2020-10-24 23:57:45 +05:30
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import * as Sentry from '@sentry/browser';
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2020-05-24 23:13:21 +05:30
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import { escape } from 'lodash';
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2019-12-04 20:38:33 +05:30
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import { spriteIcon } from './lib/utils/common_utils';
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2018-03-17 18:26:18 +05:30
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2020-03-13 15:44:24 +05:30
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const FLASH_TYPES = {
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ALERT: 'alert',
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NOTICE: 'notice',
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SUCCESS: 'success',
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WARNING: 'warning',
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};
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2018-03-17 18:26:18 +05:30
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const hideFlash = (flashEl, fadeTransition = true) => {
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if (fadeTransition) {
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Object.assign(flashEl.style, {
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2020-03-13 15:44:24 +05:30
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transition: 'opacity 0.15s',
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2018-03-17 18:26:18 +05:30
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opacity: '0',
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2017-08-17 22:00:37 +05:30
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});
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2018-03-17 18:26:18 +05:30
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}
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2017-09-10 17:25:29 +05:30
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2018-12-13 13:39:08 +05:30
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flashEl.addEventListener(
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'transitionend',
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() => {
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flashEl.remove();
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window.dispatchEvent(new Event('resize'));
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if (document.body.classList.contains('flash-shown'))
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document.body.classList.remove('flash-shown');
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},
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{
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once: true,
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passive: true,
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},
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);
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2017-09-10 17:25:29 +05:30
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2018-03-17 18:26:18 +05:30
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if (!fadeTransition) flashEl.dispatchEvent(new Event('transitionend'));
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};
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2017-09-10 17:25:29 +05:30
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2018-03-17 18:26:18 +05:30
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const createAction = config => `
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<a
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href="${config.href || '#'}"
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class="flash-action"
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${config.href ? '' : 'role="button"'}
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>
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2020-05-24 23:13:21 +05:30
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${escape(config.title)}
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2018-03-17 18:26:18 +05:30
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</a>
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`;
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2017-09-10 17:25:29 +05:30
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2019-12-04 20:38:33 +05:30
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const createFlashEl = (message, type) => `
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2019-12-26 22:10:19 +05:30
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<div class="flash-${type}">
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2019-12-04 20:38:33 +05:30
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<div class="flash-text">
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2020-05-24 23:13:21 +05:30
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${escape(message)}
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2019-12-21 20:55:43 +05:30
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<div class="close-icon-wrapper js-close-icon">
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${spriteIcon('close', 'close-icon')}
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</div>
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2018-03-17 18:26:18 +05:30
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</div>
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</div>
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`;
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const removeFlashClickListener = (flashEl, fadeTransition) => {
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2019-12-21 20:55:43 +05:30
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flashEl
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.querySelector('.js-close-icon')
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.addEventListener('click', () => hideFlash(flashEl, fadeTransition));
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2018-03-17 18:26:18 +05:30
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};
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/*
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* Flash banner supports different types of Flash configurations
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* along with ability to provide actionConfig which can be used to show
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* additional action or link on banner next to message
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*
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* @param {String} message Flash message text
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2020-03-13 15:44:24 +05:30
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* @param {String} type Type of Flash, it can be `notice`, `success`, `warning` or `alert` (default)
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2018-03-17 18:26:18 +05:30
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* @param {Object} parent Reference to parent element under which Flash needs to appear
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* @param {Object} actonConfig Map of config to show action on banner
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* @param {String} href URL to which action config should point to (default: '#')
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* @param {String} title Title of action
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* @param {Function} clickHandler Method to call when action is clicked on
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* @param {Boolean} fadeTransition Boolean to determine whether to fade the alert out
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*/
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2020-10-24 23:57:45 +05:30
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const deprecatedCreateFlash = function deprecatedCreateFlash(
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2018-03-17 18:26:18 +05:30
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message,
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2020-03-13 15:44:24 +05:30
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type = FLASH_TYPES.ALERT,
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2018-03-17 18:26:18 +05:30
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parent = document,
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actionConfig = null,
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fadeTransition = true,
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addBodyClass = false,
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) {
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const flashContainer = parent.querySelector('.flash-container');
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if (!flashContainer) return null;
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2019-12-04 20:38:33 +05:30
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flashContainer.innerHTML = createFlashEl(message, type);
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2018-03-17 18:26:18 +05:30
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const flashEl = flashContainer.querySelector(`.flash-${type}`);
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if (actionConfig) {
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flashEl.innerHTML += createAction(actionConfig);
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if (actionConfig.clickHandler) {
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2018-12-13 13:39:08 +05:30
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flashEl
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.querySelector('.flash-action')
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.addEventListener('click', e => actionConfig.clickHandler(e));
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2017-08-17 22:00:37 +05:30
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}
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}
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2016-09-13 17:45:13 +05:30
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2019-12-21 20:55:43 +05:30
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removeFlashClickListener(flashEl, fadeTransition);
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2018-03-17 18:26:18 +05:30
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flashContainer.style.display = 'block';
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if (addBodyClass) document.body.classList.add('flash-shown');
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return flashContainer;
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};
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2020-10-24 23:57:45 +05:30
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/*
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* Flash banner supports different types of Flash configurations
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* along with ability to provide actionConfig which can be used to show
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* additional action or link on banner next to message
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*
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* @param {Object} options Options to control the flash message
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* @param {String} options.message Flash message text
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* @param {String} options.type Type of Flash, it can be `notice`, `success`, `warning` or `alert` (default)
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* @param {Object} options.parent Reference to parent element under which Flash needs to appear
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* @param {Object} options.actonConfig Map of config to show action on banner
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* @param {String} href URL to which action config should point to (default: '#')
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* @param {String} title Title of action
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* @param {Function} clickHandler Method to call when action is clicked on
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* @param {Boolean} options.fadeTransition Boolean to determine whether to fade the alert out
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* @param {Boolean} options.captureError Boolean to determine whether to send error to sentry
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* @param {Object} options.error Error to be captured in sentry
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*/
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const createFlash = function createFlash({
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message,
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type = FLASH_TYPES.ALERT,
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parent = document,
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actionConfig = null,
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fadeTransition = true,
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addBodyClass = false,
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captureError = false,
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error = null,
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}) {
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const flashContainer = parent.querySelector('.flash-container');
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if (!flashContainer) return null;
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flashContainer.innerHTML = createFlashEl(message, type);
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const flashEl = flashContainer.querySelector(`.flash-${type}`);
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if (actionConfig) {
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flashEl.insertAdjacentHTML('beforeend', createAction(actionConfig));
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if (actionConfig.clickHandler) {
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flashEl
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.querySelector('.flash-action')
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.addEventListener('click', e => actionConfig.clickHandler(e));
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}
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}
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removeFlashClickListener(flashEl, fadeTransition);
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flashContainer.classList.add('gl-display-block');
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if (addBodyClass) document.body.classList.add('flash-shown');
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if (captureError && error) Sentry.captureException(error);
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return flashContainer;
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};
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2020-03-13 15:44:24 +05:30
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export {
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createFlash as default,
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2020-10-24 23:57:45 +05:30
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deprecatedCreateFlash,
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2020-03-13 15:44:24 +05:30
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createFlashEl,
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createAction,
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hideFlash,
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removeFlashClickListener,
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FLASH_TYPES,
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};
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2020-11-24 15:15:51 +05:30
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window.Flash = createFlash;
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