forked from mystiq/dex
250 lines
6.7 KiB
Go
250 lines
6.7 KiB
Go
// Code generated by entc, DO NOT EDIT.
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package db
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import (
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"context"
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"errors"
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"fmt"
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"github.com/dexidp/dex/storage/ent/db/password"
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"github.com/facebook/ent/dialect/sql/sqlgraph"
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"github.com/facebook/ent/schema/field"
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)
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// PasswordCreate is the builder for creating a Password entity.
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type PasswordCreate struct {
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config
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mutation *PasswordMutation
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hooks []Hook
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}
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// SetEmail sets the "email" field.
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func (pc *PasswordCreate) SetEmail(s string) *PasswordCreate {
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pc.mutation.SetEmail(s)
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return pc
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}
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// SetHash sets the "hash" field.
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func (pc *PasswordCreate) SetHash(b []byte) *PasswordCreate {
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pc.mutation.SetHash(b)
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return pc
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}
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// SetUsername sets the "username" field.
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func (pc *PasswordCreate) SetUsername(s string) *PasswordCreate {
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pc.mutation.SetUsername(s)
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return pc
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}
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// SetUserID sets the "user_id" field.
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func (pc *PasswordCreate) SetUserID(s string) *PasswordCreate {
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pc.mutation.SetUserID(s)
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return pc
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}
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// Mutation returns the PasswordMutation object of the builder.
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func (pc *PasswordCreate) Mutation() *PasswordMutation {
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return pc.mutation
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}
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// Save creates the Password in the database.
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func (pc *PasswordCreate) Save(ctx context.Context) (*Password, error) {
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var (
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err error
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node *Password
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)
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if len(pc.hooks) == 0 {
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if err = pc.check(); err != nil {
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return nil, err
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}
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node, err = pc.sqlSave(ctx)
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} else {
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var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
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mutation, ok := m.(*PasswordMutation)
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if !ok {
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return nil, fmt.Errorf("unexpected mutation type %T", m)
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}
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if err = pc.check(); err != nil {
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return nil, err
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}
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pc.mutation = mutation
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node, err = pc.sqlSave(ctx)
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mutation.done = true
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return node, err
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})
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for i := len(pc.hooks) - 1; i >= 0; i-- {
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mut = pc.hooks[i](mut)
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}
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if _, err := mut.Mutate(ctx, pc.mutation); err != nil {
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return nil, err
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}
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}
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return node, err
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}
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// SaveX calls Save and panics if Save returns an error.
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func (pc *PasswordCreate) SaveX(ctx context.Context) *Password {
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v, err := pc.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// check runs all checks and user-defined validators on the builder.
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func (pc *PasswordCreate) check() error {
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if _, ok := pc.mutation.Email(); !ok {
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return &ValidationError{Name: "email", err: errors.New("db: missing required field \"email\"")}
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}
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if v, ok := pc.mutation.Email(); ok {
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if err := password.EmailValidator(v); err != nil {
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return &ValidationError{Name: "email", err: fmt.Errorf("db: validator failed for field \"email\": %w", err)}
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}
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}
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if _, ok := pc.mutation.Hash(); !ok {
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return &ValidationError{Name: "hash", err: errors.New("db: missing required field \"hash\"")}
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}
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if _, ok := pc.mutation.Username(); !ok {
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return &ValidationError{Name: "username", err: errors.New("db: missing required field \"username\"")}
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}
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if v, ok := pc.mutation.Username(); ok {
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if err := password.UsernameValidator(v); err != nil {
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return &ValidationError{Name: "username", err: fmt.Errorf("db: validator failed for field \"username\": %w", err)}
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}
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}
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if _, ok := pc.mutation.UserID(); !ok {
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return &ValidationError{Name: "user_id", err: errors.New("db: missing required field \"user_id\"")}
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}
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if v, ok := pc.mutation.UserID(); ok {
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if err := password.UserIDValidator(v); err != nil {
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return &ValidationError{Name: "user_id", err: fmt.Errorf("db: validator failed for field \"user_id\": %w", err)}
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}
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}
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return nil
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}
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func (pc *PasswordCreate) sqlSave(ctx context.Context) (*Password, error) {
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_node, _spec := pc.createSpec()
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if err := sqlgraph.CreateNode(ctx, pc.driver, _spec); err != nil {
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if cerr, ok := isSQLConstraintError(err); ok {
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err = cerr
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}
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return nil, err
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}
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id := _spec.ID.Value.(int64)
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_node.ID = int(id)
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return _node, nil
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}
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func (pc *PasswordCreate) createSpec() (*Password, *sqlgraph.CreateSpec) {
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var (
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_node = &Password{config: pc.config}
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_spec = &sqlgraph.CreateSpec{
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Table: password.Table,
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ID: &sqlgraph.FieldSpec{
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Type: field.TypeInt,
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Column: password.FieldID,
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},
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}
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)
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if value, ok := pc.mutation.Email(); ok {
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_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
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Type: field.TypeString,
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Value: value,
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Column: password.FieldEmail,
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})
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_node.Email = value
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}
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if value, ok := pc.mutation.Hash(); ok {
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_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
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Type: field.TypeBytes,
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Value: value,
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Column: password.FieldHash,
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})
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_node.Hash = value
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}
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if value, ok := pc.mutation.Username(); ok {
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_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
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Type: field.TypeString,
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Value: value,
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Column: password.FieldUsername,
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})
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_node.Username = value
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}
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if value, ok := pc.mutation.UserID(); ok {
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_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
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Type: field.TypeString,
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Value: value,
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Column: password.FieldUserID,
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})
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_node.UserID = value
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}
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return _node, _spec
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}
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// PasswordCreateBulk is the builder for creating many Password entities in bulk.
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type PasswordCreateBulk struct {
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config
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builders []*PasswordCreate
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}
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// Save creates the Password entities in the database.
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func (pcb *PasswordCreateBulk) Save(ctx context.Context) ([]*Password, error) {
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specs := make([]*sqlgraph.CreateSpec, len(pcb.builders))
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nodes := make([]*Password, len(pcb.builders))
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mutators := make([]Mutator, len(pcb.builders))
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for i := range pcb.builders {
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func(i int, root context.Context) {
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builder := pcb.builders[i]
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var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
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mutation, ok := m.(*PasswordMutation)
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if !ok {
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return nil, fmt.Errorf("unexpected mutation type %T", m)
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}
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if err := builder.check(); err != nil {
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return nil, err
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}
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builder.mutation = mutation
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nodes[i], specs[i] = builder.createSpec()
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var err error
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if i < len(mutators)-1 {
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_, err = mutators[i+1].Mutate(root, pcb.builders[i+1].mutation)
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} else {
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// Invoke the actual operation on the latest mutation in the chain.
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if err = sqlgraph.BatchCreate(ctx, pcb.driver, &sqlgraph.BatchCreateSpec{Nodes: specs}); err != nil {
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if cerr, ok := isSQLConstraintError(err); ok {
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err = cerr
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}
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}
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}
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mutation.done = true
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if err != nil {
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return nil, err
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}
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id := specs[i].ID.Value.(int64)
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nodes[i].ID = int(id)
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return nodes[i], nil
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})
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for i := len(builder.hooks) - 1; i >= 0; i-- {
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mut = builder.hooks[i](mut)
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}
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mutators[i] = mut
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}(i, ctx)
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}
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if len(mutators) > 0 {
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if _, err := mutators[0].Mutate(ctx, pcb.builders[0].mutation); err != nil {
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return nil, err
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}
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}
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return nodes, nil
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}
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// SaveX is like Save, but panics if an error occurs.
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func (pcb *PasswordCreateBulk) SaveX(ctx context.Context) []*Password {
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v, err := pcb.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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