forked from mystiq/hydrogen-web
set invite on left room so we can detect a vm refresh is needed
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parent
b9f145caa4
commit
847738a76c
3 changed files with 50 additions and 11 deletions
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@ -284,20 +284,28 @@ export class Session {
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}
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}
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}
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}
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const pendingEventsByRoomId = await this._getPendingEventsByRoom(txn);
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const pendingEventsByRoomId = await this._getPendingEventsByRoom(txn);
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// load rooms
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const rooms = await txn.roomSummary.getAll();
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await Promise.all(rooms.map(async summary => {
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const room = this.createRoom(summary.roomId, pendingEventsByRoomId.get(summary.roomId));
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await log.wrap("room", log => room.load(summary, txn, log));
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this._rooms.add(room.id, room);
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}));
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// load invites
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// load invites
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const invites = await txn.invites.getAll();
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const invites = await txn.invites.getAll();
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await Promise.all(invites.map(async inviteData => {
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const inviteLoadPromise = Promise.all(invites.map(async inviteData => {
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const invite = this.createInvite(inviteData.roomId);
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const invite = this.createInvite(inviteData.roomId);
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log.wrap("invite", log => invite.load(inviteData, log));
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log.wrap("invite", log => invite.load(inviteData, log));
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this._invites.add(invite.id, invite);
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this._invites.add(invite.id, invite);
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}));
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}));
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// load rooms
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const rooms = await txn.roomSummary.getAll();
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const roomLoadPromise = Promise.all(rooms.map(async summary => {
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const room = this.createRoom(summary.roomId, pendingEventsByRoomId.get(summary.roomId));
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await log.wrap("room", log => room.load(summary, txn, log));
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this._rooms.add(room.id, room);
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}));
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// load invites and rooms in parallel
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await Promise.all([inviteLoadPromise, roomLoadPromise]);
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for (const [roomId, invite] of this.invites) {
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const room = this.rooms.get(roomId);
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if (room) {
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room.setInvite(invite);
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}
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}
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}
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}
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dispose() {
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dispose() {
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@ -300,6 +300,10 @@ export class Sync {
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if (is.isNewInvite) {
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if (is.isNewInvite) {
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this._session.addInviteAfterSync(is.invite);
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this._session.addInviteAfterSync(is.invite);
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}
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}
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// if we haven't archived or forgotten the (left) room yet,
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// notify there is an invite now, so we can update the UI
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if (is.room) {
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is.room.setInvite(is.invite);
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}
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}
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}
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}
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}
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}
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@ -352,7 +356,7 @@ export class Sync {
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// if there is an existing invite, add a process state for it
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// if there is an existing invite, add a process state for it
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// so its writeSync and afterSync will run and remove the invite
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// so its writeSync and afterSync will run and remove the invite
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if (invite) {
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if (invite) {
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inviteStates.push(new InviteSyncProcessState(invite, false, membership, null));
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inviteStates.push(new InviteSyncProcessState(invite, false, null, membership, null));
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}
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}
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roomStates.push(new RoomSyncProcessState(
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roomStates.push(new RoomSyncProcessState(
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room, isNewRoom, invite, roomResponse, membership));
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room, isNewRoom, invite, roomResponse, membership));
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@ -373,7 +377,9 @@ export class Sync {
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invite = this._session.createInvite(roomId);
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invite = this._session.createInvite(roomId);
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isNewInvite = true;
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isNewInvite = true;
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}
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}
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inviteStates.push(new InviteSyncProcessState(invite, isNewInvite, "invite", roomResponse));
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const room = this._session.rooms.get(roomId);
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// TODO let the room know there is an invite now, so
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inviteStates.push(new InviteSyncProcessState(invite, isNewInvite, room, "invite", roomResponse));
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}
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}
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}
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}
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return inviteStates;
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return inviteStates;
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@ -417,9 +423,10 @@ class RoomSyncProcessState {
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}
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}
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class InviteSyncProcessState {
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class InviteSyncProcessState {
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constructor(invite, isNewInvite, membership, roomResponse) {
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constructor(invite, isNewInvite, room, membership, roomResponse) {
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this.invite = invite;
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this.invite = invite;
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this.isNewInvite = isNewInvite;
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this.isNewInvite = isNewInvite;
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this.room = room;
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this.membership = membership;
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this.membership = membership;
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this.roomResponse = roomResponse;
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this.roomResponse = roomResponse;
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this.changes = null;
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this.changes = null;
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@ -54,6 +54,7 @@ export class Room extends EventEmitter {
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this._getSyncToken = getSyncToken;
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this._getSyncToken = getSyncToken;
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this._platform = platform;
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this._platform = platform;
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this._observedEvents = null;
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this._observedEvents = null;
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this._invite = null;
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}
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}
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async _eventIdsToEntries(eventIds, txn) {
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async _eventIdsToEntries(eventIds, txn) {
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@ -344,6 +345,10 @@ export class Room extends EventEmitter {
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}
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}
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let emitChange = false;
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let emitChange = false;
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if (summaryChanges) {
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if (summaryChanges) {
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// if we joined the room, we can't have an invite anymore
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if (summaryChanges.membership === "join" && this._summary.data.membership !== "join") {
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this._invite = null;
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}
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this._summary.applyChanges(summaryChanges);
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this._summary.applyChanges(summaryChanges);
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if (!this._summary.data.needsHeroes) {
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if (!this._summary.data.needsHeroes) {
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this._heroes = null;
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this._heroes = null;
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@ -427,6 +432,14 @@ export class Room extends EventEmitter {
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}
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}
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}
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}
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/** @internal */
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setInvite(invite) {
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// called when an invite comes in for this room
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// (e.g. when we're in membership leave and haven't been archived or forgotten yet)
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this._invite = invite;
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this._emitUpdate();
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}
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/** @public */
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/** @public */
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sendEvent(eventType, content, attachments, log = null) {
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sendEvent(eventType, content, attachments, log = null) {
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this._platform.logger.wrapOrRun(log, "send", log => {
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this._platform.logger.wrapOrRun(log, "send", log => {
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@ -589,6 +602,17 @@ export class Room extends EventEmitter {
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return this._summary.data.membership;
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return this._summary.data.membership;
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}
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}
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/**
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* The invite for this room, if any.
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* This will only be set if you've left a room, and
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* don't archive or forget it, and then receive an invite
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* for it again
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* @return {Invite?}
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*/
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get invite() {
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return this._invite;
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}
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enableSessionBackup(sessionBackup) {
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enableSessionBackup(sessionBackup) {
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this._roomEncryption?.enableSessionBackup(sessionBackup);
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this._roomEncryption?.enableSessionBackup(sessionBackup);
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// TODO: do we really want to do this every time you open the app?
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// TODO: do we really want to do this every time you open the app?
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