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dex/vendor/github.com/PuerkitoBio/goquery/property.go
2016-03-09 13:04:05 -08:00

278 lines
6.6 KiB
Go

package goquery
import (
"bytes"
"regexp"
"strings"
"golang.org/x/net/html"
)
var rxClassTrim = regexp.MustCompile("[\t\r\n]")
// Attr gets the specified attribute's value for the first element in the
// Selection. To get the value for each element individually, use a looping
// construct such as Each or Map method.
func (s *Selection) Attr(attrName string) (val string, exists bool) {
if len(s.Nodes) == 0 {
return
}
return getAttributeValue(attrName, s.Nodes[0])
}
// AttrOr works like Attr but returns default value if attribute is not present.
func (s *Selection) AttrOr(attrName, defaultValue string) string {
if len(s.Nodes) == 0 {
return defaultValue
}
val, exists := getAttributeValue(attrName, s.Nodes[0])
if !exists {
return defaultValue
}
return val
}
// RemoveAttr removes the named attribute from each element in the set of matched elements.
func (s *Selection) RemoveAttr(attrName string) *Selection {
for _, n := range s.Nodes {
removeAttr(n, attrName)
}
return s
}
// SetAttr sets the given attribute on each element in the set of matched elements.
func (s *Selection) SetAttr(attrName, val string) *Selection {
for _, n := range s.Nodes {
attr := getAttributePtr(attrName, n)
if attr == nil {
n.Attr = append(n.Attr, html.Attribute{Key: attrName, Val: val})
} else {
attr.Val = val
}
}
return s
}
// Text gets the combined text contents of each element in the set of matched
// elements, including their descendants.
func (s *Selection) Text() string {
var buf bytes.Buffer
// Slightly optimized vs calling Each: no single selection object created
for _, n := range s.Nodes {
buf.WriteString(getNodeText(n))
}
return buf.String()
}
// Size is an alias for Length.
func (s *Selection) Size() int {
return s.Length()
}
// Length returns the number of elements in the Selection object.
func (s *Selection) Length() int {
return len(s.Nodes)
}
// Html gets the HTML contents of the first element in the set of matched
// elements. It includes text and comment nodes.
func (s *Selection) Html() (ret string, e error) {
// Since there is no .innerHtml, the HTML content must be re-created from
// the nodes using html.Render.
var buf bytes.Buffer
if len(s.Nodes) > 0 {
for c := s.Nodes[0].FirstChild; c != nil; c = c.NextSibling {
e = html.Render(&buf, c)
if e != nil {
return
}
}
ret = buf.String()
}
return
}
// AddClass adds the given class(es) to each element in the set of matched elements.
// Multiple class names can be specified, separated by a space or via multiple arguments.
func (s *Selection) AddClass(class ...string) *Selection {
classStr := strings.TrimSpace(strings.Join(class, " "))
if classStr == "" {
return s
}
tcls := getClassesSlice(classStr)
for _, n := range s.Nodes {
curClasses, attr := getClassesAndAttr(n, true)
for _, newClass := range tcls {
if strings.Index(curClasses, " "+newClass+" ") == -1 {
curClasses += newClass + " "
}
}
setClasses(n, attr, curClasses)
}
return s
}
// HasClass determines whether any of the matched elements are assigned the
// given class.
func (s *Selection) HasClass(class string) bool {
class = " " + class + " "
for _, n := range s.Nodes {
classes, _ := getClassesAndAttr(n, false)
if strings.Index(classes, class) > -1 {
return true
}
}
return false
}
// RemoveClass removes the given class(es) from each element in the set of matched elements.
// Multiple class names can be specified, separated by a space or via multiple arguments.
// If no class name is provided, all classes are removed.
func (s *Selection) RemoveClass(class ...string) *Selection {
var rclasses []string
classStr := strings.TrimSpace(strings.Join(class, " "))
remove := classStr == ""
if !remove {
rclasses = getClassesSlice(classStr)
}
for _, n := range s.Nodes {
if remove {
removeAttr(n, "class")
} else {
classes, attr := getClassesAndAttr(n, true)
for _, rcl := range rclasses {
classes = strings.Replace(classes, " "+rcl+" ", " ", -1)
}
setClasses(n, attr, classes)
}
}
return s
}
// ToggleClass adds or removes the given class(es) for each element in the set of matched elements.
// Multiple class names can be specified, separated by a space or via multiple arguments.
func (s *Selection) ToggleClass(class ...string) *Selection {
classStr := strings.TrimSpace(strings.Join(class, " "))
if classStr == "" {
return s
}
tcls := getClassesSlice(classStr)
for _, n := range s.Nodes {
classes, attr := getClassesAndAttr(n, true)
for _, tcl := range tcls {
if strings.Index(classes, " "+tcl+" ") != -1 {
classes = strings.Replace(classes, " "+tcl+" ", " ", -1)
} else {
classes += tcl + " "
}
}
setClasses(n, attr, classes)
}
return s
}
// Get the specified node's text content.
func getNodeText(node *html.Node) string {
if node.Type == html.TextNode {
// Keep newlines and spaces, like jQuery
return node.Data
} else if node.FirstChild != nil {
var buf bytes.Buffer
for c := node.FirstChild; c != nil; c = c.NextSibling {
buf.WriteString(getNodeText(c))
}
return buf.String()
}
return ""
}
func getAttributePtr(attrName string, n *html.Node) *html.Attribute {
if n == nil {
return nil
}
for i, a := range n.Attr {
if a.Key == attrName {
return &n.Attr[i]
}
}
return nil
}
// Private function to get the specified attribute's value from a node.
func getAttributeValue(attrName string, n *html.Node) (val string, exists bool) {
if a := getAttributePtr(attrName, n); a != nil {
val = a.Val
exists = true
}
return
}
// Get and normalize the "class" attribute from the node.
func getClassesAndAttr(n *html.Node, create bool) (classes string, attr *html.Attribute) {
// Applies only to element nodes
if n.Type == html.ElementNode {
attr = getAttributePtr("class", n)
if attr == nil && create {
n.Attr = append(n.Attr, html.Attribute{
Key: "class",
Val: "",
})
attr = &n.Attr[len(n.Attr)-1]
}
}
if attr == nil {
classes = " "
} else {
classes = rxClassTrim.ReplaceAllString(" "+attr.Val+" ", " ")
}
return
}
func getClassesSlice(classes string) []string {
return strings.Split(rxClassTrim.ReplaceAllString(" "+classes+" ", " "), " ")
}
func removeAttr(n *html.Node, attrName string) {
for i, a := range n.Attr {
if a.Key == attrName {
n.Attr[i], n.Attr[len(n.Attr)-1], n.Attr =
n.Attr[len(n.Attr)-1], html.Attribute{}, n.Attr[:len(n.Attr)-1]
return
}
}
}
func setClasses(n *html.Node, attr *html.Attribute, classes string) {
classes = strings.TrimSpace(classes)
if classes == "" {
removeAttr(n, "class")
return
}
attr.Val = classes
}