// Code generated by go-bindata. // sources: // data/index.html // DO NOT EDIT! package main import ( "bytes" "compress/gzip" "fmt" "io" "io/ioutil" "os" "path/filepath" "strings" "time" ) func bindataRead(data []byte, name string) ([]byte, error) { gz, err := gzip.NewReader(bytes.NewBuffer(data)) if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } var buf bytes.Buffer _, err = io.Copy(&buf, gz) clErr := gz.Close() if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } if clErr != nil { return nil, err } return buf.Bytes(), nil } type asset struct { bytes []byte info os.FileInfo } type bindataFileInfo struct { name string size int64 mode os.FileMode modTime time.Time } func (fi bindataFileInfo) Name() string { return fi.name } func (fi bindataFileInfo) Size() int64 { return fi.size } func (fi bindataFileInfo) Mode() os.FileMode { return fi.mode } func (fi bindataFileInfo) ModTime() time.Time { return fi.modTime } func (fi bindataFileInfo) IsDir() bool { return false } func (fi bindataFileInfo) Sys() interface{} { return nil } var _dataIndexHtml = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\x94\x52\xcd\x4e\xc3\x30\x0c\xbe\xef\x29\xac\x9c\xe0\x30\x7a\x47\x6d\x25\x40\xdc\x90\x26\xf1\x02\x53\x9a\x78\x6d\xb4\xfc\x4c\x89\x8b\x36\x4d\x7b\x77\xdc\x96\xae\x5b\x81\x09\x6e\xfe\x14\xfb\xfb\x89\x9d\x37\xe4\x6c\xb9\x00\xc8\xab\xa0\x0f\xe5\x82\x2b\xae\x37\x21\x3a\x90\x8a\x4c\xf0\x85\xc8\x6c\xa8\x8d\x17\x65\xff\xc4\x8f\x24\x2b\x8b\x23\xea\x70\x9c\x40\x07\x75\x09\x4f\x2d\x35\xe8\xc9\x28\x49\x08\x4c\xf6\x78\xd1\xd0\x49\x5d\x4d\x00\xdc\xa9\xe0\x9c\x5c\x26\xdc\xc9\xc8\x13\x1a\xac\x49\x04\x61\x03\xca\x1a\xa6\x59\x1a\x9d\xee\x2f\x25\x32\xd6\x98\x4b\xe6\xc6\xef\x5a\x02\x3a\xec\xb0\x10\x84\x7b\x12\xe0\xa5\xe3\x5a\xc5\x90\xd2\x7a\x60\x12\x50\xce\xa6\x19\x9d\xcd\x70\x3d\x44\x3b\x1e\xc1\x6c\xe0\x61\xb5\x7a\x86\xd3\x69\x6a\xbd\x54\x48\x6d\xe5\x0c\xf3\x7d\x48\xdb\x32\x7c\xeb\xbf\xa8\x8b\xea\x48\xc6\x1a\xa9\x10\xeb\xca\x4a\xbf\x15\x3d\x1b\xda\x84\xff\xa4\x1a\xe6\xbc\x1e\xc7\xf2\xac\x23\xe7\x05\x7d\x37\x37\x5b\x97\x92\xd6\x56\x52\x6d\x05\x38\xa4\x26\xe8\x42\xb0\x9f\x8e\x70\xd0\x7e\x09\x1a\x17\x3f\xd8\xb8\xfa\x33\xee\x39\x1b\x9a\x36\x3f\xed\xed\x56\x80\xd7\xbd\x6a\xa4\xaf\xb1\x57\x1a\x75\x47\xfb\xd7\xa1\xbe\xc2\xf8\x40\xb7\x02\x45\xac\xf9\x1e\x30\x8a\xbf\xa8\xbf\x8f\xcd\x00\xd9\xef\xd2\x79\x36\x9c\x7b\x9e\x0d\xf7\xff\x19\x00\x00\xff\xff\xaf\x0b\xca\x75\x07\x03\x00\x00") func dataIndexHtmlBytes() ([]byte, error) { return bindataRead( _dataIndexHtml, "data/index.html", ) } func dataIndexHtml() (*asset, error) { bytes, err := dataIndexHtmlBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "data/index.html", size: 775, mode: os.FileMode(420), modTime: time.Unix(1466378108, 0)} a := &asset{bytes: bytes, info: info} return a, nil } // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. func Asset(name string) ([]byte, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) } return a.bytes, nil } return nil, fmt.Errorf("Asset %s not found", name) } // MustAsset is like Asset but panics when Asset would return an error. // It simplifies safe initialization of global variables. func MustAsset(name string) []byte { a, err := Asset(name) if err != nil { panic("asset: Asset(" + name + "): " + err.Error()) } return a } // AssetInfo loads and returns the asset info for the given name. // It returns an error if the asset could not be found or // could not be loaded. func AssetInfo(name string) (os.FileInfo, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) } return a.info, nil } return nil, fmt.Errorf("AssetInfo %s not found", name) } // AssetNames returns the names of the assets. func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { names = append(names, name) } return names } // _bindata is a table, holding each asset generator, mapped to its name. var _bindata = map[string]func() (*asset, error){ "data/index.html": dataIndexHtml, } // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // data/ // foo.txt // img/ // a.png // b.png // then AssetDir("data") would return []string{"foo.txt", "img"} // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("notexist") would return an error // AssetDir("") will return []string{"data"}. func AssetDir(name string) ([]string, error) { node := _bintree if len(name) != 0 { cannonicalName := strings.Replace(name, "\\", "/", -1) pathList := strings.Split(cannonicalName, "/") for _, p := range pathList { node = node.Children[p] if node == nil { return nil, fmt.Errorf("Asset %s not found", name) } } } if node.Func != nil { return nil, fmt.Errorf("Asset %s not found", name) } rv := make([]string, 0, len(node.Children)) for childName := range node.Children { rv = append(rv, childName) } return rv, nil } type bintree struct { Func func() (*asset, error) Children map[string]*bintree } var _bintree = &bintree{nil, map[string]*bintree{ "data": &bintree{nil, map[string]*bintree{ "index.html": &bintree{dataIndexHtml, map[string]*bintree{}}, }}, }} // RestoreAsset restores an asset under the given directory func RestoreAsset(dir, name string) error { data, err := Asset(name) if err != nil { return err } info, err := AssetInfo(name) if err != nil { return err } err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755)) if err != nil { return err } err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode()) if err != nil { return err } err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) if err != nil { return err } return nil } // RestoreAssets restores an asset under the given directory recursively func RestoreAssets(dir, name string) error { children, err := AssetDir(name) // File if err != nil { return RestoreAsset(dir, name) } // Dir for _, child := range children { err = RestoreAssets(dir, filepath.Join(name, child)) if err != nil { return err } } return nil } func _filePath(dir, name string) string { cannonicalName := strings.Replace(name, "\\", "/", -1) return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...) }