2019-02-11 01:55:29 +05:30
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// import SummaryMembers from "./members";
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2018-12-21 19:05:24 +05:30
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2019-02-11 01:55:29 +05:30
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export default class RoomSummary {
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constructor(roomId) {
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// this._members = new SummaryMembers();
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this._roomId = roomId;
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this._name = null;
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this._lastMessageBody = null;
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this._unreadCount = null;
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this._mentionCount = null;
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this._isEncrypted = null;
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this._isDirectMessage = null;
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this._membership = null;
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this._inviteCount = 0;
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this._joinCount = 0;
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this._readMarkerEventId = null;
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this._heroes = null;
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this._canonicalAlias = null;
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this._aliases = null;
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}
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get name() {
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if (this._name) {
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return this._name;
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}
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if (this._canonicalAlias) {
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return this._canonicalAlias;
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}
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if (this._aliases) {
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return this._aliases[0];
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}
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if (this._heroes) {
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return this._heroes.join(", ");
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}
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return this._roomId;
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}
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get lastMessage() {
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return this._lastMessageBody;
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}
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get inviteCount() {
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return this._inviteCount;
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}
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get joinCount() {
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return this._joinCount;
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}
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2019-02-28 03:53:09 +05:30
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applySync(roomResponse, membership, txn) {
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const changed = this._processSyncResponse(roomResponse, membership);
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if (changed) {
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this._persist(txn);
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}
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return changed;
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}
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async load(summary) {
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this._roomId = summary.roomId;
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this._name = summary.name;
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this._lastMessageBody = summary.lastMessageBody;
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this._unreadCount = summary.unreadCount;
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this._mentionCount = summary.mentionCount;
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this._isEncrypted = summary.isEncrypted;
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this._isDirectMessage = summary.isDirectMessage;
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this._membership = summary.membership;
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this._inviteCount = summary.inviteCount;
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this._joinCount = summary.joinCount;
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this._readMarkerEventId = summary.readMarkerEventId;
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this._heroes = summary.heroes;
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this._aliases = summary.aliases;
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this._canonicalAlias = summary.canonicalAlias;
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}
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_persist(txn) {
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// need to think here how we want to persist
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// things like unread status (as read marker, or unread count)?
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// we could very well load additional things in the load method
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// ... the trade-off is between constantly writing the summary
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// on every sync, or doing a bit of extra reading on load
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// and have in-memory only variables for visualization
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const summary = {
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roomId: this._roomId,
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name: this._name,
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lastMessageBody: this._lastMessageBody,
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unreadCount: this._unreadCount,
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mentionCount: this._mentionCount,
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isEncrypted: this._isEncrypted,
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isDirectMessage: this._isDirectMessage,
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membership: this._membership,
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inviteCount: this._inviteCount,
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joinCount: this._joinCount,
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readMarkerEventId: this._readMarkerEventId,
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heroes: this._heroes,
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aliases: this._aliases,
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canonicalAlias: this._canonicalAlias,
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};
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return txn.roomSummary.set(summary);
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}
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_processSyncResponse(roomResponse, membership) {
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let changed = false;
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if (roomResponse.summary) {
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this._updateSummary(roomResponse.summary);
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changed = true;
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}
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if (membership !== this._membership) {
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this._membership = membership;
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changed = true;
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}
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// state comes before timeline
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if (roomResponse.state) {
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changed = roomResponse.state.events.reduce((changed, e) => {
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return this._processEvent(e) || changed;
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}, changed);
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}
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if (roomResponse.timeline) {
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changed = roomResponse.timeline.events.reduce((changed, e) => {
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return this._processEvent(e) || changed;
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}, changed);
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}
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return changed;
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}
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_processEvent(event) {
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if (event.type === "m.room.encryption") {
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if (!this._isEncrypted) {
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this._isEncrypted = true;
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return true;
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}
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}
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if (event.type === "m.room.name") {
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const newName = event.content && event.content.name;
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if (newName !== this._name) {
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this._name = newName;
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return true;
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}
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} else if (event.type === "m.room.member") {
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return this._processMembership(event);
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} else if (event.type === "m.room.message") {
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const content = event.content;
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const body = content && content.body;
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const msgtype = content && content.msgtype;
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if (msgtype === "m.text") {
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this._lastMessageBody = body;
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return true;
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}
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} else if (event.type === "m.room.canonical_alias") {
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const content = event.content;
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this._canonicalAlias = content.alias;
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return true;
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} else if (event.type === "m.room.aliases") {
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const content = event.content;
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this._aliases = content.aliases;
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return true;
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}
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return false;
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}
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_processMembership(event) {
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let changed = false;
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const prevMembership = event.prev_content && event.prev_content.membership;
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if (!event.content) {
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return changed;
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}
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const content = event.content;
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const membership = content.membership;
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// danger of a replayed event getting the count out of sync
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// but summary api will solve this.
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// otherwise we'd have to store all the member ids in here
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if (membership !== prevMembership) {
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switch (prevMembership) {
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case "invite": --this._inviteCount; break;
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case "join": --this._joinCount; break;
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}
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switch (membership) {
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case "invite": ++this._inviteCount; break;
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case "join": ++this._joinCount; break;
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}
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changed = true;
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}
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// if (membership === "join" && content.name) {
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// // TODO: avatar_url
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// changed = this._members.applyMember(content.name, content.state_key) || changed;
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// }
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return changed;
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}
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_updateSummary(summary) {
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const heroes = summary["m.heroes"];
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const inviteCount = summary["m.joined_member_count"];
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const joinCount = summary["m.invited_member_count"];
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if (heroes) {
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this._heroes = heroes;
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}
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if (Number.isInteger(inviteCount)) {
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this._inviteCount = inviteCount;
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}
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if (Number.isInteger(joinCount)) {
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this._joinCount = joinCount;
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}
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}
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}
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