forked from mystiq/dex
1404477326
Signed-off-by: justin-slowik <justin.slowik@thermofisher.com>
411 lines
14 KiB
Go
411 lines
14 KiB
Go
package storage
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import (
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"crypto/rand"
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"encoding/base32"
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"errors"
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"io"
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"math/big"
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"strings"
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"time"
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jose "gopkg.in/square/go-jose.v2"
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)
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var (
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// ErrNotFound is the error returned by storages if a resource cannot be found.
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ErrNotFound = errors.New("not found")
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// ErrAlreadyExists is the error returned by storages if a resource ID is taken during a create.
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ErrAlreadyExists = errors.New("ID already exists")
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)
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// Kubernetes only allows lower case letters for names.
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//
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// TODO(ericchiang): refactor ID creation onto the storage.
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var encoding = base32.NewEncoding("abcdefghijklmnopqrstuvwxyz234567")
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//Valid characters for user codes
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const validUserCharacters = "BCDFGHJKLMNPQRSTVWXZ"
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// NewDeviceCode returns a 32 char alphanumeric cryptographically secure string
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func NewDeviceCode() string {
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return newSecureID(32)
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}
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// NewID returns a random string which can be used as an ID for objects.
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func NewID() string {
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return newSecureID(16)
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}
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func newSecureID(len int) string {
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buff := make([]byte, len) // random ID.
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if _, err := io.ReadFull(rand.Reader, buff); err != nil {
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panic(err)
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}
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// Avoid the identifier to begin with number and trim padding
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return string(buff[0]%26+'a') + strings.TrimRight(encoding.EncodeToString(buff[1:]), "=")
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}
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// GCResult returns the number of objects deleted by garbage collection.
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type GCResult struct {
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AuthRequests int64
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AuthCodes int64
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DeviceRequests int64
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DeviceTokens int64
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}
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// Storage is the storage interface used by the server. Implementations are
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// required to be able to perform atomic compare-and-swap updates and either
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// support timezones or standardize on UTC.
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type Storage interface {
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Close() error
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// TODO(ericchiang): Let the storages set the IDs of these objects.
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CreateAuthRequest(a AuthRequest) error
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CreateClient(c Client) error
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CreateAuthCode(c AuthCode) error
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CreateRefresh(r RefreshToken) error
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CreatePassword(p Password) error
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CreateOfflineSessions(s OfflineSessions) error
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CreateConnector(c Connector) error
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CreateDeviceRequest(d DeviceRequest) error
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CreateDeviceToken(d DeviceToken) error
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// TODO(ericchiang): return (T, bool, error) so we can indicate not found
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// requests that way instead of using ErrNotFound.
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GetAuthRequest(id string) (AuthRequest, error)
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GetAuthCode(id string) (AuthCode, error)
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GetClient(id string) (Client, error)
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GetKeys() (Keys, error)
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GetRefresh(id string) (RefreshToken, error)
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GetPassword(email string) (Password, error)
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GetOfflineSessions(userID string, connID string) (OfflineSessions, error)
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GetConnector(id string) (Connector, error)
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GetDeviceRequest(userCode string) (DeviceRequest, error)
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GetDeviceToken(deviceCode string) (DeviceToken, error)
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ListClients() ([]Client, error)
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ListRefreshTokens() ([]RefreshToken, error)
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ListPasswords() ([]Password, error)
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ListConnectors() ([]Connector, error)
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// Delete methods MUST be atomic.
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DeleteAuthRequest(id string) error
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DeleteAuthCode(code string) error
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DeleteClient(id string) error
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DeleteRefresh(id string) error
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DeletePassword(email string) error
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DeleteOfflineSessions(userID string, connID string) error
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DeleteConnector(id string) error
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// Update methods take a function for updating an object then performs that update within
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// a transaction. "updater" functions may be called multiple times by a single update call.
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//
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// Because new fields may be added to resources, updaters should only modify existing
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// fields on the old object rather then creating new structs. For example:
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//
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// updater := func(old storage.Client) (storage.Client, error) {
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// old.Secret = newSecret
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// return old, nil
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// }
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// if err := s.UpdateClient(clientID, updater); err != nil {
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// // update failed, handle error
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// }
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//
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UpdateClient(id string, updater func(old Client) (Client, error)) error
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UpdateKeys(updater func(old Keys) (Keys, error)) error
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UpdateAuthRequest(id string, updater func(a AuthRequest) (AuthRequest, error)) error
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UpdateRefreshToken(id string, updater func(r RefreshToken) (RefreshToken, error)) error
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UpdatePassword(email string, updater func(p Password) (Password, error)) error
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UpdateOfflineSessions(userID string, connID string, updater func(s OfflineSessions) (OfflineSessions, error)) error
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UpdateConnector(id string, updater func(c Connector) (Connector, error)) error
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UpdateDeviceToken(deviceCode string, updater func(t DeviceToken) (DeviceToken, error)) error
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// GarbageCollect deletes all expired AuthCodes,
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// AuthRequests, DeviceRequests, and DeviceTokens.
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GarbageCollect(now time.Time) (GCResult, error)
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}
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// Client represents an OAuth2 client.
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//
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// For further reading see:
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// * Trusted peers: https://developers.google.com/identity/protocols/CrossClientAuth
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// * Public clients: https://developers.google.com/api-client-library/python/auth/installed-app
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type Client struct {
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// Client ID and secret used to identify the client.
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ID string `json:"id" yaml:"id"`
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IDEnv string `json:"idEnv" yaml:"idEnv"`
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Secret string `json:"secret" yaml:"secret"`
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SecretEnv string `json:"secretEnv" yaml:"secretEnv"`
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// A registered set of redirect URIs. When redirecting from dex to the client, the URI
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// requested to redirect to MUST match one of these values, unless the client is "public".
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RedirectURIs []string `json:"redirectURIs" yaml:"redirectURIs"`
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// TrustedPeers are a list of peers which can issue tokens on this client's behalf using
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// the dynamic "oauth2:server:client_id:(client_id)" scope. If a peer makes such a request,
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// this client's ID will appear as the ID Token's audience.
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//
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// Clients inherently trust themselves.
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TrustedPeers []string `json:"trustedPeers" yaml:"trustedPeers"`
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// Public clients must use either use a redirectURL 127.0.0.1:X or "urn:ietf:wg:oauth:2.0:oob"
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Public bool `json:"public" yaml:"public"`
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// Name and LogoURL used when displaying this client to the end user.
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Name string `json:"name" yaml:"name"`
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LogoURL string `json:"logoURL" yaml:"logoURL"`
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}
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// Claims represents the ID Token claims supported by the server.
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type Claims struct {
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UserID string
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Username string
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PreferredUsername string
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Email string
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EmailVerified bool
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Groups []string
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}
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// AuthRequest represents a OAuth2 client authorization request. It holds the state
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// of a single auth flow up to the point that the user authorizes the client.
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type AuthRequest struct {
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// ID used to identify the authorization request.
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ID string
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// ID of the client requesting authorization from a user.
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ClientID string
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// Values parsed from the initial request. These describe the resources the client is
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// requesting as well as values describing the form of the response.
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ResponseTypes []string
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Scopes []string
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RedirectURI string
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Nonce string
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State string
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// The client has indicated that the end user must be shown an approval prompt
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// on all requests. The server cannot cache their initial action for subsequent
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// attempts.
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ForceApprovalPrompt bool
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Expiry time.Time
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// Has the user proved their identity through a backing identity provider?
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//
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// If false, the following fields are invalid.
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LoggedIn bool
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// The identity of the end user. Generally nil until the user authenticates
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// with a backend.
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Claims Claims
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// The connector used to login the user and any data the connector wishes to persists.
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// Set when the user authenticates.
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ConnectorID string
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ConnectorData []byte
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}
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// AuthCode represents a code which can be exchanged for an OAuth2 token response.
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//
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// This value is created once an end user has authorized a client, the server has
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// redirect the end user back to the client, but the client hasn't exchanged the
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// code for an access_token and id_token.
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type AuthCode struct {
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// Actual string returned as the "code" value.
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ID string
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// The client this code value is valid for. When exchanging the code for a
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// token response, the client must use its client_secret to authenticate.
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ClientID string
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// As part of the OAuth2 spec when a client makes a token request it MUST
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// present the same redirect_uri as the initial redirect. This values is saved
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// to make this check.
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//
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// https://tools.ietf.org/html/rfc6749#section-4.1.3
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RedirectURI string
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// If provided by the client in the initial request, the provider MUST create
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// a ID Token with this nonce in the JWT payload.
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Nonce string
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// Scopes authorized by the end user for the client.
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Scopes []string
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// Authentication data provided by an upstream source.
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ConnectorID string
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ConnectorData []byte
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Claims Claims
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Expiry time.Time
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}
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// RefreshToken is an OAuth2 refresh token which allows a client to request new
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// tokens on the end user's behalf.
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type RefreshToken struct {
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ID string
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// A single token that's rotated every time the refresh token is refreshed.
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//
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// May be empty.
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Token string
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CreatedAt time.Time
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LastUsed time.Time
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// Client this refresh token is valid for.
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ClientID string
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// Authentication data provided by an upstream source.
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ConnectorID string
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ConnectorData []byte
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Claims Claims
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// Scopes present in the initial request. Refresh requests may specify a set
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// of scopes different from the initial request when refreshing a token,
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// however those scopes must be encompassed by this set.
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Scopes []string
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// Nonce value supplied during the initial redirect. This is required to be part
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// of the claims of any future id_token generated by the client.
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Nonce string
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}
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// RefreshTokenRef is a reference object that contains metadata about refresh tokens.
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type RefreshTokenRef struct {
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ID string
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// Client the refresh token is valid for.
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ClientID string
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CreatedAt time.Time
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LastUsed time.Time
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}
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// OfflineSessions objects are sessions pertaining to users with refresh tokens.
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type OfflineSessions struct {
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// UserID of an end user who has logged in to the server.
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UserID string
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// The ID of the connector used to login the user.
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ConnID string
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// Refresh is a hash table of refresh token reference objects
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// indexed by the ClientID of the refresh token.
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Refresh map[string]*RefreshTokenRef
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// Authentication data provided by an upstream source.
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ConnectorData []byte
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}
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// Password is an email to password mapping managed by the storage.
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type Password struct {
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// Email and identifying name of the password. Emails are assumed to be valid and
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// determining that an end-user controls the address is left to an outside application.
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//
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// Emails are case insensitive and should be standardized by the storage.
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//
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// Storages that don't support an extended character set for IDs, such as '.' and '@'
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// (cough cough, kubernetes), must map this value appropriately.
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Email string `json:"email"`
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// Bcrypt encoded hash of the password. This package enforces a min cost value of 10
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Hash []byte `json:"hash"`
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// Bcrypt encoded hash of the password set in environment variable of this name.
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HashFromEnv string `json:"hashFromEnv"`
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// Optional username to display. NOT used during login.
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Username string `json:"username"`
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// Randomly generated user ID. This is NOT the primary ID of the Password object.
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UserID string `json:"userID"`
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}
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// Connector is an object that contains the metadata about connectors used to login to Dex.
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type Connector struct {
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// ID that will uniquely identify the connector object.
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ID string `json:"id"`
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// The Type of the connector. E.g. 'oidc' or 'ldap'
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Type string `json:"type"`
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// The Name of the connector that is used when displaying it to the end user.
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Name string `json:"name"`
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// ResourceVersion is the static versioning used to keep track of dynamic configuration
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// changes to the connector object made by the API calls.
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ResourceVersion string `json:"resourceVersion"`
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// Config holds all the configuration information specific to the connector type. Since there
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// no generic struct we can use for this purpose, it is stored as a byte stream.
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Config []byte `json:"email"`
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}
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// VerificationKey is a rotated signing key which can still be used to verify
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// signatures.
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type VerificationKey struct {
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PublicKey *jose.JSONWebKey `json:"publicKey"`
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Expiry time.Time `json:"expiry"`
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}
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// Keys hold encryption and signing keys.
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type Keys struct {
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// Key for creating and verifying signatures. These may be nil.
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SigningKey *jose.JSONWebKey
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SigningKeyPub *jose.JSONWebKey
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// Old signing keys which have been rotated but can still be used to validate
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// existing signatures.
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VerificationKeys []VerificationKey
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// The next time the signing key will rotate.
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//
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// For caching purposes, implementations MUST NOT update keys before this time.
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NextRotation time.Time
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}
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// NewUserCode returns a randomized 8 character user code for the device flow.
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// No vowels are included to prevent accidental generation of words
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func NewUserCode() (string, error) {
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code, err := randomString(8)
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if err != nil {
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return "", err
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}
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return code[:4] + "-" + code[4:], nil
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}
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func randomString(n int) (string, error) {
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v := big.NewInt(int64(len(validUserCharacters)))
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bytes := make([]byte, n)
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for i := 0; i < n; i++ {
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c, _ := rand.Int(rand.Reader, v)
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bytes[i] = validUserCharacters[c.Int64()]
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}
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return string(bytes), nil
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}
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//DeviceRequest represents an OIDC device authorization request. It holds the state of a device request until the user
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//authenticates using their user code or the expiry time passes.
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type DeviceRequest struct {
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//The code the user will enter in a browser
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UserCode string
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//The unique device code for device authentication
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DeviceCode string
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//The client ID the code is for
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ClientID string
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//The Client Secret
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ClientSecret string
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//The scopes the device requests
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Scopes []string
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//The expire time
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Expiry time.Time
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}
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type DeviceToken struct {
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DeviceCode string
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Status string
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Token string
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Expiry time.Time
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LastRequestTime time.Time
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PollIntervalSeconds int
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}
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