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Bruno Windels a0dd4ee159
Merge pull request #34 from bwindels/bwindels/updateprevfragwhenappending
Fix: update previous fragment in comparer when appending a new live fragment
2020-03-21 09:48:34 +00:00
doc Update e2e.md 2020-03-10 17:34:45 +00:00
prototypes prototypes for lumia idb changes (removing array keys, etc ...) 2019-06-26 22:19:40 +02:00
scripts fix unit tests by updating impunity 2020-03-13 23:26:48 +01:00
src Revert "add logging related to fragments" 2020-03-21 10:47:35 +01:00
.editorconfig wip 2019-02-17 23:58:01 +01:00
.eslintrc.js its syncing, sort off 2019-02-10 21:25:46 +01:00
.gitignore ignore folders to store exports 2019-12-23 14:29:05 +01:00
icon.png add offline availability with service worker and appcache 2019-09-15 14:32:12 +02:00
index.html add offline availability with service worker and appcache 2019-09-15 14:32:12 +02:00
package.json bump version to 0.0.16 2020-03-20 20:24:00 +01:00
README.md add link to deployment 2019-11-22 09:01:57 +01:00
yarn.lock upgrade deps, also acorn to 7.1.1 because of security 2020-03-14 21:38:27 +01:00

Brawl

A minimal Matrix chat client, focused on performance, offline functionality and working on my Lumia 950 Windows Phone.

Status

Brawl can currently log you in, or pick an existing session, sync already joined rooms, fill gaps in the timeline, and send text messages. Everything is stored locally.

Showing multiple sessions, and sending messages

Why

I started writing Brawl both to have a functional matrix client on my aging phone, and to play around with some ideas I had how to use indexeddb optimally in a matrix client.

For every interaction or network response (syncing, filling a gap), Brawl starts a transaction in indexedb, and only commits it once everything went well. This helps to keep your storage always in a consistent state. As little data is kept in memory as well, and while scrolling in the above GIF, everything is loaded straight from the storage.

If you find this interesting, feel free to reach me at @bwindels:matrix.org.

How to use

You can try Brawl here, or try it locally by running yarn install (only the first time) and yarn start in the terminal, and point your browser to http://localhost:3000.