Update ranges depending on the room list position
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23d30e27cb
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2 changed files with 29 additions and 2 deletions
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@ -30,6 +30,7 @@ export class LeftPanelViewModel extends ViewModel {
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constructor(options) {
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constructor(options) {
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super(options);
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super(options);
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const {rooms, invites, compareFn, sync} = options;
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const {rooms, invites, compareFn, sync} = options;
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this._sync = sync;
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const sync3List = new Sync3ObservableList(sync, rooms);
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const sync3List = new Sync3ObservableList(sync, rooms);
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const list = new ConcatList(invites.sortValues((a,b) => a.compare(b)), sync3List);
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const list = new ConcatList(invites.sortValues((a,b) => a.compare(b)), sync3List);
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this._tileViewModelsMap = this._mapTileViewModels(list);
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this._tileViewModelsMap = this._mapTileViewModels(list);
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@ -151,8 +152,7 @@ export class LeftPanelViewModel extends ViewModel {
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}
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}
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}
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}
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// TODO: used in sync v3
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loadRoomRange(range) {
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loadRoomRange(range) {
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this._sync.loadRange(range.start, range.end);
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}
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}
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}
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}
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@ -135,6 +135,33 @@ export class Sync3 {
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this.totalRooms = 0;
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this.totalRooms = 0;
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}
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}
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loadRange(start, end) {
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let range = [start, end];
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if (end < this.ranges[0][1]) {
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// asked to load a range we are already loading, ignore
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// E.g [0-20] and [5-15]
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return;
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}
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// Somewhat elaborate bounds checking:
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// - Ensure we start above the first range, bumping the start index if necessary.
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// - Ensure bumping the start didn't cause overlap on ranges, bumping the end if necessary.
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if (start < this.ranges[0][1]) {
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// overlapping range e.g 0-20 and 15-30, so bump up this range to one above the first range
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start = this.ranges[0][1] + 1;
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}
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if (start >= end) { // E.g [20,20] or [25,20]
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end += 1;
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}
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if (this.ranges.length === 1) {
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this.ranges.push([]);
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}
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this.ranges[1][0] = start;
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this.ranges[1][1] = end;
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console.log("new ranges: ", JSON.stringify(this.ranges), this.roomIndexToRoomId);
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// interrupt the sync request to send up the new ranges
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this.currentRequest?.abort();
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}
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// Start syncing. Probably call this at startup once you have an access_token.
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// Start syncing. Probably call this at startup once you have an access_token.
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// If we're already syncing, this does nothing.
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// If we're already syncing, this does nothing.
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start(): void {
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start(): void {
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