f5abe2f563
* Upgrade blevesearch dependency to v2.0.1 * Update rupture to v1.0.0 * Fix test
111 lines
2.6 KiB
Go
Vendored
111 lines
2.6 KiB
Go
Vendored
// Copyright (c) 2019 Couchbase, Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// This implementation is inspired from the geohash-js
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// ref: https://github.com/davetroy/geohash-js
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package geo
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// encoding encapsulates an encoding defined by a given base32 alphabet.
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type encoding struct {
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enc string
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dec [256]byte
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}
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// newEncoding constructs a new encoding defined by the given alphabet,
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// which must be a 32-byte string.
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func newEncoding(encoder string) *encoding {
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e := new(encoding)
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e.enc = encoder
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for i := 0; i < len(e.dec); i++ {
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e.dec[i] = 0xff
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}
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for i := 0; i < len(encoder); i++ {
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e.dec[encoder[i]] = byte(i)
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}
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return e
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}
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// base32encoding with the Geohash alphabet.
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var base32encoding = newEncoding("0123456789bcdefghjkmnpqrstuvwxyz")
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var masks = []uint64{16, 8, 4, 2, 1}
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// DecodeGeoHash decodes the string geohash faster with
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// higher precision. This api is in experimental phase.
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func DecodeGeoHash(geoHash string) (float64, float64) {
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even := true
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lat := []float64{-90.0, 90.0}
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lon := []float64{-180.0, 180.0}
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for i := 0; i < len(geoHash); i++ {
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cd := uint64(base32encoding.dec[geoHash[i]])
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for j := 0; j < 5; j++ {
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if even {
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if cd&masks[j] > 0 {
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lon[0] = (lon[0] + lon[1]) / 2
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} else {
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lon[1] = (lon[0] + lon[1]) / 2
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}
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} else {
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if cd&masks[j] > 0 {
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lat[0] = (lat[0] + lat[1]) / 2
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} else {
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lat[1] = (lat[0] + lat[1]) / 2
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}
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}
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even = !even
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}
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}
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return (lat[0] + lat[1]) / 2, (lon[0] + lon[1]) / 2
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}
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func EncodeGeoHash(lat, lon float64) string {
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even := true
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lats := []float64{-90.0, 90.0}
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lons := []float64{-180.0, 180.0}
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precision := 12
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var ch, bit uint64
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var geoHash string
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for len(geoHash) < precision {
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if even {
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mid := (lons[0] + lons[1]) / 2
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if lon > mid {
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ch |= masks[bit]
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lons[0] = mid
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} else {
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lons[1] = mid
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}
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} else {
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mid := (lats[0] + lats[1]) / 2
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if lat > mid {
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ch |= masks[bit]
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lats[0] = mid
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} else {
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lats[1] = mid
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}
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}
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even = !even
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if bit < 4 {
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bit++
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} else {
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geoHash += string(base32encoding.enc[ch])
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ch = 0
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bit = 0
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}
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}
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return geoHash
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}
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