show eventkey in ui for debugging purposes
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a59014475b
commit
e3b4f898d0
2 changed files with 8 additions and 4 deletions
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@ -58,4 +58,8 @@ export default class SimpleTile {
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updateNextSibling(next) {
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}
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get internalId() {
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return this._entry.asEventKey().toString();
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}
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}
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@ -23,7 +23,7 @@ export default class TimelineTile {
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function renderTile(tile) {
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switch (tile.shape) {
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case "message":
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return html.li(null, tile.label);
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return html.li(null, [html.strong(null, tile.internalId+" "), tile.label]);
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case "gap": {
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const button = html.button(null, (tile.isUp ? "🠝" : "🠟") + " fill gap");
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const handler = () => {
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@ -31,11 +31,11 @@ function renderTile(tile) {
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button.removeEventListener("click", handler);
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};
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button.addEventListener("click", handler);
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return html.li(null, button);
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return html.li(null, [html.strong(null, tile.internalId+" "), button]);
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}
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case "announcement":
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return html.li(null, tile.label);
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return html.li(null, [html.strong(null, tile.internalId+" "), tile.label]);
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default:
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return html.li(null, "unknown tile shape: " + tile.shape);
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return html.li(null, [html.strong(null, tile.internalId+" "), "unknown tile shape: " + tile.shape]);
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}
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}
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