notes how to implement reconnecting and status reporting

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Bruno Windels 2020-03-30 22:24:38 +02:00
parent 2f7c825d2b
commit 65cca83f7f

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# Reconnecting
# Reconnecting
`HomeServerApi` notifies `Reconnecter` of network call failure
`Reconnecter` listens for online/offline event
`Reconnecter` polls `/versions` with a `RetryDelay` (implemented as ExponentialRetryDelay, also used by SendScheduler if no retry_after_ms is given)
`Reconnecter` emits an event when sync and message sending should retry
`Sync` listen to `Reconnecter`
`Sync` notifies when the catchup sync has happened
`Reconnecter` has state:
- disconnected (and retrying at x seconds from timestamp)
- reconnecting (call /versions, and if successful /sync)
- connected
`Reconnecter` has a method to try to connect now
`SessionStatus` can be:
- disconnected (and retrying at x seconds from timestamp)
- reconnecting
- connected (and syncing)
- doing catchup sync
- sending x / y messages
rooms should report how many messages they have queued up, and each time they sent one?
`SendReporter` (passed from `Session` to `Room`, passed down to `SendQueue`), with:
- setPendingEventCount(roomId, count)
`Session` listens to `Reconnecter` to update it's status, but perhaps we wait to send messages until catchup sync is done