# Minimal thing to get working - DONE: finish summary store - DONE: move "sdk" bits over to "matrix" directory - DONE: add eventemitter - DONE: make sync work - DONE: store summaries - DONE: setup editorconfig - DONE: setup linting (also in editor) - DONE: store timeline - DONE: store state - DONE: make summary work better (name and joined/inviteCount doesn't seem to work well) - DONE: timeline doesn't seem to recover it's key well upon loading, the query in load seems to never yield an event in the persister - DONE: map DOMException to something better - it's pretty opaque now when something idb related fails. DOMException has these fields: code: 0 message: "Key already exists in the object store." name: "ConstraintError" - DONE: emit events so we can start showing something on the screen maybe? - DONE: move session._rooms over to Map, so we can iterate over it, ... - DONE: build a very basic interface with - DONE: a start/stop sync button - DONE: a room list sorted alphabetically - DONE: do some preprocessing on sync response which can then be used by persister, summary, timeline - DONE: support timeline - DONE: clicking on a room list, you see messages (userId -> body) - DONE: style minimal UI - DONE: implement gap filling and fragments (see FRAGMENTS.md) - DONE: allow collection items (especially tiles) to self-update - improve fragmentidcomparer::add - DONE: better UI - fix MappedMap update mechanism - see if in BaseObservableMap we need to change ...params - DONE: put sync button and status label inside SessionView - fix some errors: - find out if `(this._emitCollectionUpdate)(this)` is different than `this._emitCollectionUpdate(this)` - got "database tried to mutate when not allowed" or something error as well - find out why when RoomPersister.(\_createGapEntry/\_createEventEntry) we remove .buffer the transaction fails (good), but upon fixing and refreshing is missing a message! syncToken should not be saved, so why isn't this again in the sync response and now the txn does succeed? - DONE: take access token out of IDB? this way it can be stored in a more secure thing for non-web clients, together wit encryption key for olm sessions ... ? like macos keychain, gnome keyring, ... maybe using https://www.npmjs.com/package/keytar - DONE: experiment with using just a normal array with 2 numbers for sortkeys, to work in Edge as well. - DONE: send messages - DONE: fill gaps with call to /messages - DONE: build script - DONE: take dev index.html, run some dom modifications to change script tag with `parse5`. - DONE: create js bundle, rollup - DONE: create css bundle, postcss, probably just need postcss-import for now, but good to have more options - DONE: put all in /target - have option to run it locally to test - deploy script - upload /target to github pages - DONE: offline available - both offline mechanisms have (filelist, version) as input for their template: - create appcache manifest with (index.html, brawl.js, brawl.css) and print version number in it - create service worker wit file list to cache (at top const files = "%%FILES_ARRAY%%", version = "%%VERSION%%") - write web manifest - DONE: delete and clear sessions from picker - option to close current session and go back to picker - accept invite - member list - e2e encryption - sync retry strategy - instead of stopping sync on fetch error, show spinner and status and have auto retry strategy - create room - join room - leave room - unread rooms, badge count, sort rooms by activity - DONE: create sync filter - DONE: lazy loading members - decide denormalized data in summary vs reading from multiple stores PER room on load - allow Room/Summary class to be subclassed and store additional data? - store account data, support read markers