Fix filepath basename on Windows for SVG bindata (#12241)
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parent
84a419de98
commit
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2 changed files with 3 additions and 5 deletions
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@ -7,7 +7,6 @@
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package svg
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package svg
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import (
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import (
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"path"
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"path/filepath"
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"path/filepath"
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"code.gitea.io/gitea/modules/public"
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"code.gitea.io/gitea/modules/public"
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@ -22,7 +21,7 @@ func Discover() map[string]string {
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if matched {
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if matched {
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content, err := public.Asset(file)
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content, err := public.Asset(file)
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if err == nil {
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if err == nil {
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filename := path.Base(file)
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filename := filepath.Base(file)
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svgs[filename[:len(filename)-4]] = string(content)
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svgs[filename[:len(filename)-4]] = string(content)
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}
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}
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}
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}
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@ -8,7 +8,6 @@ package svg
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import (
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import (
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"io/ioutil"
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"io/ioutil"
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"path"
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"path/filepath"
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"path/filepath"
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"code.gitea.io/gitea/modules/setting"
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"code.gitea.io/gitea/modules/setting"
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@ -18,11 +17,11 @@ import (
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func Discover() map[string]string {
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func Discover() map[string]string {
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svgs := make(map[string]string)
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svgs := make(map[string]string)
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files, _ := filepath.Glob(path.Join(setting.StaticRootPath, "public", "img", "svg", "*.svg"))
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files, _ := filepath.Glob(filepath.Join(setting.StaticRootPath, "public", "img", "svg", "*.svg"))
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for _, file := range files {
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for _, file := range files {
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content, err := ioutil.ReadFile(file)
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content, err := ioutil.ReadFile(file)
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if err == nil {
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if err == nil {
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filename := path.Base(file)
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filename := filepath.Base(file)
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svgs[filename[:len(filename)-4]] = string(content)
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svgs[filename[:len(filename)-4]] = string(content)
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}
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}
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}
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}
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