# Pow Sha256 based proof of work over a typed piece of data. Any type that implementes serde::Deserialize can be tagged with a proof of work. # Examples Prove we did work targeting a phrase. ``` use pow::Pow; // very easy mode let difficulty = u128::max_value() - u128::max_value() / 2; let phrase = b"Phrase to tag.".to_vec(); let pw = Pow::prove_work(&phrase, difficulty).unwrap(); assert!(pw.score(&phrase).unwrap() >= difficulty); ``` Prove more difficult work. This time targeting a time. ``` // more diffcult, takes around 100_000 hashes to generate proof let difficulty = u128::max_value() - u128::max_value() / 100_000; let now: u64 = get_unix_time_seconds(); let pw = Pow::prove_work(&now, difficulty).unwrap(); assert!(pw.score(&now).unwrap() >= difficulty); ``` # Score scheme To score a proof of work for a given (target, Pow) pair: Sha256 is calculated over the concatenation SALT + target + Pow. The first 16 bytes of the hash are interpreted as a 128 bit unsigned integer. That integer is the score. A constant, SALT, is used as prefix to prevent pow reuse from other systems such as proof of work blockchains. In other words: ``` fn score(target: &T, pow_tag: &Pow) -> u128 { let bytes = serialize(&SALT) + serialize(target) + serialize(pow_tag); let hash = sha256(&bytes); deserialize(&hash[..16]) } ``` # Serialization encoding. It shouldn't matter to users of this library, but the bincode crate is used for cheap deterministic serialization. All values are serialized using network byte order. # Threshold scheme Given a minimum score m. A Pow p satisfies the minimum score for target t iff score(t, p) >= m. # Choosing a difficulty setting. Difficulty settings are usually best adjusted dynamically a la bitcoin. To manually select a difficulty, choose the average number of hashes required. ``` fn difficulty(average: u128) -> u128 { debug_assert_ne!(average, 0, "It is impossible to prove work in zero attempts."); let m = u128::max_value(); m - m / average } ``` Conversely, to calculate probable number of hashes required to satisfy a given minimum difficulty. ``` fn average(difficulty: u128) -> u128 { let m = u128::max_value(); if difficulty == m { return m; } m / (m - difficulty) } ```