import { isEmpty, isString } from 'lodash'; import { isScrolledToBottom } from '~/lib/utils/scroll_utils'; export const headerTime = (state) => (state.job.started ? state.job.started : state.job.created_at); export const hasForwardDeploymentFailure = (state) => state?.job?.failure_reason === 'forward_deployment_failure'; export const hasUnmetPrerequisitesFailure = (state) => state?.job?.failure_reason === 'unmet_prerequisites'; export const shouldRenderCalloutMessage = (state) => !isEmpty(state.job.status) && !isEmpty(state.job.callout_message); /** * When job has not started the key will be null * When job started the key will be a string with a date. */ export const shouldRenderTriggeredLabel = (state) => isString(state.job.started); export const hasEnvironment = (state) => !isEmpty(state.job.deployment_status); /** * Checks if it the job has a log. * Used to check if it should render the job log or the empty state * @returns {Boolean} */ export const hasJobLog = (state) => // update has_trace once BE compeletes trace re-naming in #340626 state.job.has_trace || (!isEmpty(state.job.status) && state.job.status.group === 'running'); export const emptyStateIllustration = (state) => state?.job?.status?.illustration || {}; export const emptyStateAction = (state) => state?.job?.status?.action || null; /** * Shared runners limit is only rendered when * used quota is bigger or equal than the limit * * @returns {Boolean} */ export const shouldRenderSharedRunnerLimitWarning = (state) => !isEmpty(state.job.runners) && !isEmpty(state.job.runners.quota) && state.job.runners.quota.used >= state.job.runners.quota.limit; export const isScrollingDown = (state) => isScrolledToBottom() && !state.isJobLogComplete; export const hasRunnersForProject = (state) => state?.job?.runners?.available && !state?.job?.runners?.online;