forked from mystiq/dex
237 lines
6.7 KiB
Go
237 lines
6.7 KiB
Go
// Code generated by go-bindata.
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// sources:
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// data/index.html
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// DO NOT EDIT!
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package main
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import (
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"bytes"
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"compress/gzip"
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"fmt"
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"io"
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"io/ioutil"
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"os"
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"path/filepath"
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"strings"
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"time"
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)
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func bindataRead(data []byte, name string) ([]byte, error) {
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gz, err := gzip.NewReader(bytes.NewBuffer(data))
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if err != nil {
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return nil, fmt.Errorf("Read %q: %v", name, err)
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}
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var buf bytes.Buffer
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_, err = io.Copy(&buf, gz)
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clErr := gz.Close()
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if err != nil {
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return nil, fmt.Errorf("Read %q: %v", name, err)
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}
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if clErr != nil {
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return nil, err
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}
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return buf.Bytes(), nil
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}
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type asset struct {
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bytes []byte
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info os.FileInfo
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}
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type bindataFileInfo struct {
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name string
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size int64
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mode os.FileMode
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modTime time.Time
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}
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func (fi bindataFileInfo) Name() string {
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return fi.name
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}
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func (fi bindataFileInfo) Size() int64 {
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return fi.size
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}
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func (fi bindataFileInfo) Mode() os.FileMode {
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return fi.mode
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}
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func (fi bindataFileInfo) ModTime() time.Time {
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return fi.modTime
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}
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func (fi bindataFileInfo) IsDir() bool {
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return false
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}
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func (fi bindataFileInfo) Sys() interface{} {
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return nil
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}
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var _dataIndexHtml = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\x94\x52\xcd\x4e\xc3\x30\x0c\xbe\xef\x29\xac\x9c\xe0\x30\x7a\x47\x6d\x25\x40\xdc\x90\x26\xf1\x02\x53\x9a\x78\x6d\xb4\xfc\x4c\x89\x8b\x36\x4d\x7b\x77\xdc\x96\xae\x5b\x81\x09\x6e\xfe\x14\xfb\xfb\x89\x9d\x37\xe4\x6c\xb9\x00\xc8\xab\xa0\x0f\xe5\x82\x2b\xae\x37\x21\x3a\x90\x8a\x4c\xf0\x85\xc8\x6c\xa8\x8d\x17\x65\xff\xc4\x8f\x24\x2b\x8b\x23\xea\x70\x9c\x40\x07\x75\x09\x4f\x2d\x35\xe8\xc9\x28\x49\x08\x4c\xf6\x78\xd1\xd0\x49\x5d\x4d\x00\xdc\xa9\xe0\x9c\x5c\x26\xdc\xc9\xc8\x13\x1a\xac\x49\x04\x61\x03\xca\x1a\xa6\x59\x1a\x9d\xee\x2f\x25\x32\xd6\x98\x4b\xe6\xc6\xef\x5a\x02\x3a\xec\xb0\x10\x84\x7b\x12\xe0\xa5\xe3\x5a\xc5\x90\xd2\x7a\x60\x12\x50\xce\xa6\x19\x9d\xcd\x70\x3d\x44\x3b\x1e\xc1\x6c\xe0\x61\xb5\x7a\x86\xd3\x69\x6a\xbd\x54\x48\x6d\xe5\x0c\xf3\x7d\x48\xdb\x32\x7c\xeb\xbf\xa8\x8b\xea\x48\xc6\x1a\xa9\x10\xeb\xca\x4a\xbf\x15\x3d\x1b\xda\x84\xff\xa4\x1a\xe6\xbc\x1e\xc7\xf2\xac\x23\xe7\x05\x7d\x37\x37\x5b\x97\x92\xd6\x56\x52\x6d\x05\x38\xa4\x26\xe8\x42\xb0\x9f\x8e\x70\xd0\x7e\x09\x1a\x17\x3f\xd8\xb8\xfa\x33\xee\x39\x1b\x9a\x36\x3f\xed\xed\x56\x80\xd7\xbd\x6a\xa4\xaf\xb1\x57\x1a\x75\x47\xfb\xd7\xa1\xbe\xc2\xf8\x40\xb7\x02\x45\xac\xf9\x1e\x30\x8a\xbf\xa8\xbf\x8f\xcd\x00\xd9\xef\xd2\x79\x36\x9c\x7b\x9e\x0d\xf7\xff\x19\x00\x00\xff\xff\xaf\x0b\xca\x75\x07\x03\x00\x00")
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func dataIndexHtmlBytes() ([]byte, error) {
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return bindataRead(
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_dataIndexHtml,
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"data/index.html",
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)
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}
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func dataIndexHtml() (*asset, error) {
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bytes, err := dataIndexHtmlBytes()
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if err != nil {
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return nil, err
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}
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info := bindataFileInfo{name: "data/index.html", size: 775, mode: os.FileMode(420), modTime: time.Unix(1466378108, 0)}
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a := &asset{bytes: bytes, info: info}
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return a, nil
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}
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// Asset loads and returns the asset for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func Asset(name string) ([]byte, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
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}
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return a.bytes, nil
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}
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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// MustAsset is like Asset but panics when Asset would return an error.
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// It simplifies safe initialization of global variables.
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func MustAsset(name string) []byte {
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a, err := Asset(name)
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if err != nil {
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panic("asset: Asset(" + name + "): " + err.Error())
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}
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return a
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}
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// AssetInfo loads and returns the asset info for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func AssetInfo(name string) (os.FileInfo, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
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}
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return a.info, nil
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}
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return nil, fmt.Errorf("AssetInfo %s not found", name)
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}
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// AssetNames returns the names of the assets.
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func AssetNames() []string {
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names := make([]string, 0, len(_bindata))
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for name := range _bindata {
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names = append(names, name)
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}
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return names
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}
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// _bindata is a table, holding each asset generator, mapped to its name.
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var _bindata = map[string]func() (*asset, error){
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"data/index.html": dataIndexHtml,
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}
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// AssetDir returns the file names below a certain
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// directory embedded in the file by go-bindata.
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// For example if you run go-bindata on data/... and data contains the
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// following hierarchy:
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// data/
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// foo.txt
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// img/
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// a.png
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// b.png
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// then AssetDir("data") would return []string{"foo.txt", "img"}
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// AssetDir("data/img") would return []string{"a.png", "b.png"}
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// AssetDir("foo.txt") and AssetDir("notexist") would return an error
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// AssetDir("") will return []string{"data"}.
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func AssetDir(name string) ([]string, error) {
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node := _bintree
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if len(name) != 0 {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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pathList := strings.Split(cannonicalName, "/")
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for _, p := range pathList {
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node = node.Children[p]
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if node == nil {
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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}
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}
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if node.Func != nil {
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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rv := make([]string, 0, len(node.Children))
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for childName := range node.Children {
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rv = append(rv, childName)
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}
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return rv, nil
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}
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type bintree struct {
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Func func() (*asset, error)
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Children map[string]*bintree
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}
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var _bintree = &bintree{nil, map[string]*bintree{
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"data": &bintree{nil, map[string]*bintree{
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"index.html": &bintree{dataIndexHtml, map[string]*bintree{}},
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}},
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}}
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// RestoreAsset restores an asset under the given directory
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func RestoreAsset(dir, name string) error {
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data, err := Asset(name)
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if err != nil {
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return err
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}
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info, err := AssetInfo(name)
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if err != nil {
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return err
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}
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err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
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if err != nil {
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return err
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}
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err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
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if err != nil {
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return err
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}
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err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
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if err != nil {
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return err
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}
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return nil
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}
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// RestoreAssets restores an asset under the given directory recursively
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func RestoreAssets(dir, name string) error {
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children, err := AssetDir(name)
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// File
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if err != nil {
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return RestoreAsset(dir, name)
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}
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// Dir
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for _, child := range children {
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err = RestoreAssets(dir, filepath.Join(name, child))
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if err != nil {
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return err
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}
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}
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return nil
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}
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func _filePath(dir, name string) string {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
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}
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