dex/examples/app/assets.go
Bobby Rullo ce14dc4368 examples, static: Add cross-client auth to example
* add trustedPeers to a client in client.json.sample
* add optional cross client auth to example web app
* login page is now templated
2016-06-09 16:16:10 -07:00

237 lines
6.3 KiB
Go

// Code generated by go-bindata.
// sources:
// data/index.html
// DO NOT EDIT!
package main
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
)
func bindataRead(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var _dataIndexHtml = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\x7c\x91\xbd\x6e\x03\x21\x10\x84\x7b\x3f\xc5\x8a\x2a\x29\x2c\xfa\x08\x9f\x94\x3e\x55\x5e\x20\xe2\xb8\xb5\xbd\x12\x3f\x27\x58\xa2\xf8\xed\xb3\x88\x38\xc7\x45\x91\xbb\x19\xc1\x7e\x03\xb3\xe6\xca\xc1\x4f\x07\x00\x33\xa7\xe5\xd6\x84\xc8\x73\xca\x01\xac\x63\x4a\xf1\xa4\xb4\x4f\x17\x8a\xaa\x1f\xc9\x21\xdb\xd9\xe3\xdd\x35\x9f\x37\xd3\xec\x32\xc1\x6b\xe5\x2b\x46\x26\x67\x19\x41\x60\x2f\xc3\x85\x96\xb4\x9b\x00\x78\x72\x29\x04\x7b\x2c\xb8\xda\x2c\x13\x0b\x78\x2a\x0c\xe9\x0c\xce\x93\x60\x8e\xb4\x94\xe7\x31\x42\x4b\xc6\xdf\x48\x43\x71\xad\x0c\x7c\x5b\xf1\xa4\x18\xbf\x58\x41\xb4\x41\xb4\xcb\xa9\x94\x8f\x4e\x52\xd3\xcf\xf0\x61\x60\xfd\x3e\x46\x74\xff\xda\xdd\x8f\xc8\x52\xe7\x40\x02\xfd\xb4\xbe\x8a\x7d\x1b\x3a\x31\xba\xf5\xf5\x6f\x75\x19\x2f\xf2\x15\xcc\x5b\x7b\x0f\x98\xef\xfb\xcb\x1b\xd6\xe8\xbe\x1b\xa3\xfb\xb2\xbe\x03\x00\x00\xff\xff\x27\x69\xf8\xf2\xb4\x01\x00\x00")
func dataIndexHtmlBytes() ([]byte, error) {
return bindataRead(
_dataIndexHtml,
"data/index.html",
)
}
func dataIndexHtml() (*asset, error) {
bytes, err := dataIndexHtmlBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "data/index.html", size: 436, mode: os.FileMode(420), modTime: time.Unix(1465417812, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"data/index.html": dataIndexHtml,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"data": &bintree{nil, map[string]*bintree{
"index.html": &bintree{dataIndexHtml, map[string]*bintree{}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}