forgejo-federation/vendor/github.com/elazarl/go-bindata-assetfs/assetfs.go
Thomas Boerger b6a95a8cb3 Integrate public as bindata optionally (#293)
* Dropped unused codekit config

* Integrated dynamic and static bindata for public

* Ignore public bindata

* Add a general generate make task

* Integrated flexible public assets into web command

* Updated vendoring, added all missiong govendor deps

* Made the linter happy with the bindata and dynamic code

* Moved public bindata definition to modules directory

* Ignoring the new bindata path now

* Updated to the new public modules import path

* Updated public bindata command and drop the new prefix
2016-11-30 00:26:36 +08:00

158 lines
3.5 KiB
Go

package assetfs
import (
"bytes"
"errors"
"io"
"io/ioutil"
"net/http"
"os"
"path"
"path/filepath"
"time"
)
var (
defaultFileTimestamp = time.Now()
)
// FakeFile implements os.FileInfo interface for a given path and size
type FakeFile struct {
// Path is the path of this file
Path string
// Dir marks of the path is a directory
Dir bool
// Len is the length of the fake file, zero if it is a directory
Len int64
// Timestamp is the ModTime of this file
Timestamp time.Time
}
func (f *FakeFile) Name() string {
_, name := filepath.Split(f.Path)
return name
}
func (f *FakeFile) Mode() os.FileMode {
mode := os.FileMode(0644)
if f.Dir {
return mode | os.ModeDir
}
return mode
}
func (f *FakeFile) ModTime() time.Time {
return f.Timestamp
}
func (f *FakeFile) Size() int64 {
return f.Len
}
func (f *FakeFile) IsDir() bool {
return f.Mode().IsDir()
}
func (f *FakeFile) Sys() interface{} {
return nil
}
// AssetFile implements http.File interface for a no-directory file with content
type AssetFile struct {
*bytes.Reader
io.Closer
FakeFile
}
func NewAssetFile(name string, content []byte, timestamp time.Time) *AssetFile {
if timestamp.IsZero() {
timestamp = defaultFileTimestamp
}
return &AssetFile{
bytes.NewReader(content),
ioutil.NopCloser(nil),
FakeFile{name, false, int64(len(content)), timestamp}}
}
func (f *AssetFile) Readdir(count int) ([]os.FileInfo, error) {
return nil, errors.New("not a directory")
}
func (f *AssetFile) Size() int64 {
return f.FakeFile.Size()
}
func (f *AssetFile) Stat() (os.FileInfo, error) {
return f, nil
}
// AssetDirectory implements http.File interface for a directory
type AssetDirectory struct {
AssetFile
ChildrenRead int
Children []os.FileInfo
}
func NewAssetDirectory(name string, children []string, fs *AssetFS) *AssetDirectory {
fileinfos := make([]os.FileInfo, 0, len(children))
for _, child := range children {
_, err := fs.AssetDir(filepath.Join(name, child))
fileinfos = append(fileinfos, &FakeFile{child, err == nil, 0, time.Time{}})
}
return &AssetDirectory{
AssetFile{
bytes.NewReader(nil),
ioutil.NopCloser(nil),
FakeFile{name, true, 0, time.Time{}},
},
0,
fileinfos}
}
func (f *AssetDirectory) Readdir(count int) ([]os.FileInfo, error) {
if count <= 0 {
return f.Children, nil
}
if f.ChildrenRead+count > len(f.Children) {
count = len(f.Children) - f.ChildrenRead
}
rv := f.Children[f.ChildrenRead : f.ChildrenRead+count]
f.ChildrenRead += count
return rv, nil
}
func (f *AssetDirectory) Stat() (os.FileInfo, error) {
return f, nil
}
// AssetFS implements http.FileSystem, allowing
// embedded files to be served from net/http package.
type AssetFS struct {
// Asset should return content of file in path if exists
Asset func(path string) ([]byte, error)
// AssetDir should return list of files in the path
AssetDir func(path string) ([]string, error)
// AssetInfo should return the info of file in path if exists
AssetInfo func(path string) (os.FileInfo, error)
// Prefix would be prepended to http requests
Prefix string
}
func (fs *AssetFS) Open(name string) (http.File, error) {
name = path.Join(fs.Prefix, name)
if len(name) > 0 && name[0] == '/' {
name = name[1:]
}
if b, err := fs.Asset(name); err == nil {
timestamp := defaultFileTimestamp
if info, err := fs.AssetInfo(name); err == nil {
timestamp = info.ModTime()
}
return NewAssetFile(name, b, timestamp), nil
}
if children, err := fs.AssetDir(name); err == nil {
return NewAssetDirectory(name, children, fs), nil
} else {
return nil, err
}
}