: { scope: uniqueness_scope, case_sensitive: false }
end
# ee/app/models/ee/identity.rb
module EE
module Identity
extend ActiveSupport::Concern
class_methods do
extend ::Gitlab::Utils::Override
def uniqueness_scope
[*super, :saml_provider_id]
end
end
end
end
Instead of taking this approach, we would refactor our code into the following:
# ee/app/models/ee/identity/uniqueness_scopes.rb
module EE
module Identity
module UniquenessScopes
extend ActiveSupport::Concern
class_methods do
extend ::Gitlab::Utils::Override
def uniqueness_scope
[*super, :saml_provider_id]
end
end
end
end
end
# app/models/identity/uniqueness_scopes.rb
class Identity < ActiveRecord::Base
module UniquenessScopes
def self.uniqueness_scope
[:provider]
end
end
end
Identity::UniquenessScopes.prepend_mod_with('Identity::UniquenessScopes')
# app/models/identity.rb
class Identity < ActiveRecord::Base
validates :extern_uid,
allow_blank: true,
uniqueness: { scope: Identity::UniquenessScopes.scopes, case_sensitive: false }
end
Code in spec/
When you're testing EE-only features, avoid adding examples to the existing CE specs. Also do not change existing CE examples, since they should remain working as-is when EE is running without a license.
Instead place EE specs in the ee/spec
folder.
Code in spec/factories
Use FactoryBot.modify
to extend factories already defined in CE.
Note that you cannot define new factories (even nested ones) inside the FactoryBot.modify
block. You can do so in a
separate FactoryBot.define
block as shown in the example below:
# ee/spec/factories/notes.rb
FactoryBot.modify do
factory :note do
trait :on_epic do
noteable { create(:epic) }
project nil
end
end
end
FactoryBot.define do
factory :note_on_epic, parent: :note, traits: [:on_epic]
end
JavaScript code in assets/javascripts/
To separate EE-specific JS-files we should also move the files into an ee
folder.
For example there can be an
app/assets/javascripts/protected_branches/protected_branches_bundle.js
and an
EE counterpart
ee/app/assets/javascripts/protected_branches/protected_branches_bundle.js
.
The corresponding import statement would then look like this:
// app/assets/javascripts/protected_branches/protected_branches_bundle.js
import bundle from '~/protected_branches/protected_branches_bundle.js';
// ee/app/assets/javascripts/protected_branches/protected_branches_bundle.js
// (only works in EE)
import bundle from 'ee/protected_branches/protected_branches_bundle.js';
// in CE: app/assets/javascripts/protected_branches/protected_branches_bundle.js
// in EE: ee/app/assets/javascripts/protected_branches/protected_branches_bundle.js
import bundle from 'ee_else_ce/protected_branches/protected_branches_bundle.js';
See the frontend guide performance section for information on managing page-specific JavaScript within EE.
Vue code in assets/javascript
script tag
Child Component only used in EE
To separate Vue template differences we should import the components asynchronously.
Doing this allows for us to load the correct component in EE while in CE we can load a empty component that renders nothing. This code should exist in the CE repository as well as the EE repository.
<script>
export default {
components: {
EEComponent: () => import('ee_component/components/test.vue'),
},
};
</script>
<template>
<div>
<ee-component />
</div>
</template>
For JS code that is EE only, like props, computed properties, methods, etc
- Please do not use mixins unless ABSOLUTELY NECESSARY. Please try to find an alternative pattern.
Recommended alternative approach (named/scoped slots)
- We can use slots and/or scoped slots to achieve the same thing as we did with mixins. If you only need an EE component there is no need to create the CE component.
- First, we have a CE component that can render a slot in case we need EE template and functionality to be decorated on top of the CE base.
// ./ce/my_component.vue
<script>
export default {
props: {
tooltipDefaultText: {
type: String,
},
},
computed: {
tooltipText() {
return this.tooltipDefaultText || "5 issues please";
}
},
}
</script>
<template>
<span v-gl-tooltip :title="tooltipText" class="ce-text">Community Edition Only Text</span>
<slot name="ee-specific-component">
</template>
- Next, we render the EE component, and inside of the EE component we render the CE component and add additional content in the slot.
// ./ee/my_component.vue
<script>
export default {
computed: {
tooltipText() {
if (this.weight) {
return "5 issues with weight 10";
}
}
},
methods: {
submit() {
// do something.
}
},
}
</script>
<template>
<my-component :tooltipDefaultText="tooltipText">
<template #ee-specific-component>
<span class="some-ee-specific">EE Specific Value</span>
<button @click="submit">Click Me</button>
</template>
</my-component>
</template>
- Finally, wherever the component is needed we can require it like so
import MyComponent from 'ee_else_ce/path/my_component'.vue
- this way the correct component is included for either the CE or EE implementation
For EE components that need different results for the same computed values, we can pass in props to the CE wrapper as seen in the example.
-
EE Child components
- Since we are using the asynchronous loading to check which component to load, we'd still use the component's name, check this example.
-
EE extra HTML
- For the templates that have extra HTML in EE we should move it into a new component and use the
ee_else_ce
dynamic import
- For the templates that have extra HTML in EE we should move it into a new component and use the
Non Vue Files
For regular JS files, the approach is similar.
- We keep using the
ee_else_ce
helper, this means that EE only code should be inside theee/
folder.- An EE file should be created with the EE only code, and it should extend the CE counterpart.
- For code inside functions that can't be extended, the code should be moved into a new file and we should use
ee_else_ce
helper:
Example
import eeCode from 'ee_else_ce/ee_code';
function test() {
const test = 'a';
eeCode();
return test;
}
SCSS code in assets/stylesheets
If a component you're adding styles for is limited to EE, it is better to have a
separate SCSS file in an appropriate directory within app/assets/stylesheets
.
In some cases, this is not entirely possible or creating dedicated SCSS file is an overkill, e.g. a text style of some component is different for EE. In such cases, styles are usually kept in a stylesheet that is common for both CE and EE, and it is wise to isolate such ruleset from rest of CE rules (along with adding comment describing the same) to avoid conflicts during CE to EE merge.
Bad
.section-body {
.section-title {
background: $gl-header-color;
}
&.ee-section-body {
.section-title {
background: $gl-header-color-cyan;
}
}
}
Good
.section-body {
.section-title {
background: $gl-header-color;
}
}
// EE-specific start
.section-body.ee-section-body {
.section-title {
background: $gl-header-color-cyan;
}
}
// EE-specific end
GitLab-svgs
Conflicts in app/assets/images/icons.json
or app/assets/images/icons.svg
can
be resolved simply by regenerating those assets with
yarn run svg
.