fix a crash when switching rooms before the messages have loaded
as we were not disposing the timeline view model (but still not leaking though)
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3e34ccb7e1
commit
cdcdc07c06
2 changed files with 9 additions and 7 deletions
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@ -25,7 +25,6 @@ export class RoomViewModel extends ViewModel {
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const {room, ownUserId} = options;
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this._room = room;
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this._ownUserId = ownUserId;
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this._timeline = null;
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this._timelineVM = null;
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this._onRoomChange = this._onRoomChange.bind(this);
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this._timelineError = null;
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@ -42,13 +41,12 @@ export class RoomViewModel extends ViewModel {
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async load() {
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this._room.on("change", this._onRoomChange);
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try {
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this._timeline = this.track(this._room.openTimeline());
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await this._timeline.load();
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this._timelineVM = new TimelineViewModel(this.childOptions({
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this._timelineVM = this.track(new TimelineViewModel(this.childOptions({
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room: this._room,
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timeline: this._timeline,
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timeline: this._room.openTimeline(),
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ownUserId: this._ownUserId,
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}));
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})));
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await this._timelineVM.load();
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this.emitChange("timelineViewModel");
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} catch (err) {
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console.error(`room.openTimeline(): ${err.message}:\n${err.stack}`);
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@ -39,13 +39,17 @@ export class TimelineViewModel extends ViewModel {
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constructor(options) {
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super(options);
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const {room, timeline, ownUserId} = options;
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this._timeline = timeline;
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this._timeline = this.track(timeline);
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// once we support sending messages we could do
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// timeline.entries.concat(timeline.pendingEvents)
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// for an ObservableList that also contains local echos
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this._tiles = new TilesCollection(timeline.entries, tilesCreator({room, ownUserId, clock: this.clock}));
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}
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async load() {
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await this._timeline.load();
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}
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/**
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* @return {bool} startReached if the start of the timeline was reached
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*/
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