175 lines
4.5 KiB
Go
175 lines
4.5 KiB
Go
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// Package renderer renders the given AST to certain formats.
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package renderer
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import (
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"bufio"
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"io"
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"sync"
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"github.com/yuin/goldmark/ast"
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"github.com/yuin/goldmark/util"
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)
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// A Config struct is a data structure that holds configuration of the Renderer.
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type Config struct {
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Options map[OptionName]interface{}
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NodeRenderers util.PrioritizedSlice
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}
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// NewConfig returns a new Config
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func NewConfig() *Config {
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return &Config{
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Options: map[OptionName]interface{}{},
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NodeRenderers: util.PrioritizedSlice{},
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}
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}
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// An OptionName is a name of the option.
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type OptionName string
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// An Option interface is a functional option type for the Renderer.
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type Option interface {
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SetConfig(*Config)
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}
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type withNodeRenderers struct {
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value []util.PrioritizedValue
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}
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func (o *withNodeRenderers) SetConfig(c *Config) {
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c.NodeRenderers = append(c.NodeRenderers, o.value...)
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}
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// WithNodeRenderers is a functional option that allow you to add
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// NodeRenderers to the renderer.
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func WithNodeRenderers(ps ...util.PrioritizedValue) Option {
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return &withNodeRenderers{ps}
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}
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type withOption struct {
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name OptionName
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value interface{}
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}
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func (o *withOption) SetConfig(c *Config) {
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c.Options[o.name] = o.value
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}
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// WithOption is a functional option that allow you to set
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// an arbitrary option to the parser.
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func WithOption(name OptionName, value interface{}) Option {
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return &withOption{name, value}
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}
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// A SetOptioner interface sets given option to the object.
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type SetOptioner interface {
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// SetOption sets given option to the object.
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// Unacceptable options may be passed.
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// Thus implementations must ignore unacceptable options.
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SetOption(name OptionName, value interface{})
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}
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// NodeRendererFunc is a function that renders a given node.
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type NodeRendererFunc func(writer util.BufWriter, source []byte, n ast.Node, entering bool) (ast.WalkStatus, error)
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// A NodeRenderer interface offers NodeRendererFuncs.
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type NodeRenderer interface {
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// RendererFuncs registers NodeRendererFuncs to given NodeRendererFuncRegisterer.
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RegisterFuncs(NodeRendererFuncRegisterer)
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}
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// A NodeRendererFuncRegisterer registers
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type NodeRendererFuncRegisterer interface {
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// Register registers given NodeRendererFunc to this object.
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Register(ast.NodeKind, NodeRendererFunc)
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}
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// A Renderer interface renders given AST node to given
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// writer with given Renderer.
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type Renderer interface {
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Render(w io.Writer, source []byte, n ast.Node) error
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// AddOptions adds given option to this renderer.
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AddOptions(...Option)
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}
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type renderer struct {
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config *Config
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options map[OptionName]interface{}
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nodeRendererFuncsTmp map[ast.NodeKind]NodeRendererFunc
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maxKind int
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nodeRendererFuncs []NodeRendererFunc
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initSync sync.Once
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}
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// NewRenderer returns a new Renderer with given options.
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func NewRenderer(options ...Option) Renderer {
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config := NewConfig()
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for _, opt := range options {
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opt.SetConfig(config)
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}
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r := &renderer{
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options: map[OptionName]interface{}{},
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config: config,
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nodeRendererFuncsTmp: map[ast.NodeKind]NodeRendererFunc{},
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}
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return r
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}
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func (r *renderer) AddOptions(opts ...Option) {
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for _, opt := range opts {
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opt.SetConfig(r.config)
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}
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}
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func (r *renderer) Register(kind ast.NodeKind, v NodeRendererFunc) {
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r.nodeRendererFuncsTmp[kind] = v
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if int(kind) > r.maxKind {
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r.maxKind = int(kind)
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}
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}
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// Render renders the given AST node to the given writer with the given Renderer.
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func (r *renderer) Render(w io.Writer, source []byte, n ast.Node) error {
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r.initSync.Do(func() {
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r.options = r.config.Options
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r.config.NodeRenderers.Sort()
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l := len(r.config.NodeRenderers)
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for i := l - 1; i >= 0; i-- {
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v := r.config.NodeRenderers[i]
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nr, _ := v.Value.(NodeRenderer)
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if se, ok := v.Value.(SetOptioner); ok {
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for oname, ovalue := range r.options {
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se.SetOption(oname, ovalue)
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}
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}
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nr.RegisterFuncs(r)
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}
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r.nodeRendererFuncs = make([]NodeRendererFunc, r.maxKind+1)
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for kind, nr := range r.nodeRendererFuncsTmp {
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r.nodeRendererFuncs[kind] = nr
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}
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r.config = nil
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r.nodeRendererFuncsTmp = nil
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})
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writer, ok := w.(util.BufWriter)
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if !ok {
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writer = bufio.NewWriter(w)
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}
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err := ast.Walk(n, func(n ast.Node, entering bool) (ast.WalkStatus, error) {
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s := ast.WalkStatus(ast.WalkContinue)
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var err error
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f := r.nodeRendererFuncs[n.Kind()]
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if f != nil {
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s, err = f(writer, source, n, entering)
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}
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return s, err
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})
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if err != nil {
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return err
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}
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return writer.Flush()
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}
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