* Dropped unused codekit config * Integrated dynamic and static bindata for public * Ignore public bindata * Add a general generate make task * Integrated flexible public assets into web command * Updated vendoring, added all missiong govendor deps * Made the linter happy with the bindata and dynamic code * Moved public bindata definition to modules directory * Ignoring the new bindata path now * Updated to the new public modules import path * Updated public bindata command and drop the new prefix
40 lines
962 B
Go
40 lines
962 B
Go
package etcd
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// Delete deletes the given key.
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//
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// When recursive set to false, if the key points to a
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// directory the method will fail.
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//
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// When recursive set to true, if the key points to a file,
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// the file will be deleted; if the key points to a directory,
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// then everything under the directory (including all child directories)
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// will be deleted.
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func (c *Client) Delete(key string, recursive bool) (*Response, error) {
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raw, err := c.RawDelete(key, recursive, false)
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if err != nil {
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return nil, err
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}
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return raw.Unmarshal()
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}
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// DeleteDir deletes an empty directory or a key value pair
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func (c *Client) DeleteDir(key string) (*Response, error) {
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raw, err := c.RawDelete(key, false, true)
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if err != nil {
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return nil, err
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}
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return raw.Unmarshal()
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}
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func (c *Client) RawDelete(key string, recursive bool, dir bool) (*RawResponse, error) {
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ops := Options{
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"recursive": recursive,
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"dir": dir,
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}
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return c.delete(key, ops)
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}
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