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hydrogen-web/src/domain/session/room/timeline/tiles/GapTile.js
Bruno Windels 5445db2a42 allow injecting the tilesCreator from the Root/Session/RoomViewModel
this changes the API slightly to be more future-proof,
as we'll expose it in the SDK now.

The function now returns a SimpleTile constructor, rather than an
instance. This allows us to test if an entry would render in the
timeline without creating a tile, which is something we might want in
the matrix layer later on.

The function is now called tileClassForEntry, analogue to what we
do in TimelineView.
2022-04-08 12:52:30 +02:00

136 lines
4.2 KiB
JavaScript

/*
Copyright 2020 Bruno Windels <bruno@windels.cloud>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import {SimpleTile} from "./SimpleTile.js";
import {UpdateAction} from "../UpdateAction.js";
export class GapTile extends SimpleTile {
constructor(entry, options) {
super(entry, options);
this._loading = false;
this._error = null;
this._isAtTop = true;
this._siblingChanged = false;
}
async fill() {
if (!this._loading && !this._entry.edgeReached) {
this._loading = true;
this.emitChange("isLoading");
try {
await this._room.fillGap(this._entry, 10);
} catch (err) {
console.error(`room.fillGap(): ${err.message}:\n${err.stack}`);
this._error = err;
this.emitChange("error");
// rethrow so caller of this method
// knows not to keep calling this for now
throw err;
} finally {
this._loading = false;
this.emitChange("isLoading");
}
return true;
}
return false;
}
async notifyVisible() {
// we do (up to 10) backfills while no new tiles have been added to the timeline
// because notifyVisible won't be called again until something gets added to the timeline
let depth = 0;
let canFillMore;
this._siblingChanged = false;
do {
canFillMore = await this.fill();
depth = depth + 1;
} while (depth < 10 && !this._siblingChanged && canFillMore && !this.isDisposed);
}
get isAtTop() {
return this._isAtTop;
}
updatePreviousSibling(prev) {
super.updatePreviousSibling(prev);
const isAtTop = !prev;
if (this._isAtTop !== isAtTop) {
this._isAtTop = isAtTop;
this.emitChange("isAtTop");
}
this._siblingChanged = true;
}
updateNextSibling() {
// if the sibling of the gap changed while calling room.fill(),
// we intepret this as at least one new tile has been added to
// the timeline. See notifyVisible why this is important.
this._siblingChanged = true;
}
updateEntry(entry, params) {
super.updateEntry(entry, params);
if (!entry.isGap) {
return UpdateAction.Remove();
} else {
return UpdateAction.Nothing();
}
}
get shape() {
return "gap";
}
get isLoading() {
return this._loading;
}
get error() {
if (this._error) {
const dir = this._entry.prev_batch ? "previous" : "next";
return `Could not load ${dir} messages: ${this._error.message}`;
}
return null;
}
}
import {FragmentBoundaryEntry} from "../../../../../matrix/room/timeline/entries/FragmentBoundaryEntry.js";
export function tests() {
return {
"uses updated token to fill": async assert => {
let currentToken = 5;
const fragment = {
id: 0,
previousToken: currentToken,
roomId: "!abc"
};
const room = {
async fillGap(entry) {
assert.equal(entry.token, currentToken);
currentToken += 1;
const newEntry = entry.withUpdatedFragment(Object.assign({}, fragment, {previousToken: currentToken}));
tile.updateEntry(newEntry);
}
};
const tile = new GapTile(new FragmentBoundaryEntry(fragment, true), {roomVM: {room}});
await tile.fill();
await tile.fill();
await tile.fill();
assert.equal(currentToken, 8);
}
}
}