fixup: writing member info during sync
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d31a1b5fff
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1 changed files with 14 additions and 9 deletions
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@ -138,13 +138,14 @@ export class SyncWriter {
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// store event in timeline
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currentKey = currentKey.nextKey();
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const entry = createEventEntry(currentKey, this._roomId, event);
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let member = this._findMember(event.sender);
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if (member) {
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entry.displayName = member.displayName;
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entry.avatarUrl = member.avatarUrl;
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let memberData = await this._findMemberData(event.sender, events, txn);
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if (memberData) {
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entry.displayName = memberData.displayName;
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entry.avatarUrl = memberData.avatarUrl;
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}
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txn.timelineEvents.insert(entry);
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entries.push(new EventEntry(entry, this._fragmentIdComparer));
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// process live state events first, so new member info is available
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if (typeof event.state_key === "string") {
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const member = this._writeStateEvent(event, txn);
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@ -157,17 +158,21 @@ export class SyncWriter {
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return {currentKey, changedMembers};
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}
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async _findMember(userId, events, txn) {
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async _findMemberData(userId, events, txn) {
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// TODO: perhaps add a small cache here?
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const memberData = await txn.roomMembers.get(this._roomId, event.sender);
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const memberData = await txn.roomMembers.get(this._roomId, userId);
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if (memberData) {
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return new RoomMember(memberData);
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console.log("got memberData from store", this._roomId, userId, memberData);
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return memberData;
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} else {
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// sometimes the member event isn't included in state, but rather in the timeline,
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// even if it is not the first event in the timeline. In this case, go look for the
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// first occurence
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const memberEvent = events.find(e => {
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return e.type === MEMBER_EVENT_TYPE && e.state_key === event.sender;
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return e.type === MEMBER_EVENT_TYPE && e.state_key === userId;
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});
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if (memberEvent) {
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return RoomMember.fromMemberEvent(this._roomId, memberEvent);
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return RoomMember.fromMemberEvent(this._roomId, memberEvent)?.serialize();
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}
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}
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}
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