debian-mirror-gitlab/doc/development/ee_features.md

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---
stage: none
group: unassigned
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info: To determine the technical writer assigned to the Stage/Group associated with this page, see https://about.gitlab.com/handbook/product/ux/technical-writing/#assignments
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---
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# Guidelines for implementing Enterprise Edition features
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- **Place code in `ee/`**: Put all Enterprise Edition (EE) inside the `ee/` top-level directory. The
rest of the code must be as close to the Community Edition (CE) files as possible.
- **Write tests**: As with any code, EE features must have good test coverage to prevent
regressions. All `ee/` code must have corresponding tests in `ee/`.
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- **Write documentation.**: Add documentation to the `doc/` directory. Describe
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the feature and include screenshots, if applicable. Indicate [what editions](documentation/styleguide/index.md#product-tier-badges)
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the feature applies to.
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<!-- markdownlint-disable MD044 -->
- **Submit a MR to the [`www-gitlab-com`](https://gitlab.com/gitlab-com/www-gitlab-com) project.**: Add the new feature to the
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[EE features list](https://about.gitlab.com/features/).
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<!-- markdownlint-enable MD044 -->
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## Implement a new EE feature
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If you're developing a GitLab Premium or GitLab Ultimate licensed feature, use these steps to
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add your new feature or extend it.
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GitLab license features are added to [`ee/app/models/gitlab_subscriptions/features.rb`](https://gitlab.com/gitlab-org/gitlab/-/blob/master/ee/app/models/gitlab_subscriptions/features.rb). To determine how
to modify this file, first discuss how your feature fits into our licensing with your Product Manager.
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Use the following questions to guide you:
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1. Is this a new feature, or are you extending an existing licensed feature?
- If your feature already exists, you don't have to modify `features.rb`, but you
must locate the existing feature identifier to [guard it](#guard-your-ee-feature).
- If this is a new feature, decide on an identifier, such as `my_feature_name`, to add to the
`features.rb` file.
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1. Is this a **GitLab Premium** or **GitLab Ultimate** feature?
- Based on the plan you choose to use the feature in, add the feature identifier to `PREMIUM_FEATURES`
or `ULTIMATE_FEATURES`.
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1. Will this feature be available globally (system-wide at the GitLab instance level)?
- Features such as [Geo](../administration/geo/index.md) and
[Database Load Balancing](../administration/postgresql/database_load_balancing.md) are used by the entire instance
and cannot be restricted to individual user namespaces. These features are defined in the instance license.
Add these features to `GLOBAL_FEATURES`.
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### Guard your EE feature
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A licensed feature can only be available to licensed users. You must add a check or guard
to determine if users have access to the feature.
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To guard your licensed feature:
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1. Locate your feature identifier in `ee/app/models/gitlab_subscriptions/features.rb`.
1. Use the following methods, where `my_feature_name` is your feature
identifier:
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- In a project context:
```ruby
my_project.licensed_feature_available?(:my_feature_name) # true if available for my_project
```
- In a group or user namespace context:
```ruby
my_group.licensed_feature_available?(:my_feature_name) # true if available for my_group
```
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- For a global (system-wide) feature:
```ruby
License.feature_available?(:my_feature_name) # true if available in this instance
```
1. Optional. If your global feature is also available to namespaces with a paid plan, combine two
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feature identifiers to allow both administrators and group users. For example:
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```ruby
License.feature_available?(:my_feature_name) || group.licensed_feature_available?(:my_feature_name_for_namespace) # Both admins and group members can see this EE feature
```
### Simulate a CE instance when unlicensed
After the implementation of
[GitLab CE features to work with unlicensed EE instance](https://gitlab.com/gitlab-org/gitlab/-/issues/2500)
GitLab Enterprise Edition works like GitLab Community Edition
when no license is active.
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CE specs should remain untouched as much as possible and extra specs
should be added for EE. Licensed features can be stubbed using the
spec helper `stub_licensed_features` in `EE::LicenseHelpers`.
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You can force GitLab to act as CE by either deleting the `ee/` directory or by
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setting the [`FOSS_ONLY` environment variable](https://gitlab.com/gitlab-org/gitlab/-/blob/master/config/helpers/is_ee_env.js)
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to something that evaluates as `true`. The same works for running tests
(for example `FOSS_ONLY=1 yarn jest`).
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### Simulate a CE instance with a licensed GDK
To simulate a CE instance without deleting the license in a GDK:
1. Create an `env.runit` file in the root of your GDK with the line:
```shell
export FOSS_ONLY=1
```
1. Then restart the GDK:
```shell
gdk restart rails && gdk restart webpack
```
Remove the line in `env.runit` if you want to revert back to an EE
installation, and repeat step 2.
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#### Run feature specs as CE
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When running [feature specs](testing_guide/best_practices.md#system--feature-tests)
as CE, you should ensure that the edition of backend and frontend match.
To do so:
1. Set the `FOSS_ONLY=1` environment variable:
```shell
export FOSS_ONLY=1
```
1. Start GDK:
```shell
gdk start
```
1. Run feature specs:
```shell
bin/rspec spec/features/<path_to_your_spec>
```
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### Simulate a SaaS instance
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If you're developing locally and need your instance to simulate the SaaS (GitLab.com)
version of the product:
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1. Export this environment variable:
```shell
export GITLAB_SIMULATE_SAAS=1
```
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There are many ways to pass an environment variable to your local GitLab instance.
For example, you can create an `env.runit` file in the root of your GDK with the above snippet.
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1. Enable **Allow use of licensed EE features** to make licensed EE features available to projects
only if the project namespace's plan includes the feature.
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1. Visit **Admin > Settings > General**.
1. Expand **Account and limit**.
1. Select the **Allow use of licensed EE features** checkbox.
1. Click **Save changes**.
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1. Ensure that the group for which you want to test the EE feature, is actually using an EE plan:
1. On the top bar, select **Main menu > Admin**.
1. On the left sidebar, select **Overview > Groups**.
1. Identify the group you want to modify, and select **Edit**.
1. Scroll to **Permissions and group features**. For **Plan**, select `Ultimate`.
1. Select **Save changes**.
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### Run CI pipelines in a FOSS context
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By default, merge request pipelines for development run in an EE-context only. If you are
developing features that differ between FOSS and EE, you may wish to run pipelines in a
FOSS context as well.
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To run pipelines in both contexts, add the `~"pipeline:run-as-if-foss"` label to the merge request.
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See the [As-if-FOSS jobs](pipelines/index.md#as-if-foss-jobs) pipelines documentation for more information.
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## Separation of EE code in the backend
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### EE-only features
If the feature being developed is not present in any form in CE, we don't
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need to put the code under the `EE` namespace. For example, an EE model could
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go into: `ee/app/models/awesome.rb` using `Awesome` as the class name. This
is applied not only to models. Here's a list of other examples:
- `ee/app/controllers/foos_controller.rb`
- `ee/app/finders/foos_finder.rb`
- `ee/app/helpers/foos_helper.rb`
- `ee/app/mailers/foos_mailer.rb`
- `ee/app/models/foo.rb`
- `ee/app/policies/foo_policy.rb`
- `ee/app/serializers/foo_entity.rb`
- `ee/app/serializers/foo_serializer.rb`
- `ee/app/services/foo/create_service.rb`
- `ee/app/validators/foo_attr_validator.rb`
- `ee/app/workers/foo_worker.rb`
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- `ee/app/views/foo.html.haml`
- `ee/app/views/foo/_bar.html.haml`
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This works because for every path that is present in CE's eager-load/auto-load
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paths, we add the same `ee/`-prepended path in [`config/application.rb`](https://gitlab.com/gitlab-org/gitlab/-/blob/925d3d4ebc7a2c72964ce97623ae41b8af12538d/config/application.rb#L42-52).
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This also applies to views.
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#### Testing EE-only backend features
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To test an EE class that doesn't exist in CE, create the spec file as you normally
would in the `ee/spec` directory, but without the second `ee/` subdirectory.
For example, a class `ee/app/models/vulnerability.rb` would have its tests in `ee/spec/models/vulnerability_spec.rb`.
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By default, licensed features are disabled while specs are running. To effectively test your feature
you must explicitly enable the feature using the `stub_licensed_features` helper, for example:
```ruby
stub_licensed_features(my_awesome_feature_name: true)
```
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### Extend CE features with EE backend code
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For features that build on existing CE features, write a module in the `EE`
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namespace and inject it in the CE class, on the last line of the file that the
class resides in. This makes conflicts less likely to happen during CE to EE
merges because only one line is added to the CE class - the line that injects
the module. For example, to prepend a module into the `User` class you would use
the following approach:
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```ruby
class User < ActiveRecord::Base
# ... lots of code here ...
end
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User.prepend_mod
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```
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Do not use methods such as `prepend`, `extend`, and `include`. Instead, use
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`prepend_mod`, `extend_mod`, or `include_mod`. These methods will try to
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find the relevant EE module by the name of the receiver module, for example;
```ruby
module Vulnerabilities
class Finding
#...
end
end
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Vulnerabilities::Finding.prepend_mod
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```
will prepend the module named `::EE::Vulnerabilities::Finding`.
If the extending module does not follow this naming convention, you can also provide the module name
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by using `prepend_mod_with`, `extend_mod_with`, or `include_mod_with`. These methods take a
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_String_ containing the full module name as the argument, not the module itself, like so;
```ruby
class User
#...
end
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User.prepend_mod_with('UserExtension')
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```
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Since the module would require an `EE` namespace, the file should also be
put in an `ee/` sub-directory. For example, we want to extend the user model
in EE, so we have a module called `::EE::User` put inside
`ee/app/models/ee/user.rb`.
This is also not just applied to models. Here's a list of other examples:
- `ee/app/controllers/ee/foos_controller.rb`
- `ee/app/finders/ee/foos_finder.rb`
- `ee/app/helpers/ee/foos_helper.rb`
- `ee/app/mailers/ee/foos_mailer.rb`
- `ee/app/models/ee/foo.rb`
- `ee/app/policies/ee/foo_policy.rb`
- `ee/app/serializers/ee/foo_entity.rb`
- `ee/app/serializers/ee/foo_serializer.rb`
- `ee/app/services/ee/foo/create_service.rb`
- `ee/app/validators/ee/foo_attr_validator.rb`
- `ee/app/workers/ee/foo_worker.rb`
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#### Testing EE features based on CE features
To test an `EE` namespaced module that extends a CE class with EE features,
create the spec file as you normally would in the `ee/spec` directory, including the second `ee/` subdirectory.
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For example, an extension `ee/app/models/ee/user.rb` would have its tests in `ee/spec/models/ee/user_spec.rb`.
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In the `RSpec.describe` call, use the CE class name where the EE module would be used.
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For example, in `ee/spec/models/ee/user_spec.rb`, the test would start with:
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```ruby
RSpec.describe User do
describe 'ee feature added through extension'
end
```
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#### Overriding CE methods
To override a method present in the CE codebase, use `prepend`. It
lets you override a method in a class with a method from a module, while
still having access the class's implementation with `super`.
There are a few gotchas with it:
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- you should always [`extend ::Gitlab::Utils::Override`](utilities.md#override) and use `override` to
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guard the `overrider` method to ensure that if the method gets renamed in
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CE, the EE override isn't silently forgotten.
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- when the `overrider` would add a line in the middle of the CE
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implementation, you should refactor the CE method and split it in
smaller methods. Or create a "hook" method that is empty in CE,
and with the EE-specific implementation in EE.
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- when the original implementation contains a guard clause (for example,
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`return unless condition`), we cannot easily extend the behavior by
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overriding the method, because we can't know when the overridden method
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(that is, calling `super` in the overriding method) would want to stop early.
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In this case, we shouldn't just override it, but update the original method
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to make it call the other method we want to extend, like a
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[template method pattern](https://en.wikipedia.org/wiki/Template_method_pattern).
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For example, given this base:
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```ruby
class Base
def execute
return unless enabled?
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# ...
# ...
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end
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end
```
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Instead of just overriding `Base#execute`, we should update it and extract
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the behavior into another method:
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```ruby
class Base
def execute
return unless enabled?
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do_something
end
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private
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def do_something
# ...
# ...
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end
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end
```
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Then we're free to override that `do_something` without worrying about the
guards:
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```ruby
module EE::Base
extend ::Gitlab::Utils::Override
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override :do_something
def do_something
# Follow the above pattern to call super and extend it
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end
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end
```
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When prepending, place them in the `ee/` specific sub-directory, and
wrap class or module in `module EE` to avoid naming conflicts.
For example to override the CE implementation of
`ApplicationController#after_sign_out_path_for`:
```ruby
def after_sign_out_path_for(resource)
current_application_settings.after_sign_out_path.presence || new_user_session_path
end
```
Instead of modifying the method in place, you should add `prepend` to
the existing file:
```ruby
class ApplicationController < ActionController::Base
# ...
def after_sign_out_path_for(resource)
current_application_settings.after_sign_out_path.presence || new_user_session_path
end
# ...
end
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ApplicationController.prepend_mod_with('ApplicationController')
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```
And create a new file in the `ee/` sub-directory with the altered
implementation:
```ruby
module EE
module ApplicationController
extend ::Gitlab::Utils::Override
override :after_sign_out_path_for
def after_sign_out_path_for(resource)
if Gitlab::Geo.secondary?
Gitlab::Geo.primary_node.oauth_logout_url(@geo_logout_state)
else
super
end
end
end
end
```
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##### Overriding CE class methods
The same applies to class methods, except we want to use
`ActiveSupport::Concern` and put `extend ::Gitlab::Utils::Override`
within the block of `class_methods`. Here's an example:
```ruby
module EE
module Groups
module GroupMembersController
extend ActiveSupport::Concern
class_methods do
extend ::Gitlab::Utils::Override
override :admin_not_required_endpoints
def admin_not_required_endpoints
super.concat(%i[update override])
end
end
end
end
end
```
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#### Use self-descriptive wrapper methods
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When it's not possible/logical to modify the implementation of a method, then
wrap it in a self-descriptive method and use that method.
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For example, in GitLab-FOSS, the only user created by the system is `User.ghost`
but in EE there are several types of bot-users that aren't really users. It would
be incorrect to override the implementation of `User#ghost?`, so instead we add
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a method `#internal?` to `app/models/user.rb`. The implementation:
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```ruby
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def internal?
ghost?
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end
```
In EE, the implementation `ee/app/models/ee/users.rb` would be:
```ruby
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override :internal?
def internal?
super || bot?
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end
```
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### Code in `config/routes`
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When we add `draw :admin` in `config/routes.rb`, the application tries to
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load the file located in `config/routes/admin.rb`, and also try to load the
file located in `ee/config/routes/admin.rb`.
In EE, it should at least load one file, at most two files. If it cannot find
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any files, an error is raised. In CE, since we don't know if an
an EE route exists, it doesn't raise any errors even if it cannot find anything.
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This means if we want to extend a particular CE route file, just add the same
file located in `ee/config/routes`. If we want to add an EE only route, we
could still put `draw :ee_only` in both CE and EE, and add
`ee/config/routes/ee_only.rb` in EE, similar to `render_if_exists`.
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### Code in `app/controllers/`
In controllers, the most common type of conflict is with `before_action` that
has a list of actions in CE but EE adds some actions to that list.
The same problem often occurs for `params.require` / `params.permit` calls.
**Mitigations**
Separate CE and EE actions/keywords. For instance for `params.require` in
`ProjectsController`:
```ruby
def project_params
params.require(:project).permit(project_params_attributes)
end
# Always returns an array of symbols, created however best fits the use case.
# It _should_ be sorted alphabetically.
def project_params_attributes
%i[
description
name
path
]
end
```
In the `EE::ProjectsController` module:
```ruby
def project_params_attributes
super + project_params_attributes_ee
end
def project_params_attributes_ee
%i[
approvals_before_merge
approver_group_ids
approver_ids
...
]
end
```
### Code in `app/models/`
EE-specific models should `extend EE::Model`.
For example, if EE has a specific `Tanuki` model, you would
place it in `ee/app/models/ee/tanuki.rb`.
### Code in `app/views/`
It's a very frequent problem that EE is adding some specific view code in a CE
view. For instance the approval code in the project's settings page.
**Mitigations**
Blocks of code that are EE-specific should be moved to partials. This
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avoids conflicts with big chunks of HAML code that are not fun to
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resolve when you add the indentation to the equation.
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EE-specific views should be placed in `ee/app/views/`, using extra
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sub-directories if appropriate.
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#### Using `render_if_exists`
Instead of using regular `render`, we should use `render_if_exists`, which
doesn't render anything if it cannot find the specific partial. We use this
so that we could put `render_if_exists` in CE, keeping code the same between
CE and EE.
The advantages of this:
- Very clear hints about where we're extending EE views while reading CE code.
The disadvantage of this:
- If we have typos in the partial name, it would be silently ignored.
##### Caveats
The `render_if_exists` view path argument must be relative to `app/views/` and `ee/app/views`.
Resolving an EE template path that is relative to the CE view path doesn't work.
```haml
- # app/views/projects/index.html.haml
= render_if_exists 'button' # Will not render `ee/app/views/projects/_button` and will quietly fail
= render_if_exists 'projects/button' # Will render `ee/app/views/projects/_button`
```
#### Using `render_ce`
For `render` and `render_if_exists`, they search for the EE partial first,
and then CE partial. They would only render a particular partial, not all
partials with the same name. We could take the advantage of this, so that
the same partial path (for example, `shared/issuable/form/default_templates`) could
be referring to the CE partial in CE (that is,
`app/views/shared/issuable/form/_default_templates.html.haml`), while EE
partial in EE (that is,
`ee/app/views/shared/issuable/form/_default_templates.html.haml`). This way,
we could show different things between CE and EE.
However sometimes we would also want to reuse the CE partial in EE partial
because we might just want to add something to the existing CE partial. We
could workaround this by adding another partial with a different name, but it
would be tedious to do so.
In this case, we could as well just use `render_ce` which would ignore any EE
partials. One example would be
`ee/app/views/shared/issuable/form/_default_templates.html.haml`:
```haml
- if @project.feature_available?(:issuable_default_templates)
= render_ce 'shared/issuable/form/default_templates'
- elsif show_promotions?
= render 'shared/promotions/promote_issue_templates'
```
In the above example, we can't use
`render 'shared/issuable/form/default_templates'` because it would find the
same EE partial, causing infinite recursion. Instead, we could use `render_ce`
so it ignores any partials in `ee/` and then it would render the CE partial
(that is, `app/views/shared/issuable/form/_default_templates.html.haml`)
for the same path (that is, `shared/issuable/form/default_templates`). This way
we could easily wrap around the CE partial.
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### Code in `lib/gitlab/background_migration/`
When you create EE-only background migrations, you have to plan for users that
downgrade GitLab EE to CE. In other words, every EE-only migration has to be present in
CE code but with no implementation, instead you need to extend it on EE side.
GitLab CE:
```ruby
# lib/gitlab/background_migration/prune_orphaned_geo_events.rb
module Gitlab
module BackgroundMigration
class PruneOrphanedGeoEvents
def perform(table_name)
end
end
end
end
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Gitlab::BackgroundMigration::PruneOrphanedGeoEvents.prepend_mod_with('Gitlab::BackgroundMigration::PruneOrphanedGeoEvents')
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```
GitLab EE:
```ruby
# ee/lib/ee/gitlab/background_migration/prune_orphaned_geo_events.rb
module EE
module Gitlab
module BackgroundMigration
module PruneOrphanedGeoEvents
extend ::Gitlab::Utils::Override
override :perform
def perform(table_name = EVENT_TABLES.first)
return if ::Gitlab::Database.read_only?
deleted_rows = prune_orphaned_rows(table_name)
table_name = next_table(table_name) if deleted_rows.zero?
::BackgroundMigrationWorker.perform_in(RESCHEDULE_DELAY, self.class.name.demodulize, table_name) if table_name
end
end
end
end
end
```
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### Code in `app/graphql/`
EE-specific mutations, resolvers, and types should be added to
`ee/app/graphql/{mutations,resolvers,types}`.
To override a CE mutation, resolver, or type, create the file in
`ee/app/graphql/ee/{mutations,resolvers,types}` and add new code to a
`prepended` block.
For example, if CE has a mutation called `Mutations::Tanukis::Create` and you
wanted to add a new argument, place the EE override in
`ee/app/graphql/ee/mutations/tanukis/create.rb`:
```ruby
module EE
module Mutations
module Tanukis
module Create
extend ActiveSupport::Concern
prepended do
argument :name,
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GraphQL::Types::String,
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required: false,
description: 'Tanuki name'
end
end
end
end
end
```
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### Code in `lib/`
Place EE-specific logic in the top-level `EE` module namespace. Namespace the
class beneath the `EE` module just as you would normally.
For example, if CE has LDAP classes in `lib/gitlab/ldap/` then you would place
EE-specific LDAP classes in `ee/lib/ee/gitlab/ldap`.
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### Code in `lib/api/`
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It can be very tricky to extend EE features by a single line of `prepend_mod_with`,
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and for each different [Grape](https://github.com/ruby-grape/grape) feature, we
might need different strategies to extend it. To apply different strategies
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easily, we would use `extend ActiveSupport::Concern` in the EE module.
Put the EE module files following
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[Extend CE features with EE backend code](#extend-ce-features-with-ee-backend-code).
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#### EE API routes
For EE API routes, we put them in a `prepended` block:
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```ruby
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module EE
module API
module MergeRequests
extend ActiveSupport::Concern
prepended do
params do
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requires :id, types: [String, Integer], desc: 'The ID or URL-encoded path of the project'
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end
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resource :projects, requirements: ::API::API::NAMESPACE_OR_PROJECT_REQUIREMENTS do
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# ...
end
end
end
end
end
```
Note that due to namespace differences, we need to use the full qualifier for some
constants.
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#### EE parameters
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We can define `params` and use `use` in another `params` definition to
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include parameters defined in EE. However, we need to define the "interface" first
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in CE in order for EE to override it. We don't have to do this in other places
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due to `prepend_mod_with`, but Grape is complex internally and we couldn't easily
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do that, so we follow regular object-oriented practices that we define the
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interface first here.
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For example, suppose we have a few more optional parameters for EE. We can move the
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parameters out of the `Grape::API::Instance` class to a helper module, so we can inject it
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before it would be used in the class.
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```ruby
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module API
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class Projects < Grape::API::Instance
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helpers Helpers::ProjectsHelpers
end
end
```
Given this CE API `params`:
```ruby
module API
module Helpers
module ProjectsHelpers
extend ActiveSupport::Concern
extend Grape::API::Helpers
params :optional_project_params_ce do
# CE specific params go here...
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end
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params :optional_project_params_ee do
end
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params :optional_project_params do
use :optional_project_params_ce
use :optional_project_params_ee
end
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end
end
end
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API::Helpers::ProjectsHelpers.prepend_mod_with('API::Helpers::ProjectsHelpers')
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```
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We could override it in EE module:
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```ruby
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module EE
module API
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module Helpers
module ProjectsHelpers
extend ActiveSupport::Concern
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prepended do
params :optional_project_params_ee do
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# EE specific params go here...
end
end
end
end
end
end
```
#### EE helpers
To make it easy for an EE module to override the CE helpers, we need to define
those helpers we want to extend first. Try to do that immediately after the
class definition to make it easy and clear:
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```ruby
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module API
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module Ci
class JobArtifacts < Grape::API::Instance
# EE::API::Ci::JobArtifacts would override the following helpers
helpers do
def authorize_download_artifacts!
authorize_read_builds!
end
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end
end
end
end
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API::Ci::JobArtifacts.prepend_mod_with('API::Ci::JobArtifacts')
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```
And then we can follow regular object-oriented practices to override it:
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```ruby
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module EE
module API
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module Ci
module JobArtifacts
extend ActiveSupport::Concern
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prepended do
helpers do
def authorize_download_artifacts!
super
check_cross_project_pipelines_feature!
end
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end
end
end
end
end
end
```
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#### EE-specific behavior
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Sometimes we need EE-specific behavior in some of the APIs. Normally we could
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use EE methods to override CE methods, however API routes are not methods and
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therefore cannot be overridden. We need to extract them into a standalone
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method, or introduce some "hooks" where we could inject behavior in the CE
route. Something like this:
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```ruby
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module API
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class MergeRequests < Grape::API::Instance
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helpers do
# EE::API::MergeRequests would override the following helpers
def update_merge_request_ee(merge_request)
end
end
put ':id/merge_requests/:merge_request_iid/merge' do
merge_request = find_project_merge_request(params[:merge_request_iid])
# ...
update_merge_request_ee(merge_request)
# ...
end
end
end
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API::MergeRequests.prepend_mod_with('API::MergeRequests')
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```
Note that `update_merge_request_ee` doesn't do anything in CE, but
then we could override it in EE:
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```ruby
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module EE
module API
module MergeRequests
extend ActiveSupport::Concern
prepended do
helpers do
def update_merge_request_ee(merge_request)
# ...
end
end
end
end
end
end
```
#### EE `route_setting`
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It's very hard to extend this in an EE module, and this is storing
some meta-data for a particular route. Given that, we could leave the
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EE `route_setting` in CE as it doesn't hurt and we don't use
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those meta-data in CE.
We could revisit this policy when we're using `route_setting` more and whether
or not we really need to extend it from EE. For now we're not using it much.
#### Utilizing class methods for setting up EE-specific data
Sometimes we need to use different arguments for a particular API route, and we
can't easily extend it with an EE module because Grape has different context in
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different blocks. In order to overcome this, we need to move the data to a class
method that resides in a separate module or class. This allows us to extend that
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module or class before its data is used, without having to place a
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`prepend_mod_with` in the middle of CE code.
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For example, in one place we need to pass an extra argument to
`at_least_one_of` so that the API could consider an EE-only argument as the
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least argument. We would approach this as follows:
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```ruby
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# api/merge_requests/parameters.rb
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module API
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class MergeRequests < Grape::API::Instance
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module Parameters
def self.update_params_at_least_one_of
%i[
assignee_id
description
]
end
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end
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end
end
2018-05-09 12:01:36 +05:30
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API::MergeRequests::Parameters.prepend_mod_with('API::MergeRequests::Parameters')
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# api/merge_requests.rb
module API
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class MergeRequests < Grape::API::Instance
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params do
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at_least_one_of(*Parameters.update_params_at_least_one_of)
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end
end
end
```
And then we could easily extend that argument in the EE class method:
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```ruby
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module EE
module API
module MergeRequests
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module Parameters
extend ActiveSupport::Concern
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class_methods do
extend ::Gitlab::Utils::Override
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override :update_params_at_least_one_of
def update_params_at_least_one_of
super.push(*%i[
squash
])
end
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end
end
end
end
end
```
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It could be annoying if we need this for a lot of routes, but it might be the
simplest solution right now.
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This approach can also be used when models define validations that depend on
class methods. For example:
```ruby
# app/models/identity.rb
class Identity < ActiveRecord::Base
def self.uniqueness_scope
[:provider]
end
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prepend_mod_with('Identity')
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validates :extern_uid,
allow_blank: true,
uniqueness: { scope: uniqueness_scope, case_sensitive: false }
end
# ee/app/models/ee/identity.rb
module EE
module Identity
extend ActiveSupport::Concern
class_methods do
extend ::Gitlab::Utils::Override
def uniqueness_scope
[*super, :saml_provider_id]
end
end
end
end
```
Instead of taking this approach, we would refactor our code into the following:
```ruby
# ee/app/models/ee/identity/uniqueness_scopes.rb
module EE
module Identity
module UniquenessScopes
extend ActiveSupport::Concern
class_methods do
extend ::Gitlab::Utils::Override
def uniqueness_scope
[*super, :saml_provider_id]
end
end
end
end
end
# app/models/identity/uniqueness_scopes.rb
class Identity < ActiveRecord::Base
module UniquenessScopes
def self.uniqueness_scope
[:provider]
end
end
end
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Identity::UniquenessScopes.prepend_mod_with('Identity::UniquenessScopes')
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# app/models/identity.rb
class Identity < ActiveRecord::Base
validates :extern_uid,
allow_blank: true,
uniqueness: { scope: Identity::UniquenessScopes.scopes, case_sensitive: false }
end
```
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### Code in `spec/`
When you're testing EE-only features, avoid adding examples to the
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existing CE specs. Also do not change existing CE examples, since they
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should remain working as-is when EE is running without a license.
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Instead place EE specs in the `ee/spec` folder.
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### Code in `spec/factories`
Use `FactoryBot.modify` to extend factories already defined in CE.
Note that you cannot define new factories (even nested ones) inside the `FactoryBot.modify` block. You can do so in a
separate `FactoryBot.define` block as shown in the example below:
```ruby
# ee/spec/factories/notes.rb
FactoryBot.modify do
factory :note do
trait :on_epic do
noteable { create(:epic) }
project nil
end
end
end
FactoryBot.define do
factory :note_on_epic, parent: :note, traits: [:on_epic]
end
```
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## Separation of EE code in the frontend
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To separate EE-specific JS-files, move the files into an `ee` folder.
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For example there can be an
`app/assets/javascripts/protected_branches/protected_branches_bundle.js` and an
EE counterpart
`ee/app/assets/javascripts/protected_branches/protected_branches_bundle.js`.
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The corresponding import statement would then look like this:
```javascript
// app/assets/javascripts/protected_branches/protected_branches_bundle.js
import bundle from '~/protected_branches/protected_branches_bundle.js';
// ee/app/assets/javascripts/protected_branches/protected_branches_bundle.js
// (only works in EE)
import bundle from 'ee/protected_branches/protected_branches_bundle.js';
// in CE: app/assets/javascripts/protected_branches/protected_branches_bundle.js
// in EE: ee/app/assets/javascripts/protected_branches/protected_branches_bundle.js
import bundle from 'ee_else_ce/protected_branches/protected_branches_bundle.js';
```
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### Add new EE-only features in the frontend
If the feature being developed is not present in CE, add your entry point in
`ee/`. For example:
```shell
# Add HTML element to mount
ee/app/views/admin/geo/designs/index.html.haml
# Init the application
ee/app/assets/javascripts/pages/ee_only_feature/index.js
# Mount the feature
ee/app/assets/javascripts/ee_only_feature/index.js
```
Feature guarding `licensed_feature_available?` and `License.feature_available?` typical
occurs in the controller, as described in the [backend guide](#ee-only-features).
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#### Testing EE-only frontend features
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Add your EE tests to `ee/spec/frontend/` following the same directory structure you use for CE.
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Check the note under [Testing EE-only backend features](#testing-ee-only-backend-features) regarding
enabling licensed features.
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### Extend CE features with EE frontend code
Use the [`push_licensed_feature`](#guard-your-ee-feature) to guard frontend features that extend
existing views:
```ruby
# ee/app/controllers/ee/admin/my_controller.rb
before_action do
push_licensed_feature(:my_feature_name) # for global features
end
```
```ruby
# ee/app/controllers/ee/group/my_controller.rb
before_action do
push_licensed_feature(:my_feature_name, @group) # for group pages
end
```
```ruby
# ee/app/controllers/ee/project/my_controller.rb
before_action do
push_licensed_feature(:my_feature_name, @group) # for group pages
push_licensed_feature(:my_feature_name, @project) # for project pages
end
```
Verify your feature appears in `gon.licensed_features` in the browser console.
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#### Extend Vue applications with EE Vue components
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EE licensed features that enhance existing functionality in the UI add new
elements or interactions to your Vue application as components.
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To separate template differences, use a child EE component to separate Vue template differences.
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You must import the EE component [asynchronously](https://v2.vuejs.org/v2/guide/components-dynamic-async.html#Async-Components).
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This allows GitLab to load the correct component in EE, while in CE GitLab loads an empty component
that renders nothing. This code **must** exist in the CE repository, in addition to the EE repository.
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A CE component acts as the entry point to your EE feature. To add a EE component,
locate it the `ee/` directory and add it with `import('ee_component/...')`:
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```html
<script>
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// app/assets/javascripts/feature/components/form.vue
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export default {
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mixins: [glFeatureFlagMixin()],
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components: {
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// Import an EE component from CE
MyEeComponent: () => import('ee_component/components/my_ee_component.vue'),
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},
};
</script>
<template>
<div>
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<!-- ... -->
<my-ee-component/>
<!-- ... -->
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</div>
</template>
```
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Check `glFeatures` to ensure that the Vue components are guarded. The components render only when
the license is present.
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```html
<script>
// ee/app/assets/javascripts/feature/components/special_component.vue
import glFeatureFlagMixin from '~/vue_shared/mixins/gl_feature_flags_mixin';
export default {
mixins: [glFeatureFlagMixin()],
computed: {
shouldRenderComponent() {
// Comes from gon.licensed_features as a camel-case version of `my_feature_name`
return this.glFeatures.myFeatureName;
}
},
};
</script>
<template>
<div v-if="shouldRenderComponent">
<!-- EE licensed feature UI -->
</div>
</template>
```
NOTE:
Do not use mixins unless ABSOLUTELY NECESSARY. Try to find an alternative pattern.
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##### Recommended alternative approach (named/scoped slots)
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- We can use slots and/or scoped slots to achieve the same thing as we did with mixins. If you only need an EE component there is no need to create the CE component.
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1. First, we have a CE component that can render a slot in case we need EE template and functionality to be decorated on top of the CE base.
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```vue
// ./ce/my_component.vue
<script>
export default {
props: {
tooltipDefaultText: {
type: String,
},
},
computed: {
tooltipText() {
return this.tooltipDefaultText || "5 issues please";
}
},
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}
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</script>
<template>
<span v-gl-tooltip :title="tooltipText" class="ce-text">Community Edition Only Text</span>
<slot name="ee-specific-component">
</template>
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```
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1. Next, we render the EE component, and inside of the EE component we render the CE component and add additional content in the slot.
```vue
// ./ee/my_component.vue
<script>
export default {
computed: {
tooltipText() {
if (this.weight) {
return "5 issues with weight 10";
}
}
},
methods: {
submit() {
// do something.
}
},
}
</script>
<template>
<my-component :tooltipDefaultText="tooltipText">
<template #ee-specific-component>
<span class="some-ee-specific">EE Specific Value</span>
<button @click="submit">Click Me</button>
</template>
</my-component>
</template>
```
1. Finally, wherever the component is needed we can require it like so
`import MyComponent from 'ee_else_ce/path/my_component'.vue`
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- this way the correct component is included for either the CE or EE implementation
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**For EE components that need different results for the same computed values, we can pass in props to the CE wrapper as seen in the example.**
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- **EE Child components**
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- Since we are using the asynchronous loading to check which component to load, we'd still use the component's name, check [this example](#extend-vue-applications-with-ee-vue-components).
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- **EE extra HTML**
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- For the templates that have extra HTML in EE we should move it into a new component and use the `ee_else_ce` dynamic import
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#### Extend other JS code
To extend JS files, complete the following steps:
1. Use the `ee_else_ce` helper, where that EE only code must be inside the `ee/` folder.
1. Create an EE file with only the EE, and extend the CE counterpart.
1. For code inside functions that can't be extended, move the code to a new file and use `ee_else_ce` helper:
```javascript
import eeCode from 'ee_else_ce/ee_code';
function test() {
const test = 'a';
eeCode();
return test;
}
```
In some cases, you'll need to extend other logic in your application. To extend your JS
modules, create an EE version of the file and extend it with your custom logic:
```javascript
// app/assets/javascripts/feature/utils.js
export const myFunction = () => {
// ...
};
// ... other CE functions ...
```
```javascript
// ee/app/assets/javascripts/feature/utils.js
import {
myFunction as ceMyFunction,
} from '~/feature/utils';
/* eslint-disable import/export */
// Export same utils as CE
export * from '~/feature/utils';
// Only override `myFunction`
export const myFunction = () => {
const result = ceMyFunction();
// add EE feature logic
return result;
};
/* eslint-enable import/export */
```
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#### Testing modules using EE/CE aliases
When writing Frontend tests, if the module under test imports other modules with `ee_else_ce/...` and these modules are also needed by the relevant test, then the relevant test **must** import these modules with `ee_else_ce/...`. This avoids unexpected EE or FOSS failures, and helps ensure the EE behaves like CE when it is unlicensed.
For example:
```vue
<script>
// ~/foo/component_under_test.vue
import FriendComponent from 'ee_else_ce/components/friend.vue;'
export default {
name: 'ComponentUnderTest',
components: { FriendComponent }.
}
</script>
<template>
<friend-component />
</template>
```
```javascript
// spec/frontend/foo/component_under_test_spec.js
// ...
// because we referenced the component using ee_else_ce we have to do the same in the spec.
import Friend from 'ee_else_ce/components/friend.vue;'
describe('ComponentUnderTest', () => {
const findFriend = () => wrapper.find(Friend);
it('renders friend', () => {
// This would fail in CE if we did `ee/component...`
// and would fail in EE if we did `~/component...`
expect(findFriend().exists()).toBe(true);
});
});
```
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#### SCSS code in `assets/stylesheets`
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If a component you're adding styles for is limited to EE, it is better to have a
separate SCSS file in an appropriate directory within `app/assets/stylesheets`.
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In some cases, this is not entirely possible or creating dedicated SCSS file is an overkill,
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for example, a text style of some component is different for EE. In such cases,
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styles are usually kept in a stylesheet that is common for both CE and EE, and it is wise
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to isolate such ruleset from rest of CE rules (along with adding comment describing the same)
to avoid conflicts during CE to EE merge.
```scss
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// Bad
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.section-body {
.section-title {
background: $gl-header-color;
}
&.ee-section-body {
.section-title {
background: $gl-header-color-cyan;
}
}
}
```
```scss
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// Good
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.section-body {
.section-title {
background: $gl-header-color;
}
}
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// EE-specific start
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.section-body.ee-section-body {
.section-title {
background: $gl-header-color-cyan;
}
}
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// EE-specific end
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```
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### GitLab-svgs
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Conflicts in `app/assets/images/icons.json` or `app/assets/images/icons.svg` can
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be resolved by regenerating those assets with
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[`yarn run svg`](https://gitlab.com/gitlab-org/gitlab-svgs).