141 lines
5.3 KiB
JavaScript
141 lines
5.3 KiB
JavaScript
/*
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Copyright 2020 Bruno Windels <bruno@windels.cloud>
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import {LoadStatus, LoginFailure} from "../matrix/SessionContainer.js";
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import {SyncStatus} from "../matrix/Sync.js";
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import {ViewModel} from "./ViewModel.js";
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export class SessionLoadViewModel extends ViewModel {
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constructor(options) {
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super(options);
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const {createAndStartSessionContainer, sessionCallback, homeserver, deleteSessionOnCancel} = options;
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this._createAndStartSessionContainer = createAndStartSessionContainer;
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this._sessionCallback = sessionCallback;
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this._homeserver = homeserver;
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this._deleteSessionOnCancel = deleteSessionOnCancel;
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this._loading = false;
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this._error = null;
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}
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async start() {
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if (this._loading) {
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return;
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}
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try {
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this._loading = true;
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this.emitChange("loading");
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this._sessionContainer = this._createAndStartSessionContainer();
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this._waitHandle = this._sessionContainer.loadStatus.waitFor(s => {
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this.emitChange("loadLabel");
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// wait for initial sync, but not catchup sync
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const isCatchupSync = s === LoadStatus.FirstSync &&
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this._sessionContainer.sync.status.get() === SyncStatus.CatchupSync;
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return isCatchupSync ||
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s === LoadStatus.LoginFailed ||
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s === LoadStatus.Error ||
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s === LoadStatus.Ready;
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});
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try {
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await this._waitHandle.promise;
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} catch (err) {
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return; // aborted by goBack
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}
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// TODO: should we deal with no connection during initial sync
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// and we're retrying as well here?
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// e.g. show in the label what is going on wrt connectionstatus
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// much like we will once you are in the app. Probably a good idea
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// did it finish or get stuck at LoginFailed or Error?
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const loadStatus = this._sessionContainer.loadStatus.get();
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if (loadStatus === LoadStatus.FirstSync || loadStatus === LoadStatus.Ready) {
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this._sessionCallback(this._sessionContainer);
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}
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if (this._sessionContainer.loadError) {
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console.error("session load error", this._sessionContainer.loadError);
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}
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} catch (err) {
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this._error = err;
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console.error("error thrown during session load", err.stack);
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} finally {
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this._loading = false;
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// loadLabel in case of sc.loadError also gets updated through this
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this.emitChange("loading");
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}
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}
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async cancel() {
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try {
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if (this._sessionContainer) {
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this._sessionContainer.stop();
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if (this._deleteSessionOnCancel) {
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await this._sessionContainer.deletSession();
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}
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this._sessionContainer = null;
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}
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if (this._waitHandle) {
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// rejects with AbortError
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this._waitHandle.dispose();
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this._waitHandle = null;
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}
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this._sessionCallback();
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} catch (err) {
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this._error = err;
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this.emitChange();
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}
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}
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// to show a spinner or not
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get loading() {
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return this._loading;
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}
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get loadLabel() {
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const sc = this._sessionContainer;
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const error = this._error || (sc && sc.loadError);
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if (error || (sc && sc.loadStatus.get() === LoadStatus.Error)) {
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return `Something went wrong: ${error && error.message}.`;
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}
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if (sc) {
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switch (sc.loadStatus.get()) {
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case LoadStatus.NotLoading:
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return `Preparing…`;
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case LoadStatus.Login:
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return `Checking your login and password…`;
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case LoadStatus.LoginFailed:
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switch (sc.loginFailure) {
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case LoginFailure.LoginFailure:
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return `Your username and/or password don't seem to be correct.`;
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case LoginFailure.Connection:
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return `Can't connect to ${this._homeserver}.`;
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case LoginFailure.Unknown:
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return `Something went wrong while checking your login and password.`;
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}
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break;
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case LoadStatus.Loading:
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return `Loading your conversations…`;
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case LoadStatus.FirstSync:
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return `Getting your conversations from the server…`;
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default:
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return this._sessionContainer.loadStatus.get();
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}
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}
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return `Preparing…`;
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}
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}
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