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//! - Difficulty(Factor): Minimum ammount of work that a client must do to make a valid
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//! request.
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//! - [Defense]: A datatype that various visitor-difficulty mappigns
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//! - [Visitor][crate::mcaptcha::AddVisitor]: Smallest unit of traffic, usually a single request.
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//! The more you have, the busier your service is. Determines mCaptcha defense defense
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//! - Visitor: Smallest unit of traffic, usually a single request. The more you have, the busier
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//! your service is. Determines mCaptcha defense defense
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//! - Visitor threshold: The threshold at which [MCaptcha] will adjust defense defense
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//! - [Cache][crate::cache] : A datatype that implements [Save][crate::cache::Save]. Used to store
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//! PoW requirements to defend against replay attacks and dictionary attacks.
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//! - [Master][crate::master::Master]: A datatype that manages [MCaptcha][crate::mcaptcha::MCaptcha] actors. Works like a DNS for [Visitor][crate::mcaptcha::Visitor] messages.
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//! - [Master][crate::master::Master]: A datatype that manages
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//! [MCaptcha][crate::mcaptcha::MCaptcha] actors. Works like a DNS for
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//! [AddVisitor][crate::mcaptcha::AddVisitor] messages.
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//! - [System][crate::system::System]: mCaptcha system that manages cache, master and provides
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//! useful abstractions. An mCaptcha system/instance can have only a single
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//! [System][crate::system::System]
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