2017-08-17 22:00:37 +05:30
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# Performance
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## Best Practices
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### Realtime Components
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When writing code for realtime features we have to keep a couple of things in mind:
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1. Do not overload the server with requests.
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1. It should feel realtime.
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Thus, we must strike a balance between sending requests and the feeling of realtime.
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Use the following rules when creating realtime solutions.
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1. The server will tell you how much to poll by sending `Poll-Interval` in the header.
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Use that as your polling interval. This way it is [easy for system administrators to change the
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polling rate](../../administration/polling.md).
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A `Poll-Interval: -1` means you should disable polling, and this must be implemented.
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1. A response with HTTP status different from 2XX should disable polling as well.
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1. Use a common library for polling.
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1. Poll on active tabs only. Please use [Visibility](https://github.com/ai/visibilityjs).
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1. Use regular polling intervals, do not use backoff polling, or jitter, as the interval will be
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controlled by the server.
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1. The backend code will most likely be using etags. You do not and should not check for status
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`304 Not Modified`. The browser will transform it for you.
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2018-05-09 12:01:36 +05:30
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### Lazy Loading Images
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2018-11-18 11:00:15 +05:30
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To improve the time to first render we are using lazy loading for images. This works by setting
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the actual image source on the `data-src` attribute. After the HTML is rendered and JavaScript is loaded,
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2017-09-10 17:25:29 +05:30
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the value of `data-src` will be moved to `src` automatically if the image is in the current viewport.
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2019-03-02 22:35:43 +05:30
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- Prepare images in HTML for lazy loading by renaming the `src` attribute to `data-src` AND adding the class `lazy`.
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- If you are using the Rails `image_tag` helper, all images will be lazy-loaded by default unless `lazy: false` is provided.
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If you are asynchronously adding content which contains lazy images then you need to call the function
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`gl.lazyLoader.searchLazyImages()` which will search for lazy images and load them if needed.
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But in general it should be handled automatically through a `MutationObserver` in the lazy loading function.
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2018-03-27 19:54:05 +05:30
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### Animations
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Only animate `opacity` & `transform` properties. Other properties (such as `top`, `left`, `margin`, and `padding`) all cause
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Layout to be recalculated, which is much more expensive. For details on this, see "Styles that Affect Layout" in
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[High Performance Animations][high-perf-animations].
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If you _do_ need to change layout (e.g. a sidebar that pushes main content over), prefer [FLIP][flip] to change expensive
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properties once, and handle the actual animation with transforms.
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2017-08-17 22:00:37 +05:30
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## Reducing Asset Footprint
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2018-05-09 12:01:36 +05:30
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### Universal code
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2018-05-09 12:01:36 +05:30
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Code that is contained within `main.js` and `commons/index.js` are loaded and
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run on _all_ pages. **DO NOT ADD** anything to these files unless it is truly
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needed _everywhere_. These bundles include ubiquitous libraries like `vue`,
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`axios`, and `jQuery`, as well as code for the main navigation and sidebar.
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Where possible we should aim to remove modules from these bundles to reduce our
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code footprint.
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### Page-specific JavaScript
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2018-05-09 12:01:36 +05:30
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Webpack has been configured to automatically generate entry point bundles based
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on the file structure within `app/assets/javascripts/pages/*`. The directories
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within the `pages` directory correspond to Rails controllers and actions. These
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auto-generated bundles will be automatically included on the corresponding
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pages.
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For example, if you were to visit [gitlab.com/gitlab-org/gitlab-ce/issues](https://gitlab.com/gitlab-org/gitlab-ce/issues),
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you would be accessing the `app/controllers/projects/issues_controller.rb`
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controller with the `index` action. If a corresponding file exists at
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`pages/projects/issues/index/index.js`, it will be compiled into a webpack
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bundle and included on the page.
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> **Note:** Previously we had encouraged the use of
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> `content_for :page_specific_javascripts` within haml files, along with
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> manually generated webpack bundles. However under this new system you should
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> not ever need to manually add an entry point to the `webpack.config.js` file.
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>
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> **Tip:**
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> If you are unsure what controller and action corresponds to a given page, you
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> can find this out by inspecting `document.body.dataset.page` within your
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> browser's developer console while on any page within gitlab.
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#### Important Considerations:
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- **Keep Entry Points Lite:**
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Page-specific javascript entry points should be as lite as possible. These
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files are exempt from unit tests, and should be used primarily for
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instantiation and dependency injection of classes and methods that live in
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modules outside of the entry point script. Just import, read the DOM,
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instantiate, and nothing else.
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- **Entry Points May Be Asynchronous:**
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_DO NOT ASSUME_ that the DOM has been fully loaded and available when an
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entry point script is run. If you require that some code be run after the
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DOM has loaded, you should attach an event handler to the `DOMContentLoaded`
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event with:
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```javascript
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import initMyWidget from './my_widget';
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2018-05-09 12:01:36 +05:30
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document.addEventListener('DOMContentLoaded', () => {
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initMyWidget();
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});
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```
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2018-11-18 11:00:15 +05:30
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- **Supporting Module Placement:**
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- If a class or a module is _specific to a particular route_, try to locate
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it close to the entry point it will be used. For instance, if
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`my_widget.js` is only imported within `pages/widget/show/index.js`, you
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should place the module at `pages/widget/show/my_widget.js` and import it
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with a relative path (e.g. `import initMyWidget from './my_widget';`).
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- If a class or module is _used by multiple routes_, place it within a
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shared directory at the closest common parent directory for the entry
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points that import it. For example, if `my_widget.js` is imported within
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both `pages/widget/show/index.js` and `pages/widget/run/index.js`, then
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place the module at `pages/widget/shared/my_widget.js` and import it with
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a relative path if possible (e.g. `../shared/my_widget`).
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- **Enterprise Edition Caveats:**
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For GitLab Enterprise Edition, page-specific entry points will override their
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Community Edition counterparts with the same name, so if
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`ee/app/assets/javascripts/pages/foo/bar/index.js` exists, it will take
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precedence over `app/assets/javascripts/pages/foo/bar/index.js`. If you want
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to minimize duplicate code, you can import one entry point from the other.
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This is not done automatically to allow for flexibility in overriding
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functionality.
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2017-08-17 22:00:37 +05:30
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### Code Splitting
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2018-05-09 12:01:36 +05:30
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For any code that does not need to be run immediately upon page load, (e.g.
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modals, dropdowns, and other behaviors that can be lazy-loaded), you can split
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your module into asynchronous chunks with dynamic import statements. These
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imports return a Promise which will be resolved once the script has loaded:
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```javascript
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import(/* webpackChunkName: 'emoji' */ '~/emoji')
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.then(/* do something */)
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.catch(/* report error */)
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```
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Please try to use `webpackChunkName` when generating these dynamic imports as
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it will provide a deterministic filename for the chunk which can then be cached
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the browser across GitLab versions.
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More information is available in [webpack's code splitting documentation](https://webpack.js.org/guides/code-splitting/#dynamic-imports).
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### Minimizing page size
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A smaller page size means the page loads faster (especially important on mobile
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and poor connections), the page is parsed more quickly by the browser, and less
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data is used for users with capped data plans.
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General tips:
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- Don't add new fonts.
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- Prefer font formats with better compression, e.g. WOFF2 is better than WOFF, which is better than TTF.
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- Compress and minify assets wherever possible (For CSS/JS, Sprockets and webpack do this for us).
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- If some functionality can reasonably be achieved without adding extra libraries, avoid them.
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- Use page-specific JavaScript as described above to load libraries that are only needed on certain pages.
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- Use code-splitting dynamic imports wherever possible to lazy-load code that is not needed initially.
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2018-03-27 19:54:05 +05:30
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- [High Performance Animations][high-perf-animations]
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2017-08-17 22:00:37 +05:30
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-------
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## Additional Resources
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- [WebPage Test][web-page-test] for testing site loading time and size.
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- [Google PageSpeed Insights][pagespeed-insights] grades web pages and provides feedback to improve the page.
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- [Profiling with Chrome DevTools][google-devtools-profiling]
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- [Browser Diet][browser-diet] is a community-built guide that catalogues practical tips for improving web page performance.
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[web-page-test]: http://www.webpagetest.org/
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[pagespeed-insights]: https://developers.google.com/speed/pagespeed/insights/
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[google-devtools-profiling]: https://developers.google.com/web/tools/chrome-devtools/profile/?hl=en
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[browser-diet]: https://browserdiet.com/
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[high-perf-animations]: https://www.html5rocks.com/en/tutorials/speed/high-performance-animations/
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[flip]: https://aerotwist.com/blog/flip-your-animations/
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