- job = build.present(current_user: current_user) - pipeline = job.pipeline - admin = local_assigns.fetch(:admin, false) - ref = local_assigns.fetch(:ref, nil) - commit_sha = local_assigns.fetch(:commit_sha, nil) - retried = local_assigns.fetch(:retried, false) - pipeline_link = local_assigns.fetch(:pipeline_link, false) - stage = local_assigns.fetch(:stage, false) - allow_retry = local_assigns.fetch(:allow_retry, false) %tr.build.commit{ class: ('retried' if retried) } %td.status = render "ci/status/badge", status: job.detailed_status(current_user), title: job.status_title %td.branch-commit - if can?(current_user, :read_build, job) = link_to project_job_path(job.project, job) do %span.build-link ##{job.id} - else %span.build-link ##{job.id} - if ref - if job.ref .icon-container = job.tag? ? icon('tag') : sprite_icon('fork', css_class: 'sprite') = link_to job.ref, project_ref_path(job.project, job.ref), class: "ref-name" - else .light none .icon-container.commit-icon = custom_icon("icon_commit") - if commit_sha = link_to job.short_sha, project_commit_path(job.project, job.sha), class: "commit-sha" - if job.stuck? = icon('warning', class: 'text-warning has-tooltip', title: 'Job is stuck. Check runners.') - if retried = icon('refresh', class: 'text-warning has-tooltip', title: 'Job was retried') .label-container - if job.tags.any? - job.tags.each do |tag| %span.label.label-primary = tag - if job.try(:trigger_request) %span.label.label-info triggered - if job.try(:allow_failure) %span.label.label-danger allowed to fail - if job.action? %span.label.label-info manual - if pipeline_link %td = link_to pipeline_path(pipeline) do %span.pipeline-id ##{pipeline.id} %span by - if pipeline.user = user_avatar(user: pipeline.user, size: 20) - else %span.api API - if admin %td - if job.project = link_to job.project.name_with_namespace, admin_project_path(job.project) %td - if job.try(:runner) = runner_link(job.runner) - else .light none - if stage %td = job.stage %td = job.name %td - if job.duration %p.duration = custom_icon("icon_timer") = duration_in_numbers(job.duration) - if job.finished_at %p.finished-at = icon("calendar") %span= time_ago_with_tooltip(job.finished_at) %td.coverage - if job.try(:coverage) #{job.coverage}% %td .pull-right - if can?(current_user, :read_build, job) && job.artifacts? = link_to download_project_job_artifacts_path(job.project, job), rel: 'nofollow', download: '', title: 'Download artifacts', class: 'btn btn-build' do = sprite_icon('download') - if can?(current_user, :update_build, job) - if job.active? = link_to cancel_project_job_path(job.project, job, return_to: request.original_url), method: :post, title: 'Cancel', class: 'btn btn-build' do = icon('remove', class: 'cred') - elsif allow_retry - if job.playable? && !admin && can?(current_user, :update_build, job) = link_to play_project_job_path(job.project, job, return_to: request.original_url), method: :post, title: 'Play', class: 'btn btn-build' do = custom_icon('icon_play') - elsif job.retryable? = link_to retry_project_job_path(job.project, job, return_to: request.original_url), method: :post, title: 'Retry', class: 'btn btn-build' do = icon('repeat')