hydrogen-web/src/matrix/room/timeline/FragmentIdComparer.js

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/*
lookups will be far more frequent than changing fragment order,
so data structure should be optimized for fast lookup
we can have a Map: fragmentId to sortIndex
changing the order, we would need to rebuild the index
lets do this the stupid way for now, changing any fragment rebuilds all islands
to build this:
first load all fragments
put them in a map by id
now iterate through them
until no more fragments
get the first
create an island array, and add to list with islands
going backwards and forwards
get and remove sibling and prepend/append it to island array
stop when no more previous/next
return list with islands
*/
function findBackwardSiblingFragments(current, byId) {
const sortedSiblings = [];
while (current.previousId) {
const previous = byId.get(current.previousId);
if (!previous) {
throw new Error(`Unknown previousId ${current.previousId} on ${current.id}`);
}
if (previous.nextId !== current.id) {
throw new Error(`Previous fragment ${previous.id} doesn't point back to ${current.id}`);
}
byId.delete(current.previousId);
sortedSiblings.push(previous);
current = previous;
}
sortedSiblings.reverse();
return sortedSiblings;
}
function findForwardSiblingFragments(current, byId) {
const sortedSiblings = [];
while (current.nextId) {
const next = byId.get(current.nextId);
if (!next) {
throw new Error(`Unknown nextId ${current.nextId} on ${current.id}`);
}
if (next.previousId !== current.id) {
throw new Error(`Next fragment ${next.id} doesn't point back to ${current.id}`);
}
byId.delete(current.nextId);
sortedSiblings.push(next);
current = next;
}
return sortedSiblings;
}
function createIslands(fragments) {
const byId = new Map();
for(let f of fragments) {
byId.set(f.id, f);
}
const islands = [];
while(byId.size) {
const current = byId.values().next().value;
byId.delete(current.id);
// new island
const previousSiblings = findBackwardSiblingFragments(current, byId);
const nextSiblings = findForwardSiblingFragments(current, byId);
const island = previousSiblings.concat(current, nextSiblings);
islands.push(island);
}
return islands.map(a => new Island(a));
}
class Island {
constructor(sortedFragments) {
this._idToSortIndex = new Map();
sortedFragments.forEach((f, i) => {
this._idToSortIndex.set(f.id, i);
});
}
compare(idA, idB) {
const sortIndexA = this._idToSortIndex.get(idA);
if (sortIndexA === undefined) {
throw new Error(`first id ${idA} isn't part of this island`);
}
const sortIndexB = this._idToSortIndex.get(idB);
if (sortIndexB === undefined) {
throw new Error(`second id ${idB} isn't part of this island`);
}
return sortIndexA - sortIndexB;
}
get fragmentIds() {
return this._idToSortIndex.keys();
}
}
/*
index for fast lookup of how two fragments can be sorted
*/
export default class FragmentIdComparer {
constructor(fragments) {
this.rebuild(fragments);
}
_getIsland(id) {
const island = this._idToIsland.get(id);
if (island === undefined) {
throw new Error(`Unknown fragment id ${id}`);
}
return island;
}
compare(idA, idB) {
if (idA === idB) {
return 0;
}
const islandA = this._getIsland(idA);
const islandB = this._getIsland(idB);
if (islandA !== islandB) {
throw new Error(`${idA} and ${idB} are on different islands, can't tell order`);
}
return islandA.compare(idA, idB);
}
rebuild(fragments) {
const islands = createIslands(fragments);
this._idToIsland = new Map();
for(let island of islands) {
for(let id of island.fragmentIds) {
this._idToIsland.set(id, island);
}
}
}
// maybe actual persistence shouldn't be done here, just allocate fragment ids and sorting
// we need to check here that the fragment we think we are appending to doesn't already have a nextId.
// otherwise we could create a corrupt state (two fragments not pointing at each other).
// allocates a fragment id within the live range, that can be compared to each other without a mapping as they are allocated in chronological order
// appendLiveFragment(txn, previousToken) {
// }
// newFragment(txn, previousToken, nextToken) {
// }
// linkFragments(txn, firstFragmentId, secondFragmentId) {
// }
}
//#ifdef TESTS
export function tests() {
return {
test_1_island_3_fragments(assert) {
const index = new FragmentIdIndex([
{id: 3, previousId: 2},
{id: 1, nextId: 2},
{id: 2, nextId: 3, previousId: 1},
]);
assert(index.compare(1, 2) < 0);
assert(index.compare(2, 1) > 0);
assert(index.compare(1, 3) < 0);
assert(index.compare(3, 1) > 0);
assert(index.compare(2, 3) < 0);
assert(index.compare(3, 2) > 0);
assert.equal(index.compare(1, 1), 0);
},
test_2_island_dont_compare(assert) {
const index = new FragmentIdIndex([
{id: 1},
{id: 2},
]);
assert.throws(() => index.compare(1, 2));
assert.throws(() => index.compare(2, 1));
},
test_2_island_compare_internally(assert) {
const index = new FragmentIdIndex([
{id: 1, nextId: 2},
{id: 2, previousId: 1},
{id: 11, nextId: 12},
{id: 12, previousId: 11},
]);
assert(index.compare(1, 2) < 0);
assert(index.compare(11, 12) < 0);
assert.throws(() => index.compare(1, 11));
assert.throws(() => index.compare(12, 2));
},
test_unknown_id(assert) {
const index = new FragmentIdIndex([{id: 1}]);
assert.throws(() => index.compare(1, 2));
assert.throws(() => index.compare(2, 1));
},
test_rebuild_flushes_old_state(assert) {
const index = new FragmentIdIndex([
{id: 1, nextId: 2},
{id: 2, previousId: 1},
]);
index.rebuild([
{id: 11, nextId: 12},
{id: 12, previousId: 11},
]);
assert.throws(() => index.compare(1, 2));
assert(index.compare(11, 12) < 0);
},
}
}
//#endif