- job = build.present(current_user: current_user) - pipeline = job.pipeline - admin = local_assigns.fetch(:admin, false) - ref = local_assigns.fetch(:ref, nil) - commit_sha = local_assigns.fetch(:commit_sha, nil) - retried = local_assigns.fetch(:retried, false) - pipeline_link = local_assigns.fetch(:pipeline_link, false) - stage = local_assigns.fetch(:stage, false) - allow_retry = local_assigns.fetch(:allow_retry, false) %tr.build.commit{ class: ('retried' if retried) } %td.status = render "ci/status/badge", status: job.detailed_status(current_user), title: job.status_title %td.branch-commit.cgray - if can?(current_user, :read_build, job) = link_to project_job_path(job.project, job) do %span.build-link ##{job.id} - else %span.build-link ##{job.id} - if ref - if job.ref .icon-container.gl-display-inline-block = job.tag? ? sprite_icon('label', css_class: 'sprite') : sprite_icon('fork', css_class: 'sprite') = link_to job.ref, project_ref_path(job.project, job.ref), class: "ref-name" - else .light= _('none') .icon-container.commit-icon = custom_icon("icon_commit") - if commit_sha = link_to job.short_sha, project_commit_path(job.project, job.sha), class: "commit-sha mr-0" - if job.stuck? %span.has-tooltip{ title: _('Job is stuck. Check runners.') } = sprite_icon('warning', css_class: 'text-warning!') - if retried %span.has-tooltip{ title: _('Job was retried') } = sprite_icon('retry', css_class: 'text-warning') .label-container - if job.tags.any? - job.tags.each do |tag| %span.badge.badge-pill.gl-badge.sm.badge-primary = tag - if job.try(:trigger_request) %span.badge.badge-pill.gl-badge.sm.badge-info= _('triggered') - if job.try(:allow_failure) && !job.success? %span.badge.badge-pill.gl-badge.sm.badge-warning= _('allowed to fail') - if job.schedulable? %span.badge.badge-pill.gl-badge.sm.badge-info= s_('DelayedJobs|delayed') - elsif job.action? %span.badge.badge-pill.gl-badge.sm.badge-info= _('manual') - if pipeline_link %td = link_to pipeline_path(pipeline) do %span.pipeline-id ##{pipeline.id} %span by - if pipeline.user = user_avatar(user: pipeline.user, size: 20) - else %span.monospace API - if admin %td - if job.project = link_to job.project.full_name, admin_project_path(job.project) %td - if job.try(:runner) = runner_link(job.runner) - else .light= _('none') - if stage %td = job.stage %td = job.name %td - if job.duration %p.duration = custom_icon("icon_timer") = duration_in_numbers(job.duration) - if job.finished_at %p.finished-at = sprite_icon("calendar") %span= time_ago_with_tooltip(job.finished_at) %td.coverage - if job.try(:coverage) #{job.coverage}% %td .gl-display-flex - if can?(current_user, :read_job_artifacts, job) && job.artifacts? = link_to download_project_job_artifacts_path(job.project, job), rel: 'nofollow', download: '', title: _('Download artifacts'), class: 'btn btn-build gl-button btn-icon btn-svg' do = sprite_icon('download') - if can?(current_user, :update_build, job) - if job.active? = link_to cancel_project_job_path(job.project, job, continue: { to: request.fullpath }), method: :post, title: _('Cancel'), class: 'btn gl-button btn-build' do = sprite_icon('close') - elsif job.scheduled? .btn-group .btn.gl-button.btn-default{ disabled: true } = sprite_icon('planning') %time.js-remaining-time{ datetime: job.scheduled_at.utc.iso8601 } = duration_in_numbers(job.execute_in) - confirmation_message = s_("DelayedJobs|Are you sure you want to run %{job_name} immediately? This job will run automatically after it's timer finishes.") % { job_name: job.name } = link_to play_project_job_path(job.project, job, return_to: request.original_url), method: :post, title: s_('DelayedJobs|Start now'), class: 'btn gl-button btn-default btn-build has-tooltip', data: { confirm: confirmation_message } do = sprite_icon('play') = link_to unschedule_project_job_path(job.project, job, return_to: request.original_url), method: :post, title: s_('DelayedJobs|Unschedule'), class: 'btn gl-button btn-default btn-build has-tooltip' do = sprite_icon('time-out') - elsif allow_retry - if job.playable? && !admin && can?(current_user, :update_build, job) = link_to play_project_job_path(job.project, job, return_to: request.original_url), method: :post, title: _('Play'), class: 'btn gl-button btn-build' do = custom_icon('icon_play') - elsif job.retryable? = link_to retry_project_job_path(job.project, job, return_to: request.original_url), method: :post, title: _('Retry'), class: 'btn btn-build gl-button btn-icon btn-default' do = sprite_icon('repeat', css_class: 'gl-icon')