255 lines
13 KiB
JavaScript
255 lines
13 KiB
JavaScript
/*
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Copyright 2020 Bruno Windels <bruno@windels.cloud>
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import {EventKey} from "../EventKey";
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import {EventEntry} from "../entries/EventEntry.js";
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import {createEventEntry, directionalAppend} from "./common.js";
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import {RoomMember, EVENT_TYPE as MEMBER_EVENT_TYPE} from "../../members/RoomMember.js";
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export class GapWriter {
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constructor({roomId, storage, fragmentIdComparer, relationWriter}) {
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this._roomId = roomId;
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this._storage = storage;
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this._fragmentIdComparer = fragmentIdComparer;
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this._relationWriter = relationWriter;
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}
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// events is in reverse-chronological order (last event comes at index 0) if backwards
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async _findOverlappingEvents(fragmentEntry, events, txn, log) {
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let expectedOverlappingEventId;
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if (fragmentEntry.hasLinkedFragment) {
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expectedOverlappingEventId = await this._findExpectedOverlappingEventId(fragmentEntry, txn);
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}
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let remainingEvents = events;
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let nonOverlappingEvents = [];
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let neighbourFragmentEntry;
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while (remainingEvents && remainingEvents.length) {
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const eventIds = remainingEvents.map(e => e.event_id);
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const duplicateEventId = await txn.timelineEvents.findFirstOccurringEventId(this._roomId, eventIds);
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if (duplicateEventId) {
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const duplicateEventIndex = remainingEvents.findIndex(e => e.event_id === duplicateEventId);
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// should never happen, just being defensive as this *can't* go wrong
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if (duplicateEventIndex === -1) {
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throw new Error(`findFirstOccurringEventId returned ${duplicateEventIndex} which wasn't ` +
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`in [${eventIds.join(",")}] in ${this._roomId}`);
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}
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nonOverlappingEvents.push(...remainingEvents.slice(0, duplicateEventIndex));
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if (!expectedOverlappingEventId || duplicateEventId === expectedOverlappingEventId) {
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// TODO: check here that the neighbourEvent is at the correct edge of it's fragment
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// get neighbour fragment to link it up later on
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const neighbourEvent = await txn.timelineEvents.getByEventId(this._roomId, duplicateEventId);
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if (neighbourEvent.fragmentId === fragmentEntry.fragmentId) {
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log.log("hit #160, prevent fragment linking to itself", log.level.Warn);
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} else {
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const neighbourFragment = await txn.timelineFragments.get(this._roomId, neighbourEvent.fragmentId);
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neighbourFragmentEntry = fragmentEntry.createNeighbourEntry(neighbourFragment);
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}
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// trim overlapping events
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remainingEvents = null;
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} else {
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// we've hit https://github.com/matrix-org/synapse/issues/7164,
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// e.g. the event id we found is already in our store but it is not
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// the adjacent fragment id. Ignore the event, but keep processing the ones after.
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remainingEvents = remainingEvents.slice(duplicateEventIndex + 1);
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}
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} else {
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nonOverlappingEvents.push(...remainingEvents);
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remainingEvents = null;
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}
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}
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return {nonOverlappingEvents, neighbourFragmentEntry};
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}
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async _findExpectedOverlappingEventId(fragmentEntry, txn) {
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const eventEntry = await this._findFragmentEdgeEvent(
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fragmentEntry.linkedFragmentId,
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// reverse because it's the oppose edge of the linked fragment
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fragmentEntry.direction.reverse(),
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txn);
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if (eventEntry) {
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return eventEntry.event.event_id;
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}
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}
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async _findFragmentEdgeEventKey(fragmentEntry, txn) {
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const {fragmentId, direction} = fragmentEntry;
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const event = await this._findFragmentEdgeEvent(fragmentId, direction, txn);
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if (event) {
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return new EventKey(event.fragmentId, event.eventIndex);
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} else {
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// no events yet in the fragment ... odd, but let's not fail and take the default key
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return EventKey.defaultFragmentKey(fragmentEntry.fragmentId);
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}
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}
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async _findFragmentEdgeEvent(fragmentId, direction, txn) {
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if (direction.isBackward) {
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const [firstEvent] = await txn.timelineEvents.firstEvents(this._roomId, fragmentId, 1);
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return firstEvent;
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} else {
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const [lastEvent] = await txn.timelineEvents.lastEvents(this._roomId, fragmentId, 1);
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return lastEvent;
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}
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}
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async _storeEvents(events, startKey, direction, state, txn, log) {
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const entries = [];
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const updatedEntries = [];
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// events is in reverse chronological order for backwards pagination,
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// e.g. order is moving away from the `from` point.
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let key = startKey;
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for (let i = 0; i < events.length; ++i) {
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const event = events[i];
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key = key.nextKeyForDirection(direction);
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const eventStorageEntry = createEventEntry(key, this._roomId, event);
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const member = this._findMember(event.sender, state, events, i, direction);
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if (member) {
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eventStorageEntry.displayName = member.displayName;
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eventStorageEntry.avatarUrl = member.avatarUrl;
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}
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// this will modify eventStorageEntry if it is a relation target
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const updatedRelationTargetEntries = await this._relationWriter.writeGapRelation(eventStorageEntry, direction, txn, log);
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if (updatedRelationTargetEntries) {
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updatedEntries.push(...updatedRelationTargetEntries);
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}
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if (await txn.timelineEvents.tryInsert(eventStorageEntry, log)) {
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const eventEntry = new EventEntry(eventStorageEntry, this._fragmentIdComparer);
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directionalAppend(entries, eventEntry, direction);
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}
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}
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return {entries, updatedEntries};
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}
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_findMember(userId, state, events, index, direction) {
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function isOurUser(event) {
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return event.type === MEMBER_EVENT_TYPE && event.state_key === userId;
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}
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// older messages are at a higher index in the array when going backwards
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const inc = direction.isBackward ? 1 : -1;
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for (let i = index + inc; i >= 0 && i < events.length; i += inc) {
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const event = events[i];
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if (isOurUser(event)) {
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return RoomMember.fromMemberEvent(this._roomId, event);
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}
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}
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// look into newer events, but using prev_content if found.
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// We do this before looking into `state` because it is not well specified
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// in the spec whether the events in there represent state before or after `chunk`.
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// So we look both directions first in chunk to make sure it doesn't matter.
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for (let i = index; i >= 0 && i < events.length; i -= inc) {
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const event = events[i];
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if (isOurUser(event)) {
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return RoomMember.fromReplacingMemberEvent(this._roomId, event);
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}
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}
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// assuming the member hasn't changed within the chunk, just take it from state if it's there.
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// Don't assume state is set though, as it can be empty at the top of the timeline in some circumstances
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const stateMemberEvent = state?.find(isOurUser);
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if (stateMemberEvent) {
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return RoomMember.fromMemberEvent(this._roomId, stateMemberEvent);
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}
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}
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async _updateFragments(fragmentEntry, neighbourFragmentEntry, end, entries, txn) {
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const {direction} = fragmentEntry;
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const changedFragments = [];
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directionalAppend(entries, fragmentEntry, direction);
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// set `end` as token, and if we found an event in the step before, link up the fragments in the fragment entry
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if (neighbourFragmentEntry) {
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// the throws here should never happen and are only here to detect client or unhandled server bugs
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// and a last measure to prevent corrupting fragment links
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if (!fragmentEntry.hasLinkedFragment) {
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fragmentEntry.linkedFragmentId = neighbourFragmentEntry.fragmentId;
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} else if (fragmentEntry.linkedFragmentId !== neighbourFragmentEntry.fragmentId) {
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throw new Error(`Prevented changing fragment ${fragmentEntry.fragmentId} ` +
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`${fragmentEntry.direction.asApiString()} link from ${fragmentEntry.linkedFragmentId} ` +
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`to ${neighbourFragmentEntry.fragmentId} in ${this._roomId}`);
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}
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if (!neighbourFragmentEntry.hasLinkedFragment) {
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neighbourFragmentEntry.linkedFragmentId = fragmentEntry.fragmentId;
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} else if (neighbourFragmentEntry.linkedFragmentId !== fragmentEntry.fragmentId) {
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throw new Error(`Prevented changing fragment ${neighbourFragmentEntry.fragmentId} ` +
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`${neighbourFragmentEntry.direction.asApiString()} link from ${neighbourFragmentEntry.linkedFragmentId} ` +
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`to ${fragmentEntry.fragmentId} in ${this._roomId}`);
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}
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// if neighbourFragmentEntry was found, it means the events were overlapping,
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// so no pagination should happen anymore.
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neighbourFragmentEntry.token = null;
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fragmentEntry.token = null;
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txn.timelineFragments.update(neighbourFragmentEntry.fragment);
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directionalAppend(entries, neighbourFragmentEntry, direction);
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// fragments that need to be changed in the fragmentIdComparer here
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// after txn succeeds
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changedFragments.push(fragmentEntry.fragment);
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changedFragments.push(neighbourFragmentEntry.fragment);
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} else {
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fragmentEntry.token = end;
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}
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txn.timelineFragments.update(fragmentEntry.fragment);
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return changedFragments;
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}
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async writeFragmentFill(fragmentEntry, response, txn, log) {
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const {fragmentId, direction} = fragmentEntry;
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// chunk is in reverse-chronological order when backwards
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const {chunk, start, state} = response;
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let {end} = response;
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if (!Array.isArray(chunk)) {
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throw new Error("Invalid chunk in response");
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}
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if (typeof end !== "string") {
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throw new Error("Invalid end token in response");
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}
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// make sure we have the latest fragment from the store
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const fragment = await txn.timelineFragments.get(this._roomId, fragmentId);
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if (!fragment) {
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throw new Error(`Unknown fragment: ${fragmentId}`);
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}
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fragmentEntry = fragmentEntry.withUpdatedFragment(fragment);
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// check that the request was done with the token we are aware of (extra care to avoid timeline corruption)
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if (fragmentEntry.token !== start) {
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throw new Error("start is not equal to prev_batch or next_batch");
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}
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// begin (or end) of timeline reached
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if (chunk.length === 0) {
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fragmentEntry.edgeReached = true;
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await txn.timelineFragments.update(fragmentEntry.fragment);
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return {entries: [fragmentEntry], updatedEntries: [], fragments: []};
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}
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// find last event in fragment so we get the eventIndex to begin creating keys at
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let lastKey = await this._findFragmentEdgeEventKey(fragmentEntry, txn);
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// find out if any event in chunk is already present using findFirstOrLastOccurringEventId
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const {
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nonOverlappingEvents,
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neighbourFragmentEntry
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} = await this._findOverlappingEvents(fragmentEntry, chunk, txn, log);
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if (!neighbourFragmentEntry && nonOverlappingEvents.length === 0 && typeof end === "string") {
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log.log("hit #160, clearing token", log.level.Warn);
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end = null;
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}
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// create entries for all events in chunk, add them to entries
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const {entries, updatedEntries} = await this._storeEvents(nonOverlappingEvents, lastKey, direction, state, txn, log);
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const fragments = await this._updateFragments(fragmentEntry, neighbourFragmentEntry, end, entries, txn);
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return {entries, updatedEntries, fragments};
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}
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}
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