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- job = build.present(current_user: current_user)
- pipeline = job.pipeline
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- admin = local_assigns.fetch(:admin, false)
- ref = local_assigns.fetch(:ref, nil)
- commit_sha = local_assigns.fetch(:commit_sha, nil)
- retried = local_assigns.fetch(:retried, false)
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- pipeline_link = local_assigns.fetch(:pipeline_link, false)
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- stage = local_assigns.fetch(:stage, false)
- allow_retry = local_assigns.fetch(:allow_retry, false)
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-# This prevents initializing another Ci::Status object where 'status' is used
- status = job.detailed_status(current_user)
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%tr.build.commit{ class: ('retried' if retried) }
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%td.status
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-# Sending 'status' prevents calling the user relation inside the presenter, generating N+1,
-# see https://gitlab.com/gitlab-org/gitlab/-/merge_requests/68743
= render "ci/status/badge", status: status, title: job.status_title(status)
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%td
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- if can?(current_user, :read_build, job)
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= link_to job.name, project_job_path(job.project, job), class: 'gl-text-blue-600!'
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- else
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%span.gl-text-blue-600!
= job.name
%td.branch-commit.gl-text-gray-900
%span.build-link ##{job.id}
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- if ref
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- if job.ref
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.icon-container.gl-display-inline-block
= job.tag? ? sprite_icon('label', css_class: 'sprite') : sprite_icon('fork', css_class: 'sprite')
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= link_to job.ref, project_ref_path(job.project, job.ref), class: "ref-name"
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- else
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.light= _('none')
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.icon-container.commit-icon
= custom_icon("icon_commit")
- if commit_sha
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= link_to job.short_sha, project_commit_path(job.project, job.sha), class: "commit-sha mr-0"
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- if job.stuck?
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%span.has-tooltip{ title: _('Job is stuck. Check runners.') }
= sprite_icon('warning', css_class: 'text-warning!')
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- if retried
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%span.has-tooltip{ title: _('Job was retried') }
= sprite_icon('retry', css_class: 'text-warning')
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.label-container
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- if job.tags.any?
- job.tags.each do |tag|
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%span.badge.badge-pill.gl-badge.sm.badge-primary
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= tag
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- if job.try(:trigger_request)
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%span.badge.badge-pill.gl-badge.sm.badge-info= _('triggered')
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- if job.try(:allow_failure) && !job.success?
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%span.badge.badge-pill.gl-badge.sm.badge-warning= _('allowed to fail')
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- if job.schedulable?
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%span.badge.badge-pill.gl-badge.sm.badge-info= s_('DelayedJobs|delayed')
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- elsif job.action?
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%span.badge.badge-pill.gl-badge.sm.badge-info= _('manual')
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- if pipeline_link
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%td
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= link_to pipeline_path(pipeline) do
%span.pipeline-id ##{pipeline.id}
%span by
- if pipeline.user
= user_avatar(user: pipeline.user, size: 20)
- else
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%span.monospace API
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- if admin
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%td
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- if job.project
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= link_to job.project.full_name, admin_project_path(job.project)
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%td
- if job.try(:runner)
= runner_link(job.runner)
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- else
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.light= _('none')
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- if stage
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%td
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= job.stage
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%td
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- if job.duration
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%p.duration
= custom_icon("icon_timer")
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= duration_in_numbers(job.duration)
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- if job.finished_at
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%p.finished-at
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= sprite_icon("calendar")
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%span= time_ago_with_tooltip(job.finished_at)
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%td.coverage
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- if job.try(:coverage)
#{job.coverage}%
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%td
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.gl-text-right
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.btn-group
- if can?(current_user, :read_job_artifacts, job) && job.artifacts?
= link_to download_project_job_artifacts_path(job.project, job), rel: 'nofollow', download: '', title: _('Download artifacts'), class: 'gl-button btn btn-default btn-icon' do
= sprite_icon('download', css_class: 'gl-icon')
- if can?(current_user, :update_build, job)
- if job.active?
= link_to cancel_project_job_path(job.project, job, continue: { to: request.fullpath }), method: :post, title: _('Cancel'), class: 'gl-button btn btn-default btn-icon' do
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= sprite_icon('cancel', css_class: 'gl-icon')
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- elsif job.scheduled?
.gl-button.btn.btn-default.btn-icon.disabled{ disabled: true }
= sprite_icon('planning', css_class: 'gl-icon')
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%time.js-remaining-time{ datetime: job.scheduled_at.utc.iso8601 }
= duration_in_numbers(job.execute_in)
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- confirmation_message = s_("DelayedJobs|Are you sure you want to run %{job_name} immediately? This job will run automatically after it's timer finishes.") % { job_name: job.name }
= link_to play_project_job_path(job.project, job, return_to: request.original_url),
method: :post,
title: s_('DelayedJobs|Start now'),
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class: 'gl-button btn btn-default btn-icon has-tooltip',
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data: { confirm: confirmation_message } do
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= sprite_icon('play', css_class: 'gl-icon')
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= link_to unschedule_project_job_path(job.project, job, return_to: request.original_url),
method: :post,
title: s_('DelayedJobs|Unschedule'),
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class: 'gl-button btn btn-default btn-icon has-tooltip' do
= sprite_icon('time-out', css_class: 'gl-icon')
- elsif allow_retry
- if job.playable? && !admin && can?(current_user, :update_build, job)
= link_to play_project_job_path(job.project, job, return_to: request.original_url), method: :post, title: _('Play'), class: 'gl-button btn btn-default btn-icon' do
= sprite_icon('play', css_class: 'gl-icon')
- elsif job.retryable?
= link_to retry_project_job_path(job.project, job, return_to: request.original_url), method: :post, title: _('Retry'), class: 'gl-button btn btn-default btn-icon' do
= sprite_icon('repeat', css_class: 'gl-icon')