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dex/examples/app/assets.go

237 lines
6.8 KiB
Go

// Code generated by go-bindata.
// sources:
// data/index.html
// DO NOT EDIT!
package main
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
)
func bindataRead(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var _dataIndexHtml = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\x94\x93\xcf\x8a\xe3\x30\x0c\xc6\xef\x7d\x0a\xe1\x7b\x37\xf7\xc5\x29\xec\x0e\xbd\x0d\x14\xe6\x05\x8a\x63\xab\x89\xa9\xff\x61\x2b\x43\x4b\xe9\xbb\x8f\x53\x37\x61\x52\xd2\xa1\x73\x93\xd1\x27\x7d\x3f\x49\x98\x77\x64\xcd\x66\x05\xc0\x1b\xaf\xce\x43\x90\xc3\x83\x8f\x16\x84\x24\xed\x5d\xcd\x2a\xe3\x5b\xed\x58\x49\x0d\xd9\x30\x85\x00\xff\x7a\xea\xd0\x91\x96\x82\x10\x72\xd9\x5f\xae\x5d\xe8\x09\xe8\x1c\xb0\x66\x84\x27\x62\xe0\x84\xcd\xb1\x8c\x3e\xa5\xbd\x34\x3a\xcb\x19\x04\x23\x24\x76\xde\x28\x8c\x39\xe5\xad\x15\xeb\x84\x41\xc4\xdc\x46\x81\xd1\x89\xc0\x1f\xa0\x88\xd7\x5a\xa5\x6f\xee\x55\x58\x26\xd9\x9e\x28\x0a\x48\xd2\x07\x4c\xcf\x29\x70\x50\xed\x8b\xea\x45\x8a\xbb\x78\x4e\x70\xb9\x80\x3e\xc0\x9f\xdd\xee\x3f\x5c\xaf\x13\xc4\xcc\x36\xf5\x8d\xd5\xd9\xf8\x53\x98\x3e\x3f\xdf\x6f\x5b\x1c\x76\x64\x49\xc4\x16\xa9\x66\xfb\xc6\x08\x77\x64\xb7\x6e\x68\x12\xfe\xb2\x55\xa9\x73\x6a\x2c\xe3\xd5\xd0\x7c\xb3\x5a\x80\x7b\xb8\xa8\x14\xc6\x34\x42\x1e\x19\x58\xa4\xce\xab\x9a\x65\x9e\xa1\x61\xf1\x7e\xf3\x0a\x57\x0b\x18\xb3\x73\x66\xcd\x04\x34\x2d\x87\x37\x71\xb3\x54\xf9\x30\xc0\xf6\x24\x3b\xe1\x5a\xbc\x39\x8d\xbe\x23\xfe\x7c\xa8\xfb\x30\xce\xd3\x4f\x03\x45\x6c\xf3\xb5\x30\xb2\x57\xdc\x3f\x46\x31\x40\xf5\xdc\x9a\x57\xe5\x43\xf0\xaa\xfc\x90\xaf\x00\x00\x00\xff\xff\x9c\x89\xe2\x28\x29\x03\x00\x00")
func dataIndexHtmlBytes() ([]byte, error) {
return bindataRead(
_dataIndexHtml,
"data/index.html",
)
}
func dataIndexHtml() (*asset, error) {
bytes, err := dataIndexHtmlBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "data/index.html", size: 809, mode: os.FileMode(436), modTime: time.Unix(1468620773, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"data/index.html": dataIndexHtml,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"data": &bintree{nil, map[string]*bintree{
"index.html": &bintree{dataIndexHtml, map[string]*bintree{}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}