// Code generated by go-bindata. // sources: // data/index.html // DO NOT EDIT! package main import ( "bytes" "compress/gzip" "fmt" "io" "io/ioutil" "os" "path/filepath" "strings" "time" ) func bindataRead(data []byte, name string) ([]byte, error) { gz, err := gzip.NewReader(bytes.NewBuffer(data)) if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } var buf bytes.Buffer _, err = io.Copy(&buf, gz) clErr := gz.Close() if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } if clErr != nil { return nil, err } return buf.Bytes(), nil } type asset struct { bytes []byte info os.FileInfo } type bindataFileInfo struct { name string size int64 mode os.FileMode modTime time.Time } func (fi bindataFileInfo) Name() string { return fi.name } func (fi bindataFileInfo) Size() int64 { return fi.size } func (fi bindataFileInfo) Mode() os.FileMode { return fi.mode } func (fi bindataFileInfo) ModTime() time.Time { return fi.modTime } func (fi bindataFileInfo) IsDir() bool { return false } func (fi bindataFileInfo) Sys() interface{} { return nil } var _dataIndexHtml = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\x7c\x91\xbd\x6e\x03\x21\x10\x84\x7b\x3f\xc5\x8a\x2a\x29\x2c\xfa\x08\x9f\x94\x3e\x55\x5e\x20\xe2\xb8\xb5\xbd\x12\x3f\x27\x58\xa2\xf8\xed\xb3\x88\x38\xc7\x45\x91\xbb\x19\xc1\x7e\x03\xb3\xe6\xca\xc1\x4f\x07\x00\x33\xa7\xe5\xd6\x84\xc8\x73\xca\x01\xac\x63\x4a\xf1\xa4\xb4\x4f\x17\x8a\xaa\x1f\xc9\x21\xdb\xd9\xe3\xdd\x35\x9f\x37\xd3\xec\x32\xc1\x6b\xe5\x2b\x46\x26\x67\x19\x41\x60\x2f\xc3\x85\x96\xb4\x9b\x00\x78\x72\x29\x04\x7b\x2c\xb8\xda\x2c\x13\x0b\x78\x2a\x0c\xe9\x0c\xce\x93\x60\x8e\xb4\x94\xe7\x31\x42\x4b\xc6\xdf\x48\x43\x71\xad\x0c\x7c\x5b\xf1\xa4\x18\xbf\x58\x41\xb4\x41\xb4\xcb\xa9\x94\x8f\x4e\x52\xd3\xcf\xf0\x61\x60\xfd\x3e\x46\x74\xff\xda\xdd\x8f\xc8\x52\xe7\x40\x02\xfd\xb4\xbe\x8a\x7d\x1b\x3a\x31\xba\xf5\xf5\x6f\x75\x19\x2f\xf2\x15\xcc\x5b\x7b\x0f\x98\xef\xfb\xcb\x1b\xd6\xe8\xbe\x1b\xa3\xfb\xb2\xbe\x03\x00\x00\xff\xff\x27\x69\xf8\xf2\xb4\x01\x00\x00") func dataIndexHtmlBytes() ([]byte, error) { return bindataRead( _dataIndexHtml, "data/index.html", ) } func dataIndexHtml() (*asset, error) { bytes, err := dataIndexHtmlBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "data/index.html", size: 436, mode: os.FileMode(420), modTime: time.Unix(1465417812, 0)} a := &asset{bytes: bytes, info: info} return a, nil } // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. func Asset(name string) ([]byte, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) } return a.bytes, nil } return nil, fmt.Errorf("Asset %s not found", name) } // MustAsset is like Asset but panics when Asset would return an error. // It simplifies safe initialization of global variables. func MustAsset(name string) []byte { a, err := Asset(name) if err != nil { panic("asset: Asset(" + name + "): " + err.Error()) } return a } // AssetInfo loads and returns the asset info for the given name. // It returns an error if the asset could not be found or // could not be loaded. func AssetInfo(name string) (os.FileInfo, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) } return a.info, nil } return nil, fmt.Errorf("AssetInfo %s not found", name) } // AssetNames returns the names of the assets. func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { names = append(names, name) } return names } // _bindata is a table, holding each asset generator, mapped to its name. var _bindata = map[string]func() (*asset, error){ "data/index.html": dataIndexHtml, } // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // data/ // foo.txt // img/ // a.png // b.png // then AssetDir("data") would return []string{"foo.txt", "img"} // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("notexist") would return an error // AssetDir("") will return []string{"data"}. func AssetDir(name string) ([]string, error) { node := _bintree if len(name) != 0 { cannonicalName := strings.Replace(name, "\\", "/", -1) pathList := strings.Split(cannonicalName, "/") for _, p := range pathList { node = node.Children[p] if node == nil { return nil, fmt.Errorf("Asset %s not found", name) } } } if node.Func != nil { return nil, fmt.Errorf("Asset %s not found", name) } rv := make([]string, 0, len(node.Children)) for childName := range node.Children { rv = append(rv, childName) } return rv, nil } type bintree struct { Func func() (*asset, error) Children map[string]*bintree } var _bintree = &bintree{nil, map[string]*bintree{ "data": &bintree{nil, map[string]*bintree{ "index.html": &bintree{dataIndexHtml, map[string]*bintree{}}, }}, }} // RestoreAsset restores an asset under the given directory func RestoreAsset(dir, name string) error { data, err := Asset(name) if err != nil { return err } info, err := AssetInfo(name) if err != nil { return err } err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755)) if err != nil { return err } err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode()) if err != nil { return err } err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) if err != nil { return err } return nil } // RestoreAssets restores an asset under the given directory recursively func RestoreAssets(dir, name string) error { children, err := AssetDir(name) // File if err != nil { return RestoreAsset(dir, name) } // Dir for _, child := range children { err = RestoreAssets(dir, filepath.Join(name, child)) if err != nil { return err } } return nil } func _filePath(dir, name string) string { cannonicalName := strings.Replace(name, "\\", "/", -1) return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...) }