145 lines
3.7 KiB
JavaScript
145 lines
3.7 KiB
JavaScript
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import { throttle } from 'lodash';
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import { RenderBalancer } from '~/streaming/render_balancer';
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import {
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BALANCE_RATE,
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HIGH_FRAME_TIME,
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LOW_FRAME_TIME,
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MAX_CHUNK_SIZE,
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MIN_CHUNK_SIZE,
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TIMEOUT,
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} from '~/streaming/constants';
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const defaultConfig = {
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balanceRate: BALANCE_RATE,
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minChunkSize: MIN_CHUNK_SIZE,
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maxChunkSize: MAX_CHUNK_SIZE,
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lowFrameTime: LOW_FRAME_TIME,
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highFrameTime: HIGH_FRAME_TIME,
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timeout: TIMEOUT,
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};
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function concatUint8Arrays(a, b) {
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const array = new Uint8Array(a.length + b.length);
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array.set(a, 0);
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array.set(b, a.length);
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return array;
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}
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// This class is used to write chunks with a balanced size
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// to avoid blocking main thread for too long.
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//
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// A chunk can be:
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// 1. Too small
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// 2. Too large
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// 3. Delayed in time
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//
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// This class resolves all these problems by
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// 1. Splitting or concatenating chunks to met the size criteria
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// 2. Rendering current chunk buffer immediately if enough time has passed
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//
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// The size of the chunk is determined by RenderBalancer,
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// It measures execution time for each chunk write and adjusts next chunk size.
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export class ChunkWriter {
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buffer = null;
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decoder = new TextDecoder('utf-8');
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timeout = null;
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constructor(htmlStream, config) {
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this.htmlStream = htmlStream;
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const { balanceRate, minChunkSize, maxChunkSize, lowFrameTime, highFrameTime, timeout } = {
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...defaultConfig,
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...config,
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};
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// ensure we still render chunks over time if the size criteria is not met
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this.scheduleAccumulatorFlush = throttle(this.flushAccumulator.bind(this), timeout);
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const averageSize = Math.round((maxChunkSize + minChunkSize) / 2);
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this.size = Math.max(averageSize, minChunkSize);
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this.balancer = new RenderBalancer({
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lowFrameTime,
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highFrameTime,
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decrease: () => {
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this.size = Math.round(Math.max(this.size / balanceRate, minChunkSize));
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},
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increase: () => {
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this.size = Math.round(Math.min(this.size * balanceRate, maxChunkSize));
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},
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});
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}
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write(chunk) {
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this.scheduleAccumulatorFlush.cancel();
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if (this.buffer) {
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this.buffer = concatUint8Arrays(this.buffer, chunk);
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} else {
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this.buffer = chunk;
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}
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// accumulate chunks until the size is fulfilled
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if (this.size > this.buffer.length) {
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this.scheduleAccumulatorFlush();
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return Promise.resolve();
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}
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return this.balancedWrite();
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}
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balancedWrite() {
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let cursor = 0;
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return this.balancer.render(() => {
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const chunkPart = this.buffer.subarray(cursor, cursor + this.size);
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// accumulate chunks until the size is fulfilled
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// this is a hot path for the last chunkPart of the chunk
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if (chunkPart.length < this.size) {
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this.buffer = chunkPart;
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this.scheduleAccumulatorFlush();
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return false;
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}
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this.writeToDom(chunkPart);
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cursor += this.size;
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if (cursor >= this.buffer.length) {
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this.buffer = null;
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return false;
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}
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// continue render
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return true;
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});
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}
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writeToDom(chunk, stream = true) {
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// stream: true allows us to split chunks with multi-part words
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const decoded = this.decoder.decode(chunk, { stream });
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this.htmlStream.write(decoded);
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}
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flushAccumulator() {
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if (this.buffer) {
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this.writeToDom(this.buffer);
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this.buffer = null;
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}
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}
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close() {
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this.scheduleAccumulatorFlush.cancel();
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if (this.buffer) {
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// last chunk should have stream: false to indicate the end of the stream
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this.writeToDom(this.buffer, false);
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this.buffer = null;
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}
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this.htmlStream.close();
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}
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abort() {
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this.scheduleAccumulatorFlush.cancel();
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this.buffer = null;
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this.htmlStream.abort();
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}
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}
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