forked from mystiq/hydrogen-web
Move ItemRange to separate file
Signed-off-by: RMidhunSuresh <rmidhunsuresh@gmail.com>
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2 changed files with 117 additions and 101 deletions
116
src/platform/web/ui/general/ItemRange.js
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116
src/platform/web/ui/general/ItemRange.js
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/*
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Copyright 2021 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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export class ScrollDirection {
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static get downwards() { return 1; }
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static get upwards() { return -1; }
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}
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export class ItemRange {
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constructor(topCount, renderCount, bottomCount) {
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this.topCount = topCount;
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this.renderCount = renderCount;
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this.bottomCount = bottomCount;
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}
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contains(range) {
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// don't contain empty ranges
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// as it will prevent clearing the list
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// once it is scrolled far enough out of view
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if (!range.renderCount && this.renderCount) {
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return false;
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}
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return range.topCount >= this.topCount &&
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(range.topCount + range.renderCount) <= (this.topCount + this.renderCount);
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}
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containsIndex(idx) {
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return idx >= this.topCount && idx < this.lastIndex;
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}
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expand(amount) {
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// don't expand ranges that won't render anything
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if (this.renderCount === 0) {
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return this;
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}
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const topGrow = Math.min(amount, this.topCount);
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const bottomGrow = Math.min(amount, this.bottomCount);
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return new ItemRange(
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this.topCount - topGrow,
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this.renderCount + topGrow + bottomGrow,
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this.bottomCount - bottomGrow,
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);
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}
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get lastIndex() {
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return this.topCount + this.renderCount;
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}
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totalSize() {
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return this.topCount + this.renderCount + this.bottomCount;
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}
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normalize(idx) {
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/*
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map index from list to index in rendered range
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eg: if the index range of this._list is [0, 200] and we have rendered
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elements in range [50, 60] then index 50 in list must map to index 0
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in DOM tree/childInstance array.
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*/
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return idx - this.topCount;
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}
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scrollDirectionTo(range) {
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return range.bottomCount < this.bottomCount ? ScrollDirection.downwards : ScrollDirection.upwards;
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}
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/**
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* Check if this range intersects with another range
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* @param {ItemRange} range The range to check against
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* @param {ScrollDirection} scrollDirection
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* @returns {boolean}
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*/
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intersects(range) {
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return !!Math.max(0, Math.min(this.lastIndex, range.lastIndex) - Math.max(this.topCount, range.topCount));
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}
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diff(range) {
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/**
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* Range-1
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* |----------------------|
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* Range-2
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* |---------------------|
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* <-------><------------><------->
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* bisect-1 intersection bisect-2
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*/
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const scrollDirection = this.scrollDirectionTo(range);
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if (!this.intersects(range)) {
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// There is no intersection between the ranges; which can happen if you scroll really fast
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// In this case, we need to do full render of the new range
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const toRemove = { start: this.topCount, end: this.lastIndex };
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const toAdd = { start: range.topCount, end: range.lastIndex };
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return {toRemove, toAdd, scrollDirection};
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}
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const bisection1 = {start: Math.min(this.topCount, range.topCount), end: Math.max(this.topCount, range.topCount) - 1};
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const bisection2 = {start: Math.min(this.lastIndex, range.lastIndex), end: Math.max(this.lastIndex, range.lastIndex)};
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// When scrolling down, bisection1 needs to be removed and bisection2 needs to be added
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// When scrolling up, vice versa
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const toRemove = scrollDirection === ScrollDirection.downwards ? bisection1 : bisection2;
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const toAdd = scrollDirection === ScrollDirection.downwards ? bisection2 : bisection1;
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return {toAdd, toRemove, scrollDirection};
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}
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}
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@ -18,107 +18,7 @@ import {el} from "./html";
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import {mountView} from "./utils";
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import {ListView} from "./ListView";
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import {insertAt} from "./utils";
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class ScrollDirection {
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static get downwards() { return 1; }
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static get upwards() { return -1; }
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}
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class ItemRange {
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constructor(topCount, renderCount, bottomCount) {
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this.topCount = topCount;
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this.renderCount = renderCount;
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this.bottomCount = bottomCount;
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}
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contains(range) {
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// don't contain empty ranges
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// as it will prevent clearing the list
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// once it is scrolled far enough out of view
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if (!range.renderCount && this.renderCount) {
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return false;
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}
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return range.topCount >= this.topCount &&
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(range.topCount + range.renderCount) <= (this.topCount + this.renderCount);
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}
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containsIndex(idx) {
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return idx >= this.topCount && idx < this.lastIndex;
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}
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expand(amount) {
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// don't expand ranges that won't render anything
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if (this.renderCount === 0) {
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return this;
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}
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const topGrow = Math.min(amount, this.topCount);
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const bottomGrow = Math.min(amount, this.bottomCount);
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return new ItemRange(
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this.topCount - topGrow,
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this.renderCount + topGrow + bottomGrow,
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this.bottomCount - bottomGrow,
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);
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}
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get lastIndex() {
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return this.topCount + this.renderCount;
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}
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totalSize() {
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return this.topCount + this.renderCount + this.bottomCount;
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}
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normalize(idx) {
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/*
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map index from list to index in rendered range
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eg: if the index range of this._list is [0, 200] and we have rendered
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elements in range [50, 60] then index 50 in list must map to index 0
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in DOM tree/childInstance array.
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*/
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return idx - this.topCount;
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}
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scrollDirectionTo(range) {
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return range.bottomCount < this.bottomCount ? ScrollDirection.downwards : ScrollDirection.upwards;
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}
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/**
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* Check if this range intersects with another range
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* @param {ItemRange} range The range to check against
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* @param {ScrollDirection} scrollDirection
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* @returns {boolean}
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*/
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intersects(range) {
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return !!Math.max(0, Math.min(this.lastIndex, range.lastIndex) - Math.max(this.topCount, range.topCount));
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}
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diff(range) {
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/**
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* Range-1
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* |----------------------|
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* Range-2
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* |---------------------|
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* <-------><------------><------->
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* bisect-1 intersection bisect-2
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*/
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const scrollDirection = this.scrollDirectionTo(range);
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if (!this.intersects(range)) {
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// There is no intersection between the ranges; which can happen if you scroll really fast
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// In this case, we need to do full render of the new range
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const toRemove = { start: this.topCount, end: this.lastIndex };
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const toAdd = { start: range.topCount, end: range.lastIndex };
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return {toRemove, toAdd, scrollDirection};
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}
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const bisection1 = {start: Math.min(this.topCount, range.topCount), end: Math.max(this.topCount, range.topCount) - 1};
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const bisection2 = {start: Math.min(this.lastIndex, range.lastIndex), end: Math.max(this.lastIndex, range.lastIndex)};
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// When scrolling down, bisection1 needs to be removed and bisection2 needs to be added
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// When scrolling up, vice versa
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const toRemove = scrollDirection === ScrollDirection.downwards ? bisection1 : bisection2;
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const toAdd = scrollDirection === ScrollDirection.downwards ? bisection2 : bisection1;
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return {toAdd, toRemove, scrollDirection};
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}
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}
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import {ItemRange, ScrollDirection} from "./ItemRange.js";
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export class LazyListView extends ListView {
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constructor({itemHeight, overflowMargin = 5, overflowItems = 20,...options}, childCreator) {
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