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hydrogen-web/src/domain/session/room/timeline/TilesCollection.js

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import BaseObservableList from "../../../../observable/list/BaseObservableList.js";
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import sortedIndex from "../../../../utils/sortedIndex.js";
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// maps 1..n entries to 0..1 tile. Entries are what is stored in the timeline, either an event or fragmentboundary
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export default class TilesCollection extends BaseObservableList {
constructor(entries, tileCreator) {
super();
this._entries = entries;
this._tiles = null;
this._entrySubscription = null;
this._tileCreator = tileCreator;
this._emitSpontanousUpdate = this._emitSpontanousUpdate.bind(this);
}
_emitSpontanousUpdate(tile, params) {
const entry = tile.lowerEntry;
const tileIdx = this._findTileIdx(entry);
this.emitUpdate(tileIdx, tile, params);
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}
onSubscribeFirst() {
this._entrySubscription = this._entries.subscribe(this);
this._populateTiles();
}
_populateTiles() {
this._tiles = [];
let currentTile = null;
for (let entry of this._entries) {
if (!currentTile || !currentTile.tryIncludeEntry(entry)) {
currentTile = this._tileCreator(entry, this._emitSpontanousUpdate);
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if (currentTile) {
this._tiles.push(currentTile);
}
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}
}
let prevTile = null;
for (let tile of this._tiles) {
if (prevTile) {
prevTile.updateNextSibling(tile);
}
tile.updatePreviousSibling(prevTile);
prevTile = tile;
}
if (prevTile) {
prevTile.updateNextSibling(null);
}
}
_findTileIdx(entry) {
return sortedIndex(this._tiles, entry, (entry, tile) => {
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// negate result because we're switching the order of the params
return -tile.compareEntry(entry);
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});
}
_findTileAtIdx(entry, idx) {
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const tile = this._getTileAtIdx(idx);
if (tile && tile.compareEntry(entry) === 0) {
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return tile;
}
}
_getTileAtIdx(tileIdx) {
if (tileIdx >= 0 && tileIdx < this._tiles.length) {
return this._tiles[tileIdx];
}
return null;
}
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onUnsubscribeLast() {
this._entrySubscription = this._entrySubscription();
this._tiles = null;
}
onReset() {
// if TileViewModel were disposable, dispose here, or is that for views to do? views I suppose ...
this._buildInitialTiles();
this.emitReset();
}
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onAdd(index, entry) {
const tileIdx = this._findTileIdx(entry);
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const prevTile = this._getTileAtIdx(tileIdx - 1);
if (prevTile && prevTile.tryIncludeEntry(entry)) {
this.emitUpdate(tileIdx - 1, prevTile);
return;
}
// not + 1 because this entry hasn't been added yet
const nextTile = this._getTileAtIdx(tileIdx);
if (nextTile && nextTile.tryIncludeEntry(entry)) {
this.emitUpdate(tileIdx, nextTile);
return;
}
const newTile = this._tileCreator(entry, this._emitSpontanousUpdate);
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if (newTile) {
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prevTile && prevTile.updateNextSibling(newTile);
nextTile && nextTile.updatePreviousSibling(newTile);
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this._tiles.splice(tileIdx, 0, newTile);
this.emitAdd(tileIdx, newTile);
}
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// find position by sort key
// ask siblings to be included? both? yes, twice: a (insert c here) b, ask a(c), if yes ask b(a), else ask b(c)? if yes then b(a)?
}
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onUpdate(index, entry, params) {
const tileIdx = this._findTileIdx(entry);
const tile = this._findTileAtIdx(entry, tileIdx);
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if (tile) {
const action = tile.updateEntry(entry, params);
if (action.shouldRemove) {
this._removeTile(tileIdx, tile);
}
if (action.shouldUpdate) {
this.emitUpdate(tileIdx, tile, action.updateParams);
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}
}
// technically we should handle adding a tile here as well
// in case before we didn't have a tile for it but now we do
// but in reality we don't have this use case as the type and msgtype
// doesn't change. Decryption maybe is the exception?
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// outcomes here can be
// tiles should be removed (got redacted and we don't want it in the timeline)
// tile should be added where there was none before ... ?
// entry should get it's own tile now
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// merge with neighbours? ... hard to imagine use case for this ...
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}
_removeTile(tileIdx, tile) {
const prevTile = this._getTileAtIdx(tileIdx - 1);
const nextTile = this._getTileAtIdx(tileIdx + 1);
this._tiles.splice(tileIdx, 1);
prevTile && prevTile.updateNextSibling(nextTile);
nextTile && nextTile.updatePreviousSibling(prevTile);
this.emitRemove(tileIdx, tile);
}
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// would also be called when unloading a part of the timeline
onRemove(index, entry) {
const tileIdx = this._findTileIdx(entry);
const tile = this._findTileAtIdx(entry, tileIdx);
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if (tile) {
const removeTile = tile.removeEntry(entry);
if (removeTile) {
this._removeTile(tileIdx, tile);
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} else {
this.emitUpdate(tileIdx, tile);
}
}
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}
onMove(fromIdx, toIdx, value) {
// this ... cannot happen in the timeline?
// perhaps we can use this event to support a local echo (in a different fragment)
// to be moved to the key of the remote echo, so we don't loose state ... ?
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}
[Symbol.iterator]() {
return this._tiles.values();
}
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get length() {
return this._tiles.length;
}
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}