- Fix `svg-colorizer` throwing errors with Windows file paths
- Fix `css-url-parser` swallowing errors because it was `async`
- Fail SDK build script (`yarn build:sdk`, `build.sh`) overall when some commands are failing
Fix https://github.com/vector-im/hydrogen-web/issues/686
Fix https://github.com/vector-im/hydrogen-web/issues/682
Instead of deleting the whole `target/` directory, leave it alone so the symlink
driving the `npm link`/`yarn link` stays in tact.
Leave Vite builds in their build directories (`/lib-build`/`/asset-build`)
so you can `vite build --watch` to build on local changes and still have a
consisent place to reference in the `package.json` `exports`. Previously,
everything relied on `build.sh` which does a bunch of moving and renaming
and made it hard to rebuild on changes.
Add back support for CommonJS (adding the `package.json` `exports`).
The last piece is making sure the `?url` imports (`import workerPath from 'hydrogen-view-sdk/main.js?url';`)
work still. It looks like this may have just been solved via
https://github.com/vitejs/vite/issues/6725 -> https://github.com/vitejs/vite/pull/7073
(literally 2 days ago) and we just need to wait for the next Vite release 🎉
it's missing still:
- non-css assets like the download sandbox and the olm worker aren't written for some reason
- the es and cjs lib.js entry points end up in assets with a hash for some reason
- in these entry files, apart from our exports, something is adding an import statement for every import that was found in the tree
- all assets are hashed even though the config tries to disable that
- tests are included