forked from mystiq/hydrogen-web
Add Sync3 WIP
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2 changed files with 452 additions and 24 deletions
449
src/matrix/Sync3.ts
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449
src/matrix/Sync3.ts
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/*
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Copyright 2021 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import { ObservableValue } from "../observable/ObservableValue";
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import { HomeServerApi } from "./net/HomeServerApi.js";
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import { HomeServerRequest } from "./net/HomeServerRequest.js";
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import { Storage } from "./storage/idb/Storage";
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import { Session } from "./Session";
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import { ILogger } from "../logging/types";
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/*
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* This file contains the logic to perform sync v3 requests and massage the response into a format
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* which Hydrogen will accept. If you're reading this then you probably have the unfortunate job
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* of merging the sync-v3 branch into mainline Hydrogen. There will be copious comments in this file
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* to guide the reader to explain the "why?" of this code - some assumptions made as of this writing
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* may no longer be valid. Use your judgement. To that end, this work is based on the following
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* version of the sync v3 server: https://github.com/matrix-org/sync-v3/blob/398fc1ec6c67226b7817844074f7c51c3bcfa454/api.md
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* Please read that document which explains how Sync v3 works as the comments in this file will not
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* repeat content in that link.
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*/
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// sync v2 code has this so we probably want something similar, though v3 has no concept of a catchup
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// sync hence it isn't here.
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export enum SyncStatus {
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InitialSync, // valid: on startup until the first response. Request has no ?pos=
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Syncing, // valid: after the first response. Requests have a ?pos=
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Stopped, // valid: when code explicitly calls stop()
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};
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// Request types are below: See api.md for what these fields mean.
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interface Sync3List {
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rooms: number[][];
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timeline_limit?: number;
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required_state?: string[][];
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sort?: string[];
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};
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interface RoomSubscriptionRequest {
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timeline_limit?: number;
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required_state?: string[][];
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};
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type RoomSubscriptionsRequest = {
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[roomId: string]: RoomSubscriptionRequest
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};
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interface Sync3RequestBody {
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session_id: string;
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lists: Sync3List[];
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room_subscriptions?: RoomSubscriptionsRequest;
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};
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// Response types are below: See api.md for what these fields mean.
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// A sync v3 response body from the API
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interface Sync3Response {
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room_subscriptions: RoomSubscriptions;
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ops: Op[];
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counts: number[];
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pos: number;
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};
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interface Op {
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list: number;
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op: string;
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range?: number[]; // only valid for SYNC, INVALIDATE
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rooms?: RoomResponse[]; // only valid for SYNC, INVALIDATE
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index?: number; // only valid for INSERT, UPDATE, DELETE
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room?: RoomResponse // only valid for INSERT, UPDATE
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};
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type RoomSubscriptions = {
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[roomId: string]: RoomResponse
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};
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interface RoomResponse {
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room_id: string;
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name: string;
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required_state: any[];
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timeline: any[];
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notification_count: number;
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highlight_count: number;
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};
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type IndexToRoomId = {
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[index: string]: string;
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};
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export class Sync3 {
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private hsApi: HomeServerApi;
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private logger: ILogger;
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private session: Session;
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private storage: Storage;
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private currentRequest?: HomeServerRequest;
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// sync v3 specific: contains the sliding window ranges to request
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private ranges: number[][];
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private roomIndexToRoomId: IndexToRoomId;
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public error?: any;
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public status: ObservableValue<SyncStatus>;
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// same params as sync v2
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constructor(hsApi: HomeServerApi, session: Session, storage: Storage, logger: ILogger) {
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this.hsApi = hsApi;
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this.logger = logger;
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this.session = session;
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this.storage = storage;
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this.currentRequest = null;
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this.status = new ObservableValue(SyncStatus.Stopped);
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this.error = null;
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// Hydrogen only has 1 list currently (no DM section) so we only need 1 range
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this.ranges = [[0, 99]];
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this.roomIndexToRoomId = {};
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}
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// Start syncing. Probably call this at startup once you have an access_token.
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// If we're already syncing, this does nothing.
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start(): void {
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if (this.status.get() !== SyncStatus.Stopped) {
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return;
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}
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this.error = null;
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this.status.set(SyncStatus.InitialSync);
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this.syncLoop(undefined);
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}
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// The purpose of this function is to do repeated /sync calls and call processResponse. It doesn't
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// know or care how to handle the response, it only cares about the position and retries.
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private async syncLoop(pos?: number) {
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// In sync v2 a user can have many devices and each device has a single access token.
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// In sync v3 it's the same but IN ADDITION a single device can have many sessions.
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// This exists to fix to-device msgs being deleted prematurely caused by implicit ACKs.
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// Ergo, we need to specify a session ID when we start and provide it on all our requests.
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const sessionId = new Date().getTime() + "";
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// Set this too low and we'll do many more needless sync requests which consume bandwidth when there's no traffic.
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// Set this too high and intermediate proxies may knife the request causing failed requests.
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const timeoutSecs = 30;
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// track the number of times we've failed to work out how long to wait between requests
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let backoffCounter = 0;
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while (this.status.get() !== SyncStatus.Stopped) {
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let isFirstSync = this.status.get() === SyncStatus.InitialSync;
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const list: Sync3List = {
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rooms: this.ranges, // always provide the sliding window ranges
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};
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if (isFirstSync) {
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// add in sticky params, these are set once (initially) and then can be omitted and
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// the server will remember them (hence 'sticky').
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list.sort = ["by_highlight_count", "by_notification_count", "by_recency"];
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list.timeline_limit = 20;
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list.required_state = [
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["m.room.avatar", ""],
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]
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}
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const requestBody: Sync3RequestBody = {
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session_id: sessionId,
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lists: [list],
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};
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try {
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await sleep(100);
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let resp: Sync3Response;
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this.currentRequest = await this.hsApi.sync3(requestBody, pos);
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resp = await this.currentRequest.response();
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backoffCounter = 0;
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// we have to wait for some parts of the response to be saved to disk before we can go on
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// hence the await.
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await this.processResponse(resp);
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// increment our position to tell the server we got everything, similar to using ?since= in v2
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pos = resp.pos;
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if (isFirstSync) {
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this.status.set(SyncStatus.Syncing);
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}
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} catch (err) {
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// we can be aborted if the ranges change and we need to re-request
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if (err.name === "AbortError") {
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// we can also be aborted if we are explicitly stopped, in which case bail out.
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if (this.status.get() == SyncStatus.Stopped) {
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return;
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}
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continue;
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}
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// TODO: if HTTP 401 then log the user out
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// if we're here then another error happened like they lost connectivity or the server
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// got overloaded. Back off exponentially: 2>4>8>16>32s. Cap at 32s (2^5)
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backoffCounter += 1;
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if (backoffCounter > 5) {
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backoffCounter = 5;
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}
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const secs = Math.pow(2, backoffCounter);
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console.log(`v3 /sync failed, backing off for ${secs}s`)
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await sleep(secs * 1000);
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}
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}
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}
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// TODO: Handle room updates
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// TODO: atomically swap indexToRoom
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// The purpose of this function is process the /sync response and atomically update sync state.
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private async processResponse(resp: Sync3Response) {
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console.log(resp);
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let { indexToRoom, updates } = this.processOps(resp.ops);
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// process the room updates: new rooms, new timeline events, updated room names, that sort of thing.
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this.prepareResponse(updates);
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/*
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try {
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await log.wrap("prepare", log => this._prepareSync(sessionState, roomStates, response, log));
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await log.wrap("afterPrepareSync", log => Promise.all(roomStates.map(rs => {
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return rs.room.afterPrepareSync(rs.preparation, log);
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})));
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await log.wrap("write", async log => this._writeSync(
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sessionState, inviteStates, roomStates, archivedRoomStates,
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response, syncFilterId, isInitialSync, log));
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} finally {
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sessionState.dispose();
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}
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// sync txn comitted, emit updates and apply changes to in-memory state
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log.wrap("after", log => this._afterSync(
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sessionState, inviteStates, roomStates, archivedRoomStates, log));
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*/
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// instantly move all the rooms to their new positions
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}
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// The purpose of this function is to process the response `ops` array by modifying the current
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// roooms list. It does this non-destructively to ensure that if we die half way through processing
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// we are left in a consistent state. It has a few responsibilities:
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// - Keep the index->room_id map up-to-date, this is the sort order for the room list.
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// - Remove rooms we are no longer tracking e.g they fell off the sliding window.
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// - Add/update rooms which have new events.
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// This functions returns the new index->room_id map with updated values along with a bunch of
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// RoomUpdates which contain things like new timeline events, required state, etc. Note we don't
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// especially handle removed rooms as we don't want to nuke precious data: it's enough to just remove
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// them from the map for them to disappear from the list.
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private processOps(ops: Op[]): { indexToRoom: IndexToRoomId, updates: RoomResponse[] } {
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// copy the index->room_id map. This is assumed to be reasonably cheap as we expect to only have
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// up to 200 elements in this map. (first 100 then sliding window 100).
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let indexToRoomID = { ...this.roomIndexToRoomId };
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let roomUpdates: RoomResponse[] = []; // ordered by when we saw them in the response, earlier ops are earlier
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let gapIndex = -1;
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for (let i = 0; i < ops.length; i++) {
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const op = ops[i];
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switch (op.op) {
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case "SYNC": {
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if (op.range === undefined || op.rooms === undefined) { // required fields
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console.error("malformed SYNC:", op);
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continue;
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}
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// e.g [100,199] (inclusive indexes) with an array of 100 rooms
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const startIndex = op.range[0];
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for (let j = startIndex; j <= op.range[1]; j++) {
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const r = op.rooms[j - startIndex];
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if (!r) {
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break; // we are at the end of list
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}
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indexToRoomID[j] = r.room_id;
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roomUpdates.push(r);
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}
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break;
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}
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case "INVALIDATE": {
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if (op.range === undefined) { // required fields
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console.error("malformed INVALIDATE:", op);
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continue;
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}
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const startIndex = op.range[0];
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for (let j = startIndex; j <= op.range[1]; j++) {
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delete indexToRoomID[j];
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}
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break;
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}
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case "INSERT": {
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if (op.index === undefined || op.room === undefined) { // required fields
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console.error("malformed INSERT:", op);
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continue;
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}
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if (indexToRoomID[op.index]) {
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// there exists a room at this location so we need to shift items out of the way.
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if (gapIndex < 0) {
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console.error(`cannot INSERT as there is a room already at index ${op.index} there and no gap`);
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continue;
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}
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// 0,1,2,3 index
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// [A,B,C,D]
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// DEL 3
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// [A,B,C,_]
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// INSERT E 0
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// [E,A,B,C]
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// gapIndex=3, op.index=0
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if (gapIndex > op.index) {
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// the gap is further down the list, shift every element to the right
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// starting at the gap so we can just shift each element in turn:
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// [A,B,C,_] gapIndex=3, op.index=0
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// [A,B,C,C] i=3
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// [A,B,B,C] i=2
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// [A,A,B,C] i=1
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// Terminate. We'll assign into op.index next.
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for (let j = gapIndex; j > op.index; j--) {
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if (indexInRange(this.ranges, j)) {
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indexToRoomID[j] = indexToRoomID[j - 1];
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}
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}
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} else if (gapIndex < op.index) {
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// the gap is further up the list, shift every element to the left
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// starting at the gap so we can just shift each element in turn
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for (let j = gapIndex; j < op.index; j++) {
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if (indexInRange(this.ranges, j)) {
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indexToRoomID[j] = indexToRoomID[j + 1];
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}
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}
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}
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}
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// assign to this index
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indexToRoomID[op.index] = op.room.room_id;
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roomUpdates.push(op.room);
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break;
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}
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case "DELETE": {
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if (op.index === undefined) { // required fields
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console.error("malformed DELETE:", op);
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continue;
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}
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// Delete the room at this index and remember the new gap. It may be filled in
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// a moment by a corresponding INSERT.
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delete indexToRoomID[op.index];
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gapIndex = op.index;
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break;
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}
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case "UPDATE": {
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if (op.index === undefined || op.room === undefined) { // required fields
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console.error("malformed UPDATE:", op);
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continue;
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}
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roomUpdates.push(op.room);
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break;
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}
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default:
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console.error("skipping unknown op: ", op.op);
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}
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}
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return {
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indexToRoom: indexToRoomID,
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updates: roomUpdates,
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};
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}
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private async prepareResponse(updates: RoomResponse[]) {
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/*
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// IF WE HAVE TO-DEVICE MSGS THEN this.session.obtainSyncLock(response) (which checks response.to_device.events)
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const prepareTxn = await this.openPrepareSyncTxn();
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// IF WE HAVE TO-DEVICE MSGS THEN this.session.prepareSync(syncResponse, lock, txn, log) => {newKeysByRoom}
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// purpose: add any rooms with new keys but no sync response to the list of rooms to be synced
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await Promise.all(updates.map(async (roomResponse) => {
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let storedRoom = this.session.rooms.get(roomResponse.room_id);
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if (!storedRoom) {
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storedRoom = this.session.createRoom(roomResponse.room_id);
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} else {
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// if previously joined and we still have the timeline for it,
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// this loads the syncWriter at the correct position to continue writing the timeline
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await storedRoom.load(null, prepareTxn, this.logger);
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}
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return storedRoom.prepareSync(
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rs.roomResponse, rs.membership, rs.invite, newKeys, prepareTxn, log)
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}));
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// This is needed for safari to not throw TransactionInactiveErrors on the syncTxn. See docs/INDEXEDDB.md
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await prepareTxn.complete();
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await Promise.all(updates.map(rs => {
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return rs.room.afterPrepareSync(rs.preparation, log);
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})); */
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}
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stop() {
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if (this.status.get() === SyncStatus.Stopped) {
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return;
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}
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this.status.set(SyncStatus.Stopped);
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if (this.currentRequest) {
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this.currentRequest.abort();
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this.currentRequest = null;
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}
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}
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// storage locking shenanigans here
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openPrepareSyncTxn() {
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const storeNames = this.storage.storeNames;
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return this.storage.readTxn([
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storeNames.olmSessions,
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storeNames.inboundGroupSessions,
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// to read fragments when loading sync writer when rejoining archived room
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storeNames.timelineFragments,
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// to read fragments when loading sync writer when rejoining archived room
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// to read events that can now be decrypted
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storeNames.timelineEvents,
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]);
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}
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}
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const sleep = (ms) => {
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return new Promise((resolve) => setTimeout(resolve, ms));
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};
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// SYNC 0 2 a b c; SYNC 6 8 d e f; DELETE 7; INSERT 0 e;
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// 0 1 2 3 4 5 6 7 8
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// a b c d e f
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// a b c d _ f
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// e a b c d f <--- c=3 is wrong as we are not tracking it, ergo we need to see if `i` is in range else drop it
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const indexInRange = (ranges, i) => {
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let isInRange = false;
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ranges.forEach((r) => {
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if (r[0] <= i && i <= r[1]) {
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isInRange = true;
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}
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});
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return isInRange;
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};
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export function tests() {
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return {
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"processOps": assert => {
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assert.equal(1, 1);
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},
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};
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}
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@ -23,6 +23,7 @@
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import {ObservableMap} from "./observable/index.js";
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import {History} from "./platform/web/dom/History.js";
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import {HomeServerApi} from "./matrix/net/HomeServerApi.js";
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import {Sync3} from "./matrix/Sync3";
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import {xhrRequest} from "./platform/web/dom/request/xhr.js";
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const navigation = new Navigation(() => false);
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const rooms = new ObservableMap();
|
||||
|
@ -70,7 +71,6 @@
|
|||
const view = new LeftPanelView(leftPanel);
|
||||
document.getElementById("session-status").appendChild(view.mount());
|
||||
|
||||
|
||||
document.getElementById("tokensubmit").addEventListener("click", () => {
|
||||
const accessToken = document.getElementById("tokeninput").value;
|
||||
const sessionId = new Date().getTime() + "";
|
||||
|
@ -79,29 +79,8 @@
|
|||
accessToken: accessToken,
|
||||
request: xhrRequest,
|
||||
});
|
||||
|
||||
const loop = async () => {
|
||||
let pos;
|
||||
while (true) {
|
||||
let req = hs.sync3({
|
||||
session_id: sessionId,
|
||||
lists: [{
|
||||
rooms: [ [0,99] ],
|
||||
// TODO: only send these the first time.
|
||||
sort: ["by_highlight_count", "by_notification_count", "by_recency"],
|
||||
timeline_limit: 20,
|
||||
required_state: [
|
||||
["m.room.avatar", ""],
|
||||
]
|
||||
}],
|
||||
}, pos, 10);
|
||||
const resp = await req.response();
|
||||
console.log(resp);
|
||||
pos = resp.pos;
|
||||
await sleep(100);
|
||||
}
|
||||
}
|
||||
loop();
|
||||
const syncer = new Sync3(hs, null, null, null);
|
||||
syncer.start();
|
||||
});
|
||||
|
||||
</script>
|
||||
|
|
Loading…
Reference in a new issue