// Code generated by go-bindata. // sources: // data/index.html // DO NOT EDIT! package main import ( "bytes" "compress/gzip" "fmt" "io" "io/ioutil" "os" "path/filepath" "strings" "time" ) func bindataRead(data []byte, name string) ([]byte, error) { gz, err := gzip.NewReader(bytes.NewBuffer(data)) if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } var buf bytes.Buffer _, err = io.Copy(&buf, gz) clErr := gz.Close() if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } if clErr != nil { return nil, err } return buf.Bytes(), nil } type asset struct { bytes []byte info os.FileInfo } type bindataFileInfo struct { name string size int64 mode os.FileMode modTime time.Time } func (fi bindataFileInfo) Name() string { return fi.name } func (fi bindataFileInfo) Size() int64 { return fi.size } func (fi bindataFileInfo) Mode() os.FileMode { return fi.mode } func (fi bindataFileInfo) ModTime() time.Time { return fi.modTime } func (fi bindataFileInfo) IsDir() bool { return false } func (fi bindataFileInfo) Sys() interface{} { return nil } var _dataIndexHtml = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\x94\x93\xcf\x8a\xe3\x30\x0c\xc6\xef\x7d\x0a\xe1\x7b\x37\xf7\xc5\x29\xec\x0e\xbd\x0d\x14\xe6\x05\x8a\x63\xab\x89\xa9\xff\x61\x2b\x43\x4b\xe9\xbb\x8f\x53\x37\x61\x52\xd2\xa1\x73\x93\xd1\x27\x7d\x3f\x49\x98\x77\x64\xcd\x66\x05\xc0\x1b\xaf\xce\x43\x90\xc3\x83\x8f\x16\x84\x24\xed\x5d\xcd\x2a\xe3\x5b\xed\x58\x49\x0d\xd9\x30\x85\x00\xff\x7a\xea\xd0\x91\x96\x82\x10\x72\xd9\x5f\xae\x5d\xe8\x09\xe8\x1c\xb0\x66\x84\x27\x62\xe0\x84\xcd\xb1\x8c\x3e\xa5\xbd\x34\x3a\xcb\x19\x04\x23\x24\x76\xde\x28\x8c\x39\xe5\xad\x15\xeb\x84\x41\xc4\xdc\x46\x81\xd1\x89\xc0\x1f\xa0\x88\xd7\x5a\xa5\x6f\xee\x55\x58\x26\xd9\x9e\x28\x0a\x48\xd2\x07\x4c\xcf\x29\x70\x50\xed\x8b\xea\x45\x8a\xbb\x78\x4e\x70\xb9\x80\x3e\xc0\x9f\xdd\xee\x3f\x5c\xaf\x13\xc4\xcc\x36\xf5\x8d\xd5\xd9\xf8\x53\x98\x3e\x3f\xdf\x6f\x5b\x1c\x76\x64\x49\xc4\x16\xa9\x66\xfb\xc6\x08\x77\x64\xb7\x6e\x68\x12\xfe\xb2\x55\xa9\x73\x6a\x2c\xe3\xd5\xd0\x7c\xb3\x5a\x80\x7b\xb8\xa8\x14\xc6\x34\x42\x1e\x19\x58\xa4\xce\xab\x9a\x65\x9e\xa1\x61\xf1\x7e\xf3\x0a\x57\x0b\x18\xb3\x73\x66\xcd\x04\x34\x2d\x87\x37\x71\xb3\x54\xf9\x30\xc0\xf6\x24\x3b\xe1\x5a\xbc\x39\x8d\xbe\x23\xfe\x7c\xa8\xfb\x30\xce\xd3\x4f\x03\x45\x6c\xf3\xb5\x30\xb2\x57\xdc\x3f\x46\x31\x40\xf5\xdc\x9a\x57\xe5\x43\xf0\xaa\xfc\x90\xaf\x00\x00\x00\xff\xff\x9c\x89\xe2\x28\x29\x03\x00\x00") func dataIndexHtmlBytes() ([]byte, error) { return bindataRead( _dataIndexHtml, "data/index.html", ) } func dataIndexHtml() (*asset, error) { bytes, err := dataIndexHtmlBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "data/index.html", size: 809, mode: os.FileMode(436), modTime: time.Unix(1468620773, 0)} a := &asset{bytes: bytes, info: info} return a, nil } // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. func Asset(name string) ([]byte, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) } return a.bytes, nil } return nil, fmt.Errorf("Asset %s not found", name) } // MustAsset is like Asset but panics when Asset would return an error. // It simplifies safe initialization of global variables. func MustAsset(name string) []byte { a, err := Asset(name) if err != nil { panic("asset: Asset(" + name + "): " + err.Error()) } return a } // AssetInfo loads and returns the asset info for the given name. // It returns an error if the asset could not be found or // could not be loaded. func AssetInfo(name string) (os.FileInfo, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) } return a.info, nil } return nil, fmt.Errorf("AssetInfo %s not found", name) } // AssetNames returns the names of the assets. func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { names = append(names, name) } return names } // _bindata is a table, holding each asset generator, mapped to its name. var _bindata = map[string]func() (*asset, error){ "data/index.html": dataIndexHtml, } // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // data/ // foo.txt // img/ // a.png // b.png // then AssetDir("data") would return []string{"foo.txt", "img"} // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("notexist") would return an error // AssetDir("") will return []string{"data"}. func AssetDir(name string) ([]string, error) { node := _bintree if len(name) != 0 { cannonicalName := strings.Replace(name, "\\", "/", -1) pathList := strings.Split(cannonicalName, "/") for _, p := range pathList { node = node.Children[p] if node == nil { return nil, fmt.Errorf("Asset %s not found", name) } } } if node.Func != nil { return nil, fmt.Errorf("Asset %s not found", name) } rv := make([]string, 0, len(node.Children)) for childName := range node.Children { rv = append(rv, childName) } return rv, nil } type bintree struct { Func func() (*asset, error) Children map[string]*bintree } var _bintree = &bintree{nil, map[string]*bintree{ "data": &bintree{nil, map[string]*bintree{ "index.html": &bintree{dataIndexHtml, map[string]*bintree{}}, }}, }} // RestoreAsset restores an asset under the given directory func RestoreAsset(dir, name string) error { data, err := Asset(name) if err != nil { return err } info, err := AssetInfo(name) if err != nil { return err } err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755)) if err != nil { return err } err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode()) if err != nil { return err } err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) if err != nil { return err } return nil } // RestoreAssets restores an asset under the given directory recursively func RestoreAssets(dir, name string) error { children, err := AssetDir(name) // File if err != nil { return RestoreAsset(dir, name) } // Dir for _, child := range children { err = RestoreAssets(dir, filepath.Join(name, child)) if err != nil { return err } } return nil } func _filePath(dir, name string) string { cannonicalName := strings.Replace(name, "\\", "/", -1) return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...) }