157 lines
5.4 KiB
Ruby
157 lines
5.4 KiB
Ruby
# frozen_string_literal: true
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module Gitlab
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module Changelog
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# AST nodes to evaluate when rendering a template.
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#
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# Evaluating an AST is done by walking over the nodes and calling
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# `evaluate`. This method takes two arguments:
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#
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# 1. An instance of `EvalState`, used for tracking data such as the number
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# of nested loops.
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# 2. An object used as the data for the current scope. This can be an Array,
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# Hash, String, or something else. It's up to the AST node to determine
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# what to do with it.
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#
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# While tree walking interpreters (such as implemented here) aren't usually
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# the fastest type of interpreter, they are:
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#
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# 1. Fast enough for our use case
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# 2. Easy to implement and maintain
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#
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# In addition, our AST interpreter doesn't allow for arbitrary code
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# execution, unlike existing template engines such as Mustache
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# (https://github.com/mustache/mustache/issues/244) or ERB.
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#
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# Our interpreter also takes care of limiting the number of nested loops.
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# And unlike Liquid, our interpreter is much smaller and thus has a smaller
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# attack surface. Liquid isn't without its share of issues, such as
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# https://github.com/Shopify/liquid/pull/1071.
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#
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# We also evaluated using Handlebars using the project
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# https://github.com/SmartBear/ruby-handlebars. Sadly, this implementation
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# of Handlebars doesn't support control of whitespace
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# (https://github.com/SmartBear/ruby-handlebars/issues/37), and the project
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# didn't appear to be maintained that much.
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#
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# This doesn't mean these template engines aren't good, instead it means
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# they won't work for our use case. For more information, refer to the
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# comment https://gitlab.com/gitlab-org/gitlab/-/merge_requests/50063#note_469293322.
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module AST
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# An identifier in a selector.
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Identifier = Struct.new(:name) do
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def evaluate(state, data)
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return data if name == 'it'
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data[name] if data.is_a?(Hash)
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end
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end
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# An integer used in a selector.
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Integer = Struct.new(:value) do
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def evaluate(state, data)
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data[value] if data.is_a?(Array)
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end
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end
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# A selector used for loading a value.
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Selector = Struct.new(:steps) do
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def evaluate(state, data)
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steps.reduce(data) do |current, step|
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break if current.nil?
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step.evaluate(state, current)
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end
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end
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end
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# A tag used for displaying a value in the output.
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Variable = Struct.new(:selector) do
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def evaluate(state, data)
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selector.evaluate(state, data).to_s
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end
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end
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# A collection of zero or more expressions.
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Expressions = Struct.new(:nodes) do
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def evaluate(state, data)
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nodes.map { |node| node.evaluate(state, data) }.join('')
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end
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end
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# A single text node.
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Text = Struct.new(:text) do
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def evaluate(*)
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text
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end
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end
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# An `if` expression, with an optional `else` clause.
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If = Struct.new(:condition, :true_body, :false_body) do
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def evaluate(state, data)
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result =
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if truthy?(condition.evaluate(state, data))
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true_body.evaluate(state, data)
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elsif false_body
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false_body.evaluate(state, data)
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end
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result.to_s
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end
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def truthy?(value)
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# We treat empty collections and such as false, removing the need for
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# some sort of `if length(x) > 0` expression.
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value.respond_to?(:empty?) ? !value.empty? : !!value
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end
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end
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# An `each` expression.
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Each = Struct.new(:collection, :body) do
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def evaluate(state, data)
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values = collection.evaluate(state, data)
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return '' unless values.respond_to?(:each)
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# While unlikely to happen, it's possible users attempt to nest many
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# loops in order to negatively impact the GitLab instance. To make
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# this more difficult, we limit the number of nested loops a user can
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# create.
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state.enter_loop do
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values.map { |value| body.evaluate(state, value) }.join('')
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end
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end
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end
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# A class for transforming a raw Parslet AST into a more structured/easier
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# to work with AST.
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#
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# For more information about Parslet transformations, refer to the
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# documentation at http://kschiess.github.io/parslet/transform.html.
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class Transformer < Parslet::Transform
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rule(ident: simple(:name)) { Identifier.new(name.to_s) }
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rule(int: simple(:name)) { Integer.new(name.to_i) }
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rule(text: simple(:text)) { Text.new(text.to_s) }
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rule(exprs: subtree(:nodes)) { Expressions.new(nodes) }
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rule(selector: sequence(:steps)) { Selector.new(steps) }
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rule(selector: simple(:step)) { Selector.new([step]) }
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rule(variable: simple(:selector)) { Variable.new(selector) }
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rule(each: simple(:values), body: simple(:body)) do
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Each.new(values, body)
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end
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rule(if: simple(:cond), true_body: simple(:true_body)) do
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If.new(cond, true_body)
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end
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rule(
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if: simple(:cond),
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true_body: simple(:true_body),
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false_body: simple(:false_body)
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) do
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If.new(cond, true_body, false_body)
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end
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end
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end
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end
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end
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