implement receiving hangup, and retry on connection failure
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2 changed files with 37 additions and 3 deletions
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@ -86,6 +86,7 @@ export class PeerCall implements IDisposable {
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private iceDisconnectedTimeout?: Timeout;
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private _dataChannel?: any;
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private _hangupReason?: CallErrorCode;
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constructor(
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private callId: string,
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@ -138,6 +139,8 @@ export class PeerCall implements IDisposable {
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get state(): CallState { return this._state; }
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get hangupReason(): CallErrorCode | undefined { return this._hangupReason; }
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get remoteTracks(): Track[] {
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return this.peerConnection.remoteTracks;
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}
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@ -374,6 +377,17 @@ export class PeerCall implements IDisposable {
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}
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}
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private handleHangupReceived(content: MCallHangupReject<MCallBase>, log: ILogItem) {
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// party ID must match (our chosen partner hanging up the call) or be undefined (we haven't chosen
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// a partner yet but we're treating the hangup as a reject as per VoIP v0)
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// if (this.state === CallState.Ringing) {
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// default reason is user_hangup
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this.terminate(CallParty.Remote, content.reason || CallErrorCode.UserHangup, log);
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// } else {
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// log.set("ignored", true);
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// }
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};
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private async handleFirstInvite(content: MCallInvite<MCallBase>, partyId: PartyId, log: ILogItem): Promise<void> {
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if (this._state !== CallState.Fledgling || this.opponentPartyId !== undefined) {
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// TODO: hangup or ignore?
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@ -789,7 +803,7 @@ export class PeerCall implements IDisposable {
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}
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this.hangupParty = hangupParty;
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// this.hangupReason = hangupReason;
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this._hangupReason = hangupReason;
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this.setState(CallState.Ended, log);
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//this.localMedia?.dispose();
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//this.localMedia = undefined;
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@ -16,7 +16,7 @@ limitations under the License.
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import {PeerCall, CallState} from "../PeerCall";
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import {makeTxnId, makeId} from "../../common";
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import {EventType} from "../callEventTypes";
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import {EventType, CallErrorCode} from "../callEventTypes";
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import {formatToDeviceMessagesPayload} from "../../common";
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import type {Options as PeerCallOptions} from "../PeerCall";
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@ -39,9 +39,19 @@ export type Options = Omit<PeerCallOptions, "emitUpdate" | "sendSignallingMessag
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emitUpdate: (participant: Member, params?: any) => void,
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}
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const errorCodesWithoutRetry = [
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CallErrorCode.UserHangup,
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CallErrorCode.AnsweredElsewhere,
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CallErrorCode.Replaced,
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CallErrorCode.UserBusy,
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CallErrorCode.Transfered,
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CallErrorCode.NewSession
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];
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export class Member {
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private peerCall?: PeerCall;
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private localMedia?: LocalMedia;
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private retryCount: number = 0;
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constructor(
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public readonly member: RoomMember,
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@ -109,6 +119,17 @@ export class Member {
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if (peerCall.state === CallState.Ringing) {
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peerCall.answer(this.localMedia!);
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}
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else if (peerCall.state === CallState.Ended) {
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const hangupReason = peerCall.hangupReason;
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peerCall.dispose();
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this.peerCall = undefined;
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if (hangupReason && !errorCodesWithoutRetry.includes(hangupReason)) {
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this.retryCount += 1;
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if (this.retryCount <= 3) {
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this.connect(this.localMedia!);
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}
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}
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}
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this.options.emitUpdate(this, params);
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}
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@ -151,7 +172,6 @@ export class Member {
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this.peerCall = this._createPeerCall(message.content.call_id);
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}
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if (this.peerCall) {
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const prevState = this.peerCall.state;
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this.peerCall.handleIncomingSignallingMessage(message, deviceId);
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} else {
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// TODO: need to buffer events until invite comes?
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